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#Halo

7/21/2009 4:02:32 PM
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some suggestions to fix the Plasma Rifle and some close range weps

I know there's a lot of people saying to nerf/ remove the Br to balance the game, but I think buffing some weapons like the plasma rifle into better mid-range weapons would be a better solution. What they should do is make the Pr's projectiles faster and more accurate. The shots shouldn't be accurate all the time though. Like the other games, the gun's accuracy should drop with prolonged firing, but not too quickly. Also they should increase the damage of the gun so it would be able to kill on it's own without melee. For head shots, maybe the gun should be able to do a little bit extra damage (not much), but definitely give head shots from this gun the ability to stun people. To balance this out, Remove the ability to dual wield the gun. Also the Pr should have a disadvantage to the Br at mid-long range. for the smg, they could increase the effective range a bit, but not make it mid range. a little bit more damage with head shots could help as well. for the spiker, if the gun is even going to be in this game, they could increase the ricochet ability of the bullets and bullet speed and maybe give it more damage with headshots. I'm not sure if the gun is even in reach because I never read the books ^^;. The shot gun could also use a buff in range The Ar could use a buff as well, but that's been covered by a lot of people already. [Edited on 07.21.2009 8:04 AM PDT]
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#Halo #Reach

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  • I would like a Covenant Spread Gun that shot electric-plasma bolts in a very wide spray with each bolt have about the power of 1 shot from the BR. It could clear a room very easily with it's spread effect, but would also be countered by other melee weapons and long range weapons making it very balanced. It would shoot 6 bolts per shot and have a mag of 48 bolts (8 shots per mag). I would really like it if they ditched the Mauler and Gravity Hammer though, cuz then we wouldn't overload the CQC weapons at ALL and allow for the Covenant Spread Gun as a great addition to the game.

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  • Assault Rifle -- magazine size between H1 and H3 ARs. Slower rate of fire. Same damage as H1 AR on bodyshots, 200% damage bonus for headshots. Accurate as H1 AR in full-auto, accurate as H3 BR if pulsed, accurate as H2 BR if single-shot. Though as accurate as the BRs, it would kill much slower (BR kills in 4 shots, AR in about 10 if all landed on the head). Spiker -- make it similar to the AR/PR, with a much slower ROF, less ammo/magazine, and more power per shot. Close (auto) to Medium (single shot) range weapon. Could nail corpses to the wall. Plasma Rifle -- same as in Halo 1, but with stun only on headshots. Close (auto) to Medium (single shot) range weapon. SMG -- either remove it, or make it similar to an Uzi to differentiate it from the AR (single-weildable SMG is very close to an AR, as seen in Halo 3 ODST). Silenced. Close range weapon. Plasma Pistol -- same as in Halo 1, but with stun only on headshots. Also the EMP and battery drain from H3 would be present. Close (auto) range weapon. Shotgun -- make like Halo 1, but with a slower rate of fire and only 6 rounds/magazine. Close range weapon with ability to de-scope at midrange. Mauler -- remove it, or increase the ROF drastically to make it more unique to the Shotgun, though it would have very little range. [Edited on 07.21.2009 6:19 PM PDT]

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  • [quote][b]Posted by:[/b] HipiO7 [quote][b]Posted by:[/b] bladedancer 7 I know there's a lot of people saying to nerf/ remove the Br to balance the game, but I think buffing some weapons like the plasma rifle into better mid-range weapons would be a better solution. What they should do is make the Pr's projectiles faster and more accurate. The shots shouldn't be accurate all the time though. Like the other games, the gun's accuracy should drop with prolonged firing, but not too quickly. Also they should increase the damage of the gun so it would be able to kill on it's own without melee. For head shots, maybe the gun should be able to do a little bit extra damage (not much), but definitely give head shots from this gun the ability to stun people. To balance this out, Remove the ability to dual wield the gun. Also the Pr should have a disadvantage to the Br at mid-long range. for the smg, they could increase the effective range a bit, but not make it mid range. a little bit more damage with head shots could help as well. for the spiker, if the gun is even going to be in this game, they could increase the ricochet ability of the bullets and bullet speed and maybe give it more damage with headshots. I'm not sure if the gun is even in reach because I never read the books ^^;.[/quote] I hope the Shotgun is the same as in Halo CE, that was the best one.[/quote]Yes, because a shotgun with 36 rounds wasn't over-powered at all!

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  • [quote][b]Posted by:[/b] bladedancer 7 I know there's a lot of people saying to nerf/ remove the Br to balance the game, but I think buffing some weapons like the plasma rifle into better mid-range weapons would be a better solution. What they should do is make the Pr's projectiles faster and more accurate. The shots shouldn't be accurate all the time though. Like the other games, the gun's accuracy should drop with prolonged firing, but not too quickly. Also they should increase the damage of the gun so it would be able to kill on it's own without melee. For head shots, maybe the gun should be able to do a little bit extra damage (not much), but definitely give head shots from this gun the ability to stun people. To balance this out, Remove the ability to dual wield the gun. Also the Pr should have a disadvantage to the Br at mid-long range.[/quote] Then nobody would pick up any of the other close range weapons, because if you can kill in the same time, everyone would pick up the plasma rifle because if they have a buddy with a BR, the BR users can help them out and get headshots quickly. By making it hard to get actual kills with the plasma when you are by yourself, it helps to balance this out, so one would only wield a plasma rifle when dual wielding, when being with buddies, or when ensuring that you would be within melee range. Also, the plasma rifle already works much like how you have suggested, it begins firing like a spiker, but as it heats up it fires more like an AR and finally like an SMG just before it overheats. [quote] for the smg, they could increase the effective range a bit, but not make it mid range. a little bit more damage with head shots could help as well. [/quote] Burst fire, and it will work better. Making it do extra damage with headshots defeats the purpous of having such a huge spread cone which needs to be carefully aimed and burst fired at the center of mass to do maximum damage to an opponent. [quote] for the spiker, if the gun is even going to be in this game, they could increase the ricochet ability of the bullets and bullet speed and maybe give it more damage with headshots. I'm not sure if the gun is even in reach because I never read the books ^^;. [/quote] The slow speed of the bullets balances out the small spread cone of the spiker. Unlike the SMG where the aiming mechanic is to aim the spread cone to make the gun as efficient as possible, the Spiker must have it's shots lead in order to get kills at medium-close range. Increase ricochet could be cool, but would need to see balancing. Trust me, I probably use the spikers a whole lot more than you, I know these things :) [quote] The shot gun could also use a buff in range [/quote] But then it would no longer be a melee ranged weapon but a close ranged weapon, and a bit cheap. [Edited on 07.21.2009 5:56 PM PDT]

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  • Halo CE's PR was kick-@$$. If only bungie could change it back, the shots are way too slow and are easy to evade unless your up close. I'm all for this thread because the PR "was" my favorite weapon.

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  • maybe...some weapons need to stay specifically close range otherwise the game will drift too far from its core gameplay I will say that I do miss the Halo: CE shotgun which was quite effective at longer ranges compared to the Halo 3 shotgun which seems to do nothing past 10 feet

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  • The Shotgun used to have more range, but less power, I think it was better that way. Also, the PR should be much more like the Halo CE version, it was without a doubt the only version of the PR REALLY worth picking up. IF they dont do it with the BR, then they should do it with the Spiker. The AR should just go back to the way it was in CE too, the SMG is just fine the way it is if you ask me.

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  • [quote][b]Posted by:[/b] HipiO7 [quote][b]Posted by:[/b] bladedancer 7 I know there's a lot of people saying to nerf/ remove the Br to balance the game, but I think buffing some weapons like the plasma rifle into better mid-range weapons would be a better solution. What they should do is make the Pr's projectiles faster and more accurate. The shots shouldn't be accurate all the time though. Like the other games, the gun's accuracy should drop with prolonged firing, but not too quickly. Also they should increase the damage of the gun so it would be able to kill on it's own without melee. For head shots, maybe the gun should be able to do a little bit extra damage (not much), but definitely give head shots from this gun the ability to stun people. To balance this out, Remove the ability to dual wield the gun. Also the Pr should have a disadvantage to the Br at mid-long range. for the smg, they could increase the effective range a bit, but not make it mid range. a little bit more damage with head shots could help as well. for the spiker, if the gun is even going to be in this game, they could increase the ricochet ability of the bullets and bullet speed and maybe give it more damage with headshots. I'm not sure if the gun is even in reach because I never read the books ^^;.[/quote] I hope the Shotgun is the same as in Halo CE, that was the best one.[/quote] way too many bullets in it. you could kill twice the population of china without reloading a single time.

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  • [quote][b]Posted by:[/b] bladedancer 7 I know there's a lot of people saying to nerf/ remove the Br to balance the game, but I think buffing some weapons like the plasma rifle into better mid-range weapons would be a better solution. What they should do is make the Pr's projectiles faster and more accurate. The shots shouldn't be accurate all the time though. Like the other games, the gun's accuracy should drop with prolonged firing, but not too quickly. Also they should increase the damage of the gun so it would be able to kill on it's own without melee. For head shots, maybe the gun should be able to do a little bit extra damage (not much), but definitely give head shots from this gun the ability to stun people. To balance this out, Remove the ability to dual wield the gun. Also the Pr should have a disadvantage to the Br at mid-long range. for the smg, they could increase the effective range a bit, but not make it mid range. a little bit more damage with head shots could help as well. for the spiker, if the gun is even going to be in this game, they could increase the ricochet ability of the bullets and bullet speed and maybe give it more damage with headshots. I'm not sure if the gun is even in reach because I never read the books ^^;.[/quote] I hope the Shotgun is the same as in Halo CE, that was the best one.

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