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#Halo
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NinjasWithDucks

NinjasWithDucks

4/9/2011 6:02:53 PM
NOTE: This is an unbiased thread comparing the similarities between the changes from old to new in the Smash Bros and Halo Franchise While talking with my friends about the changes that we had experienced from Halo 2 -> Halo: Reach and I was suddenly struck by just how similar they were to the changes in the Smash series that its fans have experienced of late in the transition from Super Smash Bros Melee to Super Smash Bros Brawl. I have compiled a list of what I personally view as the negative and positive elements of these changes. This thread is not here for any other reason other than discussion, so do not call me a troll, or tell me to "adapt" or call me a noob, because that is unneccesary and contributes little to the discussion. Positive Changes: 1. Both games have recieved massive boosts to their modding (this encompasses Forge, Customs, and Hacks) communities due to Forge 2.0 in the case of Halo and the SD card slot in Smash. Both also have fantastic and friendly modding communities. 2. Both have recieved massive graphical improvements 3. Both have recieved a Forge in which users can construct their own maps 4. Both have had many features added to everyday multiplayer, like more items and weapons 5. Both have maintained a stable MLG community 6. Both have been given more gritty graphics 7. Both have had in-depth updates of the upcoming title via their websites 8. Both have had clones (BR/Carbine, Sticky/Spike Grenade) removed in order to expand the sandbox with other things. 9. Both have seen their worst characters/weapons recieve a massive buff. In Halo's case, the PP and in Smash's case Jigglypuff. 10. Both have had community efforts to emulate Classic settings via either hacking or simple custom settings. Negative Changes: 1. Both have had their most versatile, but not best weapon/character severely nerfed and given slightly characteristic. In Halo's case, the BR was nerfed into the DMR and turned into a 1-bullet per trigger pull weapon. In Smash's case, Falco had his most effective techniques nerfed, and was denied some of his most effective smash attacks 2. Both have had randomness that is often detrimental to gameplay added to the game. In Smash's case, tripping and sword-block and in Halo's case bloom. 3. Both have seen their power weapons/characters either nerfed to hell or massively buffed. In Halo's case, the Sniper and Shotgun were buffed massively and the Sword and Splaser were nerfed so that they now don't always even kill in one shot (the Splaser doesn't always kill Scorpions and Wraiths in 1-shot). In Smash's case, Bowser and Ganon were nerfed horribly and are now slow and unweildly and Dedede and Donkey Kong have become powerhouses. 4. Both have recieved mechanisms designed to discourage spamming, in Halo's case bloom and in Smash's case the weakening of your moves if you used them multiple times in a row. 5. Both have had glitches that improved gameplay removed, much to the anger of the community. In Smash's case, wave-dashing and shine-dancing and in Halo's case flag-juggling and the BXR. 6. Both games have removed a weapon/character that took skill to use for being too versatile (Falco/BR) and replaced it unintentionally with another, skilless weapon/character that is even more powerful (AL/Metaknight) 7. Both have been given more, but not that much better custom game options. 8. Both have been given much longer kill times, which negatively affect gameplay. 9. Both have ended up with much worse maps and remakes that don't work due to the new gameplay mechanics 10. Both have some spiritual succesor maps that do not play nearly as well as their previous incarnations In Halo's case Zealot to Midship and Tempest to Valhalla and in Smash's Norfair to Zebes/Flat Zone 2 to Flat Zone. So, community, what do you think? Does Halo: Reach have Smash Bros syndrome, or is it a Party Ball full of win? Comment and save thread Peace out forum!

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