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#Halo

6/23/2012 10:28:34 PM
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Does anyone else refuse to accept the Halo:Reach story as canon?

I remember I first read Eric Nylund's The Fall of Reach when I was about 7. I remember being in love with that story, even though I didn't even entirely understand a lot of it. Since then I have read the book COUNTLESS times. Now I can recognize that the writing style and general mechanics aren't all that impressive, and some parts that could be amazing with more details and elaboration, but the story itself is amazing. When Halo Reach came out, the entire battle is on a much smaller scale, and simply doesn't feel as good. I understand that Nylund's version wouldn't make for much of a campaign, but at least the story is excellent. The Reach campaign just moves around too much and I can't seem to get myself to enjoy it. I have heard that the events of a video game override books in terms of what is canon, but I can't bring myself to accept the game's story. Does anyone else feel this way? [Edited on 06.23.2012 2:28 PM PDT]

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  • [quote][b]Posted by:[/b] Sp4rksLT [quote][b]Posted by:[/b] Spartan1995324 ^ You know... Bungie as developers are free to do what THEY want. They are not bound to us. Sure they want our money, but they won't let fans restrict their creative freedom. While I agree more care should be taken with canon, there one thing to remeber. Halo is not our right to play. It's a privilege. They could end the series whenever and leave us with no more Halo ever again.[/quote] You're wrong. That's what most of companies want you to think, to be a fanboy like that. It's the other way around. THEY exist because of US, not the other way around. I agree, they make damn good games, hats off to them, but you should not forget that this is a business. They don't hand out games for free for it to be a privilege, we buy the games. They're a product, and we as consumers, as fans, customers are always right (well I mean not the dumb masses, but the smarter minority). We make the games exist by voting with our wallets, buying them. But indeed they have their creative freedom, but companies should always look to the fans and see what they want. Not too much I mean, usually game designers know how to design a game, but bits and pieces. Like sticking to canon, excluding annoying stuff or improving it. I hated Reach for the story. The story I liked, the story it destroyed. Looking at it now I know TFoR isn't really such a great book, but I loved it when I was younger, and that's what matters. It's what fans liked and it was canon to us for 10 years.[/quote]Well usually when devs starting making games PURELY for money it goes bad. Lack of effort, just copy and paste from other successful formulas. The Devs need to have souls and put passion into their games like Bungie. That hard work pays off and you can see it in the game. I agree with you that Devs should listen to us fans, but not let us run the game either. However without Devs we wouldn't have these amazing games, but without us they wouldn't sell. I think it's a symbiotic relationship now that I think about it. We need each other to please eac other. We get a game, Devs get the money to feed their families and what not. Also my situation with canon is different than yours. I read TFOR as I was playing the Halo Reach campaign. So in my mind I pictured lots of fighting on different parts of the planet at different times. Playing the campaign on legendary made Reach feel like even more of a struggle, also knowing that other Spartans were having a tough time. [Edited on 08.01.2012 1:02 PM PDT]

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