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11/10/2011 8:16:27 PM
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Crimson for iPhone and Episode 3 - Now in Testing

iPhone for Crimson and Episode 3 now in testing. [url=http://twitter.com/#!/WeBeHarebrained]Link.[/url] [Edited on 11.12.2011 5:40 AM PST]

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  • [quote][b]Posted by:[/b] Switchfoot4 I don't know why you are even talking about the Moai engine. Just because they used an pre-made engine doesn't mean they don't modify it, they still had to write code to optimize it for iOS and whatever they are developing for (iPhone, iPad, iPod Touch and their generations). Someone at HBS had to program on a Mac using the iOS SDK. Plus, even if they are developing on a Windows environment (I've yet to see proof that they did), they still developed for the iOS platform either way you look at it.[/quote] [i]Talking about moai engine[/i] becasue thats what CSP was developed in ... not xcode or any "iOS only" sdk. [i]still had to write code to optimize it[/i] ... wrong, refer you to section titled "[url=http://getmoai.com/get-started/moai-faq/]How does Moai SDK performance differ from native Objective C and C++ games[/url]" [i]HBS had to program on a Mac using the iOS SDK[/i] ... Start with the section titled "[url=http://getmoai.com/get-started/moai-faq/]What are the recommended environments for developing with Moai SDK[/url]" and then progress further into some of the tuts. HBS's own Weisman even describes that process (but perhaps he lies - lol) [i]even if they are developing on a Windows environment (I've yet to see proof that they did)[/i] ... did you even look?? I noticed you removed the link from my original post in your reply ... guess thats how you deal with proof that doesn't back up your opinion. [i]they still developed for the iOS platform [/i] ... well Duh. Yes they developed for the iOS platform using an engine designed to run across the apple iSeries range, Android, Windows, mac etc ... no one is disputing this. But because we can see by your own statements that you are not the self claimed "[i]iOS Developer[/i]" (or at least not of an employable level) ... and because you can [almost] read here is [url=http://www.gamasutra.com/blogs/AljernonBolden/20110926/8504/How_Crimson_Steam_Pirates_1_game_on_iPad_Was_Built_in_just_12_Weeks.php]your second round of proof[/url]. Would have hoped you could have found it yourself, but :( Key phrases for you; - [i]99% of the game was built in Lua script[/i]; - To explain the other 1%, see [i]prefers to work in Flash[/i] and [i]integrate the Facebook and FMOD sound libraries[/i]; - The windows pc [i]Testing on PCs as well as devices[/i] (even ANOTHER picture of developer with windows laptop) However if you still believe "[i]HBS had to program on a Mac using the iOS SDK[/i] then I would add that it is YOUR turn to provide proof. "[i]More conclusions[/i]" - yes, you are a MASSIVE troll. Before you come flaming do at least a little research.

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