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#Halo

9/4/2011 3:10:33 AM
30

In the Lab: Invasion Slayer Conversion

Invasion Slayer, capture the hill, get a reinforcement of some sort, be it a weapon or vehicle. Now, let's take that aspect and add it to a more [i]permanent[/i] capture the point game type where the hills aren't moving and can constantly change hands. Finally, let's add the component of each hill being linked to a specific type of reinforcement. For example, holding Hill A opens up an Ammo Cache for the players who control Hill A to use, Hill B opens up a "vehicle station" where players who control Hill B can spawn in a Warthog at various intervals. If no one controls a hill, none of the "reinforcements" are available to be used. Thoughts?
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  • [quote][b]Posted by:[/b] Praise 343 [quote][b]Posted by:[/b] Darkside Eric [quote][b]Posted by:[/b] Praise 343 That's actually not bad of an idea. It's like Territories, but the territories give you bonuses instead of points. Obviously the ones closer to the middle would be the most valuable, whereas the ones closer to spawn would simply refill ammo.[/quote] Exactly. You could, arguably, have perhaps up to 10 different capture points depending on the map size.[/quote] I'd play the sh­it out of this if it was balanced. It'd give a new meaning to map control.[/quote] I would play this all day, everyday if the play felt balanced. One thing they'd really have to do is re-balance Covenant weaponry or this might as well just be a normal Matchmaking SPARTANvsSPARTAN gametype.

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