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#Halo

3/2/2011 7:35:57 AM
575

Post your ideas for ODST 2!

Only the hardcore ODST lovers come here, so it's up to us to turn this thread into a hypothetical compilation of what [i]could[/i] have been a sequel to Halo ODST. Let's come up with a plot, some key gameplay elements, modes, etc. and share them here. I'll keep this thread updated and gradually organize it as our design progresses. I'll start by listing some things we can go off of: [b]Story:[/b] New Mombassa wasn't fully explored in ODST, so we could say that there were other ODST's in this city that fought in the battle in a different way. We could experience the story from different "Echo Team" who encountered Buck and his squad at some point during fighting in the city. Echo has their own mission to complete within the city. Or we don't even have to do it during this point in the city. The ODST's can drop in before the carrier goes into slip space and help the chief in old mombassa. The ODST's don't even have to be in the city--we can drop them to a completely different battle. Heck, we can even drop them on Reach and have them assist in the battles there. What about Harvest? Though if we drop them there, we lose the urban feeling, which was great and could be expanded on. [b]Gameplay:[/b] > The ODST's can now Sprint at all times. > VISR mode now does infrared and thermal modes, in addition to its night vision > You also have a standard flashlight in case VISR is too glaring > Assassinations are possible for ODST's as well (pioneered by Buck!) > You can pick up biofoam like equipment to heal yourself and your teammates later on > Compass comes back off course--anything to add to the detective feeling [b]Features[/b] > Fully customizable ODST's > Firefight is back (pretty insane...) with ODST inspired modes > New "Battle Bro" mode for 2 that gives you specific missions to complete > Actual multiplayer mode with various styles of gameplay and tactical combat > OPERATION--Invasion-style gameplay, except ODST's have to complete objectives and elites/brutes have to stop them > Play as Brutes and Elites [Edited on 03.02.2011 10:17 AM PST]
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#Halo #Halo3 #ODST

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  • [quote] Posted by: A 3 Legged Goat Only the hardcore ODST lovers come here, so it's up to us to turn this thread into a hypothetical compilation of what could have been a sequel to Halo ODST. Let's come up with a plot, some key gameplay elements, modes, etc. and share them here. I'll keep this thread updated and gradually organize it as our design progresses. I'll start by listing some things we can go off of: Story: New Mombassa wasn't fully explored in ODST, so we could say that there were other ODST's in this city that fought in the battle in a different way. We could experience the story from different "Echo Team" who encountered Buck and his squad at some point during fighting in the city. Echo has their own mission to complete within the city. Or we don't even have to do it during this point in the city. The ODST's can drop in before the carrier goes into slip space and help the chief in old mombassa. The ODST's don't even have to be in the city--we can drop them to a completely different battle. Heck, we can even drop them on Reach and have them assist in the battles there. What about Harvest? Though if we drop them there, we lose the urban feeling, which was great and could be expanded on. Gameplay: > The ODST's can now Sprint at all times. > VISR mode now does infrared and thermal modes, in addition to its night vision > You also have a standard flashlight in case VISR is too glaring > Assassinations are possible for ODST's as well (pioneered by Buck!) > You can pick up biofoam like equipment to heal yourself and your teammates later on > Compass comes back off course--anything to add to the detective feeling Features > Fully customizable ODST's > Firefight is back (pretty insane...) with ODST inspired modes > New "Battle Bro" mode for 2 that gives you specific missions to complete > Actual multiplayer mode with various styles of gameplay and tactical combat > OPERATION--Invasion-style gameplay, except ODST's have to complete objectives and elites/brutes have to stop them > Play as Brutes and Elites[/quote] [quote] Posted by: XxThePeaceXx Great ideas, here are mine. -A new sneak mode called "Recon mode", while in recon mode, you are in third person view, and a meter will appear showing how close the enemy is to seeing you or hearing you. -(First thing's first, this will apply to all of Firefight) Each ODST can pick a class before the game begins. A medic class(heal teammates), an engineer class(fix vehicles), a Sniper class(umm Snipe!), and a Recon class(silenced weapons, a knife, and Recon mode enabled). -Scarabs now appear in Firefight. -A new Objective Firefight, where you and 3 other ODST's have to roam around the city of New Mombasa and rescue civilians. The game ends once everyone is dead, and the game gets harder and harder as you progress. Also, you cannot kill any civilians or the mission will fail.[/quote] I like most of these ideas. Maybe sprinting and leaping actions could be incorporated into stamina; sprinting too much lowers stamina. Now, Scarabs as a boss in firefight: have you tried to take on those two Scarabs in The Covenant (Halo 3) [i]on foot?[/i] It's hard, but exhilerating. Both at the same time. And memories of four player hot-drops onto two Scarabs at once still make me smile. -Huge firefight/campaign style battlefield with a small AI army. -Hornets for above. I want this game now... :D

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