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#Halo

9/16/2010 8:33:10 PM
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Forge Required Objects Guide

Forge Setup information has moved [url=http://www.bungie.net/fanclub/forgeworld/Group/GroupHome.aspx]here[/url]. [Edited on 10.12.2010 6:42 PM PDT]
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#Halo #Reach

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  • [quote][b]Posted by:[/b] Ien2222 [quote][b]Posted by:[/b] Xerxes2552 Oh, now that's just great! -_- One of my Ghosts is now deciding to spawn 50 meters offshore...underwater, so it explodes the instant it spawns. How can I fish it out?[/quote] I believe the only thing you can do when you're not able to grab an object is to create a new object and then delete all and start over with that particular object. Ien2222[/quote] Tried that, didn't work. It just keeps exploding and the number I can place remains at 7 instead of 8. Also tried using the Grid to "brush" it onto shore, that didn't work either (just got wreckage, ghost kept spawning under water). [Edited on 10.10.2010 1:15 PM PDT]

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  • Is it possible to have checkpoints (similar to that in race) that one could attain by just walking on foot through?

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  • [quote][b]Posted by:[/b] baseball1017 I'd like some help here. I am making an infection map. All the spawns, initial and regular, are blue and red, infection spwn and are true for game label and still the map is claimed to be not compatible[/quote]im having the same problem, help us out

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  • I apologize if this has already been asked, there's just too many pages to read through. I've recently created a map, a very good one at that, and I'm wondering how I'd go about Bungie taking a look at it too see if I can get it on some matchmaking playlists. Any ideas?

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  • fewtam i got good custum games made at forge mp is called forge world i got lots of them yoursae rubbish -blam!-

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  • thats all sdfg gtffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffgggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggg

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  • thats all mum

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  • [quote][b]Posted by:[/b] Xerxes2552 Oh, now that's just great! -_- One of my Ghosts is now deciding to spawn 50 meters offshore...underwater, so it explodes the instant it spawns. How can I fish it out?[/quote] I believe the only thing you can do when you're not able to grab an object is to create a new object and then delete all and start over with that particular object. Ien2222

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  • Oh, now that's just great! -_- One of my Ghosts is now deciding to spawn 50 meters offshore...underwater, so it explodes the instant it spawns. How can I fish it out?

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  • I would have liked to see more natural objects to use.

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  • thanks for this :D helped alot If any1 is interested i recreated the map Hang 'Em High from Halo: Combat Evolved and i gotta tell you, it looks really similar. and its boner sexy Message me on xbox if you want me to hit you up with an invite so you can check it out :D

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  • I think it would be awsome to include the forklifts, trucks and semis that are in the campain avalible in forge, to make race maps and just for extra fun.

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  • s

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  • [quote][b]Posted by:[/b] Pingo How do you spawn a structure in invasion in phase 2 AND let it disappear when phase 3 starts?[/quote] I imagine this is impossible. It's one or the other.

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  • How do you spawn a structure in invasion in phase 2 AND let it disappear when phase 3 starts? [Edited on 10.09.2010 4:06 PM PDT]

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  • ok, setting up CTF is confusing the hell out of me. Is there a detailed process somewhere that gives perfect details on what I need to do?

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  • since we can now have FreeRoam-movable object goals, on weapons and abilities does any one know if its possible to make the Home Goal object waypoint show up to the Home team in assault [Edited on 10.09.2010 2:45 PM PDT]

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  • I dont want the humans to be Invulnerable, I just want the zombies to make quick attacks in and leave. same with the humans

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  • I'd like some help here. I am making an infection map. All the spawns, initial and regular, are blue and red, infection spwn and are true for game label and still the map is claimed to be not compatible [Edited on 10.09.2010 1:26 PM PDT]

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  • tnks

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  • i was having confusions about this thanks for the information.

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  • I have made a nice one single bomb map , then I have added all needed , respawn points for teams , visual areas , respawn points for bomb and labeled to ass_bomb , but when I try to start a single bomb game there it always says it is not compatible , can you tell me why?

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  • Doubt I will get a response on the weekend, but I have a question about forge world(just want clarification)whether you can use the forge world to create a completely new map? I'm sure you can, but just wanted it clarified. Also can you use the whole map. Basically how much of the map are you aloud to use?

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  • for the camera it's in slayer and team slayer, i take a different camer (red, blue, neutral), with a different setup (slayer, ffa_only ..) in match it's work but i can't switch in the different camera !! help !

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  • I have a question regarding the new Rocket Race gametype and setting up checkpoints. In Halo 3 Rocket Race every map had a checkpoint that would always spawn first. And to recreate this in Forge all you had to do was to set whichever checkpoint you wanted to spawn first to 0 and all the other checkpoints to 1. I can't get this to work in Reach forge. I've tried every thing to make a beginning checkpoint that always spawns in the same place. Doesn't work. I've changed every setting I can think of with no luck. Someone help. :(

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  • Thnx.

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