[quote][b]Posted by:[/b] Switchfoot4
Look, I'm not going to go into anything with you, because you come up with random crap that you base on your predictions. I'm a developer for iOS. No one recieved any iOS 5 SDK Beta for the iPhone 4S till the iPhone 4S/iOS 5 press conference, including HBS. They don't get anything early because they are an Indie developer. Only people that get anything early are big time official iPhone developers, like the Angry Birds guys. Look it up.[/quote]
All sound great ... except CSP was developed using Moai, and much of that done on Windows workstation (yes, its a cross platform tool - authoring on Windows).
But being the '[i]iOS developer[/i]' you would know this.
If you want to "[i]Look it up[/i]" you can even find some cool videos showing CSP running on Windows and an iPhone, and dated prior to November. [edit: [url=http://i39.tinypic.com/2q2ixpl.jpg]here is a start[/url]]
(and yes, the HBS contained your exclusive link on its web site before they the tweet was made).
So unless HBS took a fork of Moai, and in that process messed up the cross platform by introducing some iPad only functionality - testing should be down to real estate layout.
So back to my point. Took 12 weeks to build the entire game, on an existing cross platform toolset (and developed on a PC environment). And yet we have testing taking another 12 weeks??
Or a simpler reason ... someones idea of a marketing plan.
[Edited on 11.13.2011 8:05 AM PST]
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