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Dr H3r0

Dr H3r0

3/7/2011 3:54:37 AM
***Thanks to Rascalz for idea of making other threads like my warthog one.*** **Feel free to [u]constructively[/u] criticize, add to, or anything else (but troll) you feel nescassary** *Thanks to Toxicacidsnake* [quote]Intro[/quote] After creating my first guide, which I got great feedback on, Rascalz game me a crazy idea: make a set of guides for driving all vehicles. So, community, you're gonna get what you need, a trip to driving school, halo style. The basics of driving a ghost are simple: splatter first, shoot second. But did you know theres a betterr way? There is, and although its not as complicated as driving a warthog, its more like an art; you have to learn what to do, and do it without thinking. Save the thinking for customs, thats where you'll need it most. Also remember that the ghost is a lone wolf vehicle, one of the few there is, so use it like that. [quote]Section 1: Splattering[/quote] Splattering is the first thing you do with the ghost. Splattering is how you get kills. Splattering is how you make the other team screem expletives into their mics. Turns out, the splatter is a lie. With AL kills, stickies to be thrown, and shots you can't fire, splattering is a gamble, in which you will almost never roll a 7. To splatter an opponent, you need to first be absoloutley sure they don't have; stickies, AL, a plasma laucher, or a group f 3+. Splattering is best to do when they have no idea you're there, and they're running to do something else, not watching their radar, and bam, their doing a flip of your grill as you laugh. The consequences of missing a splatter are simple: death or hijack. While the ghost in perticular is a great splatter tool, it should be done with caution, or as a last resort. While this [i]is[/i] what you have grown up doing, you shouldn't run into fights and try to go on sunday driver sprees, but calmy wait an obsereve over the hill, then crush the loser that thinks they just won an epic fight. You can also get embarrassed by screwing up with splattering. You can keep trying, just to have the opponent jump over you, then hijack you, shoot you down, then t-bag you, just because you were an idiot. Plus, teasing works nice to with AL'ers. Gun it, they AL, and then they can chose to get killed now or later. Remember, save the stupidity for customs, and use your head when you're trying to splatter somone. [quote]Section 2: Shooting[/quote] This section is simple. Shooting, just spam your shots at the enemy, and they die right? Well, as normal, I'm telling you that you're wrong. Shooting is something special, and there are certain times you want to, and others you want to splatter. It seems simple, but some times you want to shoot may make your jaw drop, want to post a reply telling me to get out of here, only to find that you now are winning those battles. The best time to shoot is against an armor locker. How do you tell an armor locker? You can tell if they are: A, not shooting at you, B standing still, C have no power weapons, even though you've killed them about 30 times, or D, all of the above. Wait for them to AL because your coming at them, (remember, don't boost unless its time to splatter) then sit back, watch for people coming over to kill you, then shoot that loser down. Now, of course when someone is in a hard to reach area, you have to shoot, but sometimes one kill isn't worth it. Did you know a shotgun can destroy a ghost in 3-5 hits if used correctly? Did you know that a sniper can in 2-4? Yeah, you didnt did you. Some fights aren't worth it, but sometimes splattering isn't either. If a guy is running at you, desperatley trying to survive, *ALWAYS SHOOT.* If you attempt to splatter, they [u]will[/u] AL or jump over you, both embarassing, both potentially lethal. [quote]Section 3: Vehicle v Vehicle[/quote] Vehicles are a no-no, lets just say that now. Unless some knuckle head is trying to kill you with a mongoose, lay out. Wraith will kill you, revenant will kill you, and warthogs (if they read my guide ;D ) will kill you. Ghosts are not triple v vehicles. But, becacuse you sometimes have to, you might as well know how. Warthogs will be your main source of worry. The have a gunner with a big turret, and they will survive your arracks. Its best to avoid warthogs if they have full health still, because this is asking for a death. The way to kill them is to make them chase you, and slowly chip away. Aiming for the gunner works great as well, becacuse it will screw the driver, and you have another kill on the way. But only attempt to do things like this with caution, warthogs will prey on you, and when my gunner kills a ghost driver, I laugh at the fool who attempted to kill me. Just prey on the week warthogs, and they will cry that you ended their road rage. The only other vehicle (other than mongoose of course) you want to go after is the Wraith. Why the wraith, isn't it super powerful? Its really pretty simple, their guns kills you in one hit, so don't get hit. They can't fire too fast, so move around, never stop, move in circles around it, and never let go of that RT! Eventually you will kill it, and the driver will either call you a modder or salute you that in a ghost you could kill him (both are nice). [quote]Section 4: Defensive Driving[/quote] This is what newbie ghost user are bad at, and why they die so often. This vehicle really is a thorn in teams' sides, so they will try to kill you, even if there is a tank or wraith, because you are so obnoxious. So if you can drive defensively, I give a guarntee that at least 70% of the time, someone on the other team will quit. Its great when someone on the other team quits because of your awesomeness, and now you can do that on a regular basis. The first step to driving defensively is knowing when to quit. If its you against a tank, who is going to win? Against a Sniper? A revenant? Don't even try. Find the stragglers, the weeklings, the people that are scared and trying to find their way home, and scare their armor off. If you do find that you're about to die, flee, wait for a new ghost, protect that perfection, and then go back out. You're gonna have to bail, and you have to accept that. One of the best things to do if you have a weak ghost and are about to be boarded is to get out of the ghost, let them get in it, only to find that it has a sticky grenade, and that they're dead. Hard to do yes, effective even more so. [quote]Conclusion[/quote] While this guide may be shorter than my warthog guide, there is less to cover, and that is because driving a hog is like math, a ghost is like art. There's not too many ways to do math, but driving a ghost becomes your style, your poison. I can guide you, and help you secure yourself, but to be an elite ghost driver, you need to make driving a ghost your own thing, your own art. [Edited on 04.03.2011 1:59 PM PDT]

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