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#Halo

12/19/2010 1:03:11 AM
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A Word on Casuals

Do you know why casuals are hated on more often than "hardcore" gamers? I believe I have a theory. Casuals (myself included) look further down the road. Most casuals probably figured that back in 2007, that 50 in Halo 3 ranked wasn't gonna mean jack sheeit in 3-4 years. Same with that 10th prestige in Modern Warfare when MW2 came out. Most of the complainers wanted their skill to transfer from game to game to game and ALWAYS be the best. The only time that's happened to me was the Guitar Hero franchise. But why do you think casuals are hated on? If you please, state whether you are a casual or a hardcore gamer, and say what you think defines a casual or a hardcore.
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  • [quote][b]Posted by:[/b] Krewl Intent I also have a theory... *puts on flamesuit* Your competitive players, which I believe is what you are describing as hardcore, are looking for a level, predictable environment. I commonly refer to it as the NASCAR way of thinking. The rules and variables are all targeted to make the only variable the skill of the player. This means, if you get beat, it was by a more skilled player, not by someone stumbling upon a rocket spawn behind you because of dynamic spawns. The casual players are more like F1. We want the environment to constantly be a factor, and force us to adapt to it. Since the causal player is not a concerned about the skill of the other team, and their own (as long as they are close), don't confuse this with not being concerned with winning. Most will give 100% to a game, but not be upset about a loss because of some inbalance, or environmental variable that would cause a competitive player to toss his controller in disgust... There really is not one that is "better" than the other, and both POV are valid, just different. The trick is being able to create a game flexible enough to allow for both types of players to enjoy their gaming experience... -KI[/quote] QFT

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