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2/12/2010 2:06:57 PM
212

Once More Unto The Breach

Halo: Reach ViDoc 1. [url=/news/content.aspx?type=topnews&link=HaloReach_ViDoc] click for full story [/url]

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  • DEFIANTLY...... But i would like to learn more on the new multiplayer maps if any?

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  • Three words: Oh My God I'm so excited, very nice ViDoc.

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  • I think i may have just watched the ViDoc 6 times in a row... VERY nice. Crazy sausage indeed and an incredibly tasty one at that! om nom nom. Amazing work Bungie keep it up! Ah time for one more veiwing...

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  • Ha! Did anyone else catch Jonesy at 1:14? rofl :)

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  • I haven't been this excited for a video game since the release of Halo 2! Keep at it Bungie! This game is going to kick so much ass! [Edited on 02.16.2010 12:08 AM PST]

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  • Everything in the ViDoc looks awsome. I'm super excited for this game! I just created a thread on the Gallery Forum to show off the Picture I made as a dedication to the coolest man alive... Sage! Head over and check it out!

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  • will there matchmaking, slayer, CTF and stuff like that on Reach??I really hope so because ODST got really boring without all that.

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  • You're asking me to leave over a comment about visual additions. Noh. If you think I'm telling Bungie to slavishly copy MW2, you'd be wrong. All I'm asking from Bungie is to ask them to see how natural their levels feel, and adjust. Taking a look at your 'opposition's' product never hurt, especially if you spin off from what they did to achieve something different.

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  • bring back the SMG!!!!!!!!!! bungie is looking at COD and thinking wow we need to be more like them..bull..halo 2 was the best game.bungie dont make online onfare

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  • OMG, I watched the ViDoc and I almost ran out of pants. Looks epic and CE-ish! Graphics are amazing! I'm still waiting for information on Halo: Reach's Forge and if it has Firefight, but the ViDoc still showed a lot. I hope there's a way to make Co-op less laggy for us yellow bars, but there probably isn't.

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  • now i know gameplay and sound wise, bungie is the mastermind of this gen FPS, no worries there. but graphics has been a let down in both halo 3 and ODST. I personally think the graphics in halo reach shown so far in the vidoc is ok (alpha stage, i know!) but not as astonishing as some people claim to be. The texture isn't really sharp and there's still no grass(there is some) I also hope this game comes out in multiple discs (i don't mind disc swapping at all, it is just another loading screen to me). don't want bungie to be restricted by disc size and using substantial compression, considering how big the game is gonna be, 1 or 2 discs for campaign mode and 1 disc for multiplayer seems ideal to me, but the ultimate decision is up to bungie, this is just a suggestion, i'm just here to support(buy) the product i think worth my money. take your time to make this game as kickass as you can, no pressure, no rushing. respect bungie, Halo CE my favourite videogame eva ! peace. i agree with the disk thing COMPLETELY disagree with the graphics - Jake

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  • That was AWSOME! I saw the ViDoc a few days ago, and one of the things that intrigued me was: "Is there going to be a Brute Shot?"- Because I read that all weapons will have a specific purpose, and in the vid I saw what looks like a UNSC grenade-launcher, and if there is going to be a Brute Shot, whats going to be the difference between them? Any thoughts?

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  • Late to the party I know but I think it's safe to say this looks AMAZING. Seriously, if Bungie keep up this jaw dropping work, someone will need to come up with a new word to describe it which means something along the lines of "10x better than a masterpiece".

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  • now i know gameplay and sound wise, bungie is the mastermind of this gen FPS, no worries there. but graphics has been a let down in both halo 3 and ODST. I personally think the graphics in halo reach shown so far in the vidoc is ok (alpha stage, i know!) but not as astonishing as some people claim to be. The texture isn't really sharp and there's still no grass(there is some) I also hope this game comes out in multiple discs (i don't mind disc swapping at all, it is just another loading screen to me). don't want bungie to be restricted by disc size and using substantial compression, considering how big the game is gonna be, 1 or 2 discs for campaign mode and 1 disc for multiplayer seems ideal to me, but the ultimate decision is up to bungie, this is just a suggestion, i'm just here to support(buy) the product i think worth my money. take your time to make this game as kickass as you can, no pressure, no rushing. respect bungie, Halo CE my favourite videogame eva ! peace.

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  • just beautiful. watched it twice... because it was that beautiful

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  • ive watched this vid at least 10 times lol

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  • [quote][b]Posted by:[/b] PzAz04Maus Quick two cents: One thing that's been irking me for the past 2 titles is this odd feeling of emptiness between major structures and points of interests. There have been so many times that I've felt that everything seems so 'neat' and tidy except where somebody places an object that's intentionally not neat and tidy as a little dust sprinkling. Anything doodad/trashwise rarely ever seems to 'pop' out enough, and it looks a bit more of the same with Halo Reach. A perfect example would be the MP map Foundry. when you take out the boxes and such, you notice a bit of trash all over the floor every which way, but it's like this tiny little sprinkling that doesn't ever get kicked up by rockets, SPARTAN/Elite boots, etc (though that's just because of the engine), and doesn't ever pile up much higher than half an inch off the ground at most. And on other maps? Aside from the little areas for trash, most of the pathways that you see are barely cluttered with debris, trash, leftover magazines/casings/fragmenting MG links/what have you, and it's a perfect pathway from point A to B, even on cliffsides and forested areas aside from the designated doodads that stick out like a sore mole with the clean bits (like that rock a SPARTAN walks over in the video. Nice Walk in the Woods reference, btw.). Compare with the center of MW2's MP map Favela, where weeds are sprouting out between the cracks of the streetm there's a million different places and ways that the concrete has been torn apart, and you'd be treading on garbage, plants, cinderblocks if you moved half a foot to the left or right of the tighter paths. Of course, the roads are relatively clean, but even then you can notice the potholes and trash littered everywhere. Though, to be fair, the very first level of Halo 3 was extremely cluttered with shrubbery and the like (mostly shrubbery). Furthermore, we were in a crap-ton of valleys for most of that part of the game, which didn't help me getting similar linear pathing vibes as, say, the Pillar of Autumn. tl;dr: More clutter and messy-mess in general, less exceptions, Bungie. I don't care if Virgil is particularly good at his job.[/quote] Leave pl0x

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  • I love the vidoc ive watched it probobly too many times to be considered normal. The game will not disapoint. i also noticed one of the sticky notes on the Board "Jackel Sheild" (WoW)... fingers crossed

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  • Never before have I been so pumped. I got chills watching the vidoc, everything looks awesome. The best of the old and new is all there! Plus new and unexpected badassery. This game is going to be unbelievable!

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  • Quick two cents: One thing that's been irking me for the past 2 titles is this odd feeling of emptiness between major structures and points of interests. There have been so many times that I've felt that everything seems so 'neat' and tidy except where somebody places an object that's intentionally not neat and tidy as a little dust sprinkling. Anything doodad/trashwise rarely ever seems to 'pop' out enough, and it looks a bit more of the same with Halo Reach. A perfect example would be the MP map Foundry. when you take out the boxes and such, you notice a bit of trash all over the floor every which way, but it's like this tiny little sprinkling that doesn't ever get kicked up by rockets, SPARTAN/Elite boots, etc (though that's just because of the engine), and doesn't ever pile up much higher than half an inch off the ground at most. And on other maps? Aside from the little areas for trash, most of the pathways that you see are barely cluttered with debris, trash, leftover magazines/casings/fragmenting MG links/what have you, and it's a perfect pathway from point A to B, even on cliffsides and forested areas aside from the designated doodads that stick out like a sore mole with the clean bits (like that rock a SPARTAN walks over in the video. Nice Walk in the Woods reference, btw.). Compare with the center of MW2's MP map Favela, where weeds are sprouting out between the cracks of the streetm there's a million different places and ways that the concrete has been torn apart, and you'd be treading on garbage, plants, cinderblocks if you moved half a foot to the left or right of the tighter paths. Of course, the roads are relatively clean, but even then you can notice the potholes and trash littered everywhere. Though, to be fair, the very first level of Halo 3 was extremely cluttered with shrubbery and the like (mostly shrubbery). Furthermore, we were in a crap-ton of valleys for most of that part of the game, which didn't help me getting similar linear pathing vibes as, say, the Pillar of Autumn. tl;dr: More clutter and messy-mess in general, less exceptions, Bungie. I don't care if Virgil is particularly good at his job.

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  • This game, even though its still in according to what you wonderful people at Bungie showed us, is still in Alpha, looks like it'll be able to compete graphically with the likes of games such as Resident Evil 5.

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  • yea i know i guarantee it'll be game of the year for like 5 years! i cant wait for the beta :D

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  • Omg nice ViDoc ! Looks like halo reach is going to have better graphics than Gears of war 2! Halo reach FTW!

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  • i think i just wet myself

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  • [quote][b]Posted by:[/b] thatguyjacob [quote][b]Posted by:[/b] UsedSpeedfreak At 3:32 more customization than Halo3?[/quote] I'm not sure if they meant more customization on THEIR part, or for us. I hope it's for us though![/quote] its goona be like need for speed carbon and prostreet where every little thing can be change. i cant wait to throw sum spinners on my spartan

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  • with all that ive seen and my tiny brain actually comprehend...i hope that all these added abilities...like sprinting and the elusive armour ability perk...that our controls stay pretty close to the same...i kinda like my halo 3 default settings....and for osdt it was cool replacing the x button cause lets face it when ur a marine you cant toss a power drain...will those power ups be present?....also with these huge battles, how will that effect co-op im thinkin LAGtacular!!!!

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