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#Halo

9/16/2010 8:33:10 PM
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Forge Required Objects Guide

Forge Setup information has moved [url=http://www.bungie.net/fanclub/forgeworld/Group/GroupHome.aspx]here[/url]. [Edited on 10.12.2010 6:42 PM PDT]
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#Halo #Reach

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  • In CTF the flag doesn't always spawn in the flag holder. How can I fix this? Also, the Capture Plate isn't mentioned in the first post. What does it do?

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  • The Bomb spawn CAN be a hill marker; it can also be a weapon. In that case, when reset, the bomb would spawn at the weapon or the person holding it. Same for oddball. [quote][b]Posted by:[/b] GOG TOXIC [quote][b]Posted by:[/b] Spud Stimson Okay. So I've placed the hill marker and the capture plate for each team. Set them to their respective teams and such. The labels are as they should be. But then why does the bomb not spawn? [/quote] Your bomb spawn needs to be a flag stand, not a hill marker[/quote]

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  • [quote][b]Posted by:[/b] Spud Stimson Okay. So I've placed the hill marker and the capture plate for each team. Set them to their respective teams and such. The labels are as they should be. But then why does the bomb not spawn? [/quote] Your bomb spawn needs to be a flag stand, not a hill marker

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  • Great guide, Thanks for the help. Just to clarify, it's impossible to have a team's flag spawn on one object and be captured at a different one (I.E. flags can't spawn on the first levels of each base and be captured on the second) , due to there only being one label, "ctf_flag_return," Correct?

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  • @ZekeWolfM Bungie just came out with Rocket Race today! go into multi-team, save it from recently played, (or [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=5004474]download Rocket Race here[/url]) and edit that gametype. It will work tons better. Then make Rally flags instead of koth hills on your map.

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  • i have a hill set up, infact i have 3, but my KotH still won't work, i have it as a team race so you and a parnet with fuel rod cannons, and grenade launcher, invincible, and indestructable vehicles with up to 7 other teams and you race to the hill and it's only 1 second in the hill that counts, all 3 hills are at the same general area. It still won't wont, I have the only thing you said was required, what do I do now? Disregard this i found my answer in a previous post [Edited on 10.05.2010 4:45 PM PDT]

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  • my fat kid map can now be completed!!!

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  • hey, I noticed that on forge world there is no forklift , you need to add that and also maybe on zealot make it to where you can go far out into space so that we could build our own space map . but if not that I would like the fork lift so i can do epic races, if you already do have the forklift though , please help me.

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  • This isn't exactly a [i]Forge[/i] question, but it goes under the whole map-making thing. Anyway, is there a method for making a slayer mode where the player traits of each team can be customized individually?

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  • Okay. So I've placed the hill marker and the capture plate for each team. Set them to their respective teams and such. The labels are as they should be. But then why does the bomb not spawn?

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  • I posted this in another thread but got no responses, this may be the more appropriate location for my question: I am working on a remake of Relic from Halo 2 and on that map the ramps in the front of the base were specific to non-objective type games. I went through and I selected the objects that I did not want to appear in CTF/Assault and I accidentally changed "place at start" to false for all of them thinking that doing that in the CTF/Assault game types it would not affect the others but now when I got into basic editing these pieces are not there and are never spawning. How can I get them back and once I do what is the correct way to make them only appear in non-objective gametypes?

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  • Hey, I'm trying to make a Slayer gametype with loadouts. Making the first tier was easy enough, but is there a way to set it up to move on to the next tiers of loadouts (i.e. bump up to Zealot) in a Slayer match? Thanks

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  • @DRO420JustFing in your Gametype settings: Weapons and Vehicles>Change weapon set from arena to map default Also, open the map in forge playing oddball (not basic editing). Put down a Capture Plate and make it game specific true (under advanced) and change the label to something like oddball_spawn. That way it will only spawn when you are playing oddball [Edited on 10.05.2010 12:14 PM PDT]

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  • I set weapons like the sword and plasma launcher on my map and when I got to custom the sword is a plasma pistol and the plasma launcher is rockets how do I fix this???? and I also never have the option to put down oddball spawn point no matter what objective game type im in it only gives me flags and hill markers HELP ME PLEASE

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  • Ok, so I'm having trouble getting [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=4984283&player=Sarcasm055] this gametype[/url] and [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=5002802&player=Sarcasm055]this map[/url] that I made to work with each other. If you would want to take a look at them and help me figure out what's wrong you will be my favorite employee of all time. Thanks for you time and hopefully your advice. P.S. made the gametype first so I could use that gametype while forging this map. They are both infection type EDIT: Disregard this post. I read the reply from you on the previous page and read that I [i]must[/i] have a zone tagged inf_havn. This was my problem the whole time, i didn't have a zone labeled that so as soon as I implemented the zone they worked! So anyway thanks for everything! [Edited on 10.05.2010 10:33 AM PDT]

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  • Lots of thanks!!!!! I´ve done really cool maps but I didn´t know what each label ment Thank you!

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  • similar question as Godly's: Does setting spawn sequence on a respawn zone in Slayer (not invasion) do anything?

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  • Thanks you have no idea how hard my brother and I have been trying to figure this out

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  • [quote][b]Posted by:[/b] Godly_Perfection By "I"... Ardly actually means "we" as in me and Godly. You're so selfish bro :P... rofl. [/quote] Yes, yes, we did do stuff together; I was just encompassing that with the ones I did by myself and with HangedCloth to figure out how to best grid the zones, which was a success. Now, we just need to know how to influence the grid...

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  • [quote][b]Posted by:[/b] Shrapnel_117 [quote][b]Posted by:[/b] Vitamin Arrr Can I ask you an honest question, JonnyOThan? Why do game developers charge $60 USD for a game and not even bother to make a decent manual that comes with it?...[/quote] my guess is due to the internet. all you really need in a manual is the controls and a bit of info on the HUD and different modes. if you need more detail about things you can find it on the net...[/quote]The sheer number of inquiries on this thread alone mean that we can't figure out how to use Forge on the net, let alone on Bungie's own site. And instruction manual is sorely needed. Even if its DLC.

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  • Thank you, Johnny. TO THE FORGE!

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  • By "I"... Ardly actually means "we" as in me and Godly. You're so selfish bro :P... rofl. Anyways, I pretty much have the same questions as Ardly does. After our testing it seems that mixing a respawn zone in with weak respawn zones is not a good idea. What I am wondering is how different would a map be with one version with only multiple respawn zones and another version with multiple weak respawn zones. It seems the weak respawn zones are much more effective for standard competitive and MLG maps as they take more variables into account and are much more cautious in spawning players within themselves. Also a couple of tests for the spawn sequences made it seem like a higher spawn sequence generated a higher priority for spawning. Also the farther away a respawn zone was the higher priority it seemed to have as it is assumed to be safer. But there were several times that it seemed there was another variable or two in place. What I'm curious about is if the spawning system takes a time frame of deaths into account. So that multiple deaths in one area would make it less safe than if one death occurred in that area. Any insight on this would be great. Regardless thank you for the time you put into this, we do realize that this is a thread for tags we were just hoping for some feedback if we can get any. *crosses fingers*

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  • I have a few questions, but first, to qualify myself, I write a forge blog, which right now is getting a few informational changes, due to misinterpretation and misinformation from some testers, and am rather competent with nearly every aspect of the Forge 2.0 Game Mode. Number 1: I have done multiple experiments with Weak and Normal Respawn Zones and have only served to show that, if a Normal Zone exists, no threat level is enough to cause the character to spawn in the Weak Zone. Understanding that they are simply rated by boosting effect, what parameters (enemy/current death/dead teammates/grenades proximity) influence the dampening of this effect that would cause a player to spawn elsewhere (in a different Zone? Namely, I need to know if a Weak Zone (or many) is (are) will even be used if one or more Normal Zones are placed. Number 2: Using as much of a Control Group as I could, I also attempted to delve into spawn ordering with Respawn Zones; I noticed no changes in behavior under any unique circumstances [i]except[/i] that it [i]might[/i] be influence by how high the number is (higher number equals more boosting. I need to know if I am able to set priority for each spawn zone. Number 3: I've basically settled for building my maps using nothing but Weak Zones (and Anti's where applicable), and have noticed no issues with spawning (or spawn camping). I've also thought to put in game type specific Normal Zones to further influence (namely by creating stricter and stronger spawn zones) spawn location and make it so that players will still spawn able to defend, etc. if the enemy is close, they died right there, or there is some other form of danger nearby. Do you have any thoughts on how exactly they are meant to be used? Number 4: Would you please just release a guide for spawn ordering for each object tag and non scenery item (like spawning items, objectives, etc.)? I've found that it's the only thing missing from my guide that I don't already know (aside from the glitches for breaking object count restrictions and the budget restrictions I've heard rumors about), so if you did that, then there wouldn't be any need for further guides, as all of the necessary information would be already released, compiled, and available. Number 5 (least important question): Sequential Hill fix, etc.; heard anything that you can tell us? Thanks

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  • dude your awesome because your display picture is emille

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  • How do I edit a Rally game type? I stumbled onto it once then saved over it while trying to download a game from file share (lost weeks of work). I'm remaking the map but can't find a way to edit game type. I'm not talking about editing a map, I want to edit a game type and it's properties. EDIT: I found out, you can't edit Gametypes while in Forge, you must do it while in Custom Game. [Edited on 10.05.2010 2:43 PM PDT]

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  • Wheres the undo button in forge :( hour wasted setting a object and one mistake messes it up. Undo would be awesome

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