In the heart of this Forerunner structure, far above the troubled surface of the Ark, another battle rages.
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[quote][b]Lars Bakken:[/b] The equipment comes back pretty quickly in the default setup, which makes for a lot of equipment usage.[/quote] [quote][b]Blake Low:[/b] ...the energy drain comes in far more handy on this map than those of the past. You can cut off paths and force flag carriers to take a longer alternate route giving your team more time or throw one down a hall and weaken a cluster of enemies.[/quote] So the design decision was made to focus on the weakest aspect of Halo 3's gameplay, equipment, in the weakest playspace, the closed corridor?