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#Halo

8/7/2010 9:15:12 PM
10

Falcon PUNCH!!! game type in reach...

Basicly, it would be a KOTH game with an indestructible falcon as the hill, In which all players have infinite jetpacks, and insta-kill melee attacks, but no damage for their plasma pistols, and no grenades. When someone commandeers the falcon, they'll have to shake of hoards of jet packers trying to punch the vehicle out of the sky whilst doging over charged shots that will EMP the aircraft and cause it to crash. So, what do the people in the box think of this?
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#Halo #Reach

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  • [quote][b]Posted by:[/b] colbertin08 I think it'll just end up with a brawl on the ground and people getting insta killed in the falcon before they can get off the ground.[/quote] Everyone could possibly be on the same team until they take the Hill. Sort of like the Juggernaut gametype? I'd play it.

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