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#Story

11/12/2010 9:22:49 PM
439

Halo Reach Did not Destroy the Canon

Anyone else agree? There are quite a few time gaps in TFoR, plenty enough to have everything in Reach (the game happen). And anyone who says that the UNSC should have detected the Covies coming, well since I just finished reading the book I can where you're coming from, but you have to remember that the only two times it was mentioned they detected anything they mistook the Covenant battle group for an asteroid or small planetoid at first, so the Super Carrier and Corvette in Reach could have easily gotten there without having the sensor stations detecting them. Now there's still the problem of the ships slipping past the outer defenses, but that's still doable, and it's entirely possible that they had limited stealth technology. A lot of the "problems" are also fixed in Halsey's Journal, haven't got to read that yet, but I plan to borrow it from my friend who got the Legendary Edition of the game. Anyway, this is a place for intelligent discussion, so feel free to share your ideas about the "inconsistencies" created by Reach, or just discuss the rest of the cannon, that's fine too.

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  • [quote][b]Posted by:[/b] OrderedComa I'm not trying to jump all up in your face or anything, Ninja, but a friend and I were talking earlier, and I thought of some things while talking with him that could somewhat help explain some of Noble Team's personality. I remembered that Jun has a form of PTSD, and his chattiness is somewhat caused by that. And also, the whole training of the SIIIs was much more rushed than the SIIs, the training was focused much more on making them soldiers and able to handle themselves on the battlefield, and they were organized in a team fashion, so their differences were not so much beaten out of them as enhanced and given the right channels of output to make their team excel. Whereas the SIIs were given much more time and a much less rushed training because they weren't made to fight the Covenant, and the need for them on the field was very much less pressing. So they were given a thorough indoctrination course as well as efficient military training. And the end result of the training was that they all became rather similar, I mean they still have differences in personality and such, but they function much more as one mind than the SIIIs do and the little individualness they have is not that pronounced, except to Halsey of course. And Carter strikes me very much like what you say you picture the Spartans as, extremely professional soldiers. He seems very "by the book" to me and he strikes me as most like the "background" Spartans in the books. I'm still not quite sure where you're coming from with your critique of Halsey, so I won't say anything about it other than ask you explain your reasonings. I look forward to more healthy debate here, I shall eagerly await what you have to say :)[/quote] You are canonically correct on this. :) I think for me, personally i expected the Novel's depiction of a SPARTAN regardless of their class. The game just added a new dimension to the characters, i guess. A direction in which i didn't agree with. Especially since (in my opinion) they were so poorly develop during the campaign. It just adds to more disbelief for me which in turn just makes the campaign experiences in terms of storyline, worse. It is debatable on how consistent behaviour is, but from my view it's very clear. The inconsistancy that follow due to their character's does lead to epic face-palm moments for me. For example, Kat. She died because the glassing from orbit emitted an emp to her sheilds. A Zealot comes by on a phantom headshot her and drives away. I mean come on? if that's gonna happen why not just headshot the entire team, the EMP by the glassing would have effected them all. Noble wouldn'nt have enough firepower to take down the phantom. However lets say the glassing from the EMP was not the issue here. Lets say its because her helmet was being put back on so her sheilds took time to realign. In the novels they had always said that SPARTANS would never take off their Helmet's unless they were in a secure facility. Even in the novels when one of the spartans puked they had kept their helmets on. Realistically even, what solider would take off their helmet in a combat zone? More face time for the cameras? You could then argue it wasn't a combat zone. It was (IMO), Hell when the building you're in has been located by the covenant with open windows etc, would you run the risk of taking off your helmet? It makes no sense. I could go on about George, Emiles, and even Carters death. The only one that was justifiable in my eyes was Noble-6 and even then it may have been a stretch... I just went from behaviour to deaths LOL but they do go hand in hand and if they followed the pre-existed canon on these inconsistency i would argue that half the actions would have made sense and made the deaths and actions of noble more inspiring and tragic instead of making it a one trick pony. [Edited on 01.23.2011 3:08 PM PST]

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