JavaScript is required to use Bungie.net

#Halo
0
sawnose

sawnose

7/30/2008 6:58:19 PM
Since [url=http://www.bungie.net/Forums/posts.aspx?postID=22895922]my post[/url] a few weeks ago with a new version (build 615) to fix a server hang, a few similar bugs have been reported, which I have rolled into an updated build. I'd like to enlist the community's help in testing these fixes before I roll them into a real patch for auto-update. Today's update just contains the Halo PC and CE dedicated servers; the real patch will have the clients as well, but these fixes don't affect you unless you are the server anyway. The build number on these files is still 615 (oops, that'll get fixed for the real release) Fixes: Malformed packet causes server to hang Malformed player name can cause server to crash Malicious player can force-change an opponent's team Malformed packets can DoS server or use up all player slots As I mentioned before, I have spent a little time to fix these problems that are new and unexpected, but older problems like aimbots are outside the scope of what can be fixed at this late stage. Also, please note that Bungie is not the official source of support for this game; since we have the source code, we are making these fixes as a favor to the fans, but I don't want to imply that we'll be able to spend the time to keep up with any future problems. And the source code isn't ours to give out to generous fans who would like to help fix bugs; like Windows, this is commercial Microsoft software, and there unfortunately aren't opportunities for community revisions. Thanks for your continued interest in Halo 1! If you have feedback on this patch (does it fix the bugs I listed or can you get around those protections?) please reply on this thread. [url]http://www.bungie.net/images/Games/HaloPC/patch/haloded.zip [/url] Thanks, Roger

Edit Preview Cancel

preload icon
preload icon
preload icon
You are not allowed to view this content.