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#Halo

5/24/2011 7:59:25 AM
49

How to improve CE's MP

I'll get started by saying it should be similar to H2, be at least 12 v 12, new larger maps, make it flow better by adding aim assist and larger hit boxes, take away the pistol's power, add new weapons, make vehicles that respect gravity and don't float (unless they are meant to i.e. ghoust, but not a warthog), add button combos, out of map exploration, super bounces, sword flying, butter flying, how jumping, allow modding in custom games, no private chat (teams must talk to each other), add quick reloads, and make jumping the same as halo2 plus etc.
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#Halo #HaloCE

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  • [quote][b]Posted by:[/b] totallymassive well todays net code has lag to... hello! Halo Reach was... very terrible lets not repeat that... if you couldn't see in the video ce as is has major issues online, new net code or not. it basically becomes un-playible with lag. Where H2 was very much so playible with lots of lag. [/quote] Even older games had better netcode that was great for registry without large hitboxes. (Unreal Tournament '99 as an example) Then, on that game, the only gun that might have had (Since I don't know for sure) hitscan would have been the sniper rifle. Also, like I said before, the Halo PC Beta had proper netcode that worked great. Saying that a netcode similar to Halo: Reach's wouldn't work well due to small hitboxes/minor bullet magnetism/aim assist just shows that you don't truly understand how netcodes work. The only thing out of all those things that would help the lag would be hit scan. The reason behind that isn't to help people shoot, it's to cut down the amount of things that the game has to track. If it's all bullet speed then that's tons of bullets the game has to track at once. With hitscan you completely bypass it. I wouldn't mind seeing the Sniper Rifle turned to hit scan in the name of greater online play, but, smaller hitboxes aren't necessary. Netcode has nothing to do with in game functions. It's a code that is written to tell the servers how to transfer bits of information from one place to another. Also, what's wrong with Reach's netcode? What's so terrible about it? People keep saying it's terrible but there's hardly a difference from playing online versus LAN. [Edited on 05.25.2011 6:24 PM PDT]

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