Invasion Slayer, capture the hill, get a reinforcement of some sort, be it a weapon or vehicle.
Now, let's take that aspect and add it to a more [i]permanent[/i] capture the point game type where the hills aren't moving and can constantly change hands.
Finally, let's add the component of each hill being linked to a specific type of reinforcement. For example, holding Hill A opens up an Ammo Cache for the players who control Hill A to use, Hill B opens up a "vehicle station" where players who control Hill B can spawn in a Warthog at various intervals. If no one controls a hill, none of the "reinforcements" are available to be used.
Thoughts?
-
Invasion being split out of Competitive is something I yet seem to fail to understand.