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#Halo

5/31/2012 10:49:01 PM
9

This game had so much potential.....

As with Halo Reach, this game had much unexplored potential. I will list my opinions for what Bungie should have done: -Taken more time in development- Upgrading the engine and graphics to make the game more visually appealing and not adapting the CoD style of using the older games graphics (not a big deal but it would have been nice to see better graphics) - More emphasis on the Covenant betrayal - Have more destruction and dead elites in creating locations and ways (this was only somewhat explored and fleshed out). Also it would have been nice to see some elites in a firefight with some brutes in the mombasa streets levels. - More emphasis on the destruction - Earth has been invaded in this section of Africa and a cruiser has jumped into slip space in the middle of the city. This should cause massive damage (as seen in Halo 2). This was one of my major concerns with the game. The city looks like it has been hit with protests and vandalism and not as if it has been invaded and certainly doesn't look like it has been in the middle of a slip space jump. Here are some pointers that could have made it better: - Adding dead civilians like in halo reach - More massive destruction, e.g. collapsed buildings, crashed UNSC and Covenant vehicles, More civilian destruction, etc. - UNSC vs Covenant firefights throughout the city during Mombasa streets (rather than simple covenant patrols. - Modified difficulty scale - What makes this game unique is that you are an ODST and not a spartan. This difficulty scale change has been terribly implemented. I do believe that your character should be weaker than master chief physically and shouldn't have as much shield/armour and thats all been done well, but the programming for the difficulty scale has just nerfed you and your guns and buffed the enemies. The enemies shouldn't be stronger normally (survive more bullets) as bullets should do the same damage regardless of who is shooting the gun. The enemies should die from the same amount of bullets as in halo 3 but should be physically weaker. - Brutes shouldn't have shields - This is just frustrating more than anything. As we have already established enemies take more shots to kill. Adding extra shields to one of the more boring and annoying enemies in the game just makes them take an unnecessary amount of shots to kill. This was done to compensate for the lack of elites in the game but worked better in halo 3 when brutes had armour, but not shields. - Grenade throw - I have no idea why the ODST throws grenades like a noob. Grenades are hard to aim and judge what you will hit at the best of times in this game when it has never been a problem in any other halo title and i have no explanation for this. In conclusion, ODST has a great concept but isn't fleshed out enough all due to one reason: Being a distraction game. If Bungie spent more time on ODST rather than having it as a coverup for Halo Reach it would have been a much better game with more detail and care.
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#Halo #Halo3 #ODST

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  • I agree, but ODST was the greatest campaign experience in my opinion. The music, the setting and the general feel of it made it so much more engaging. Still, it would've been good to have more civillian casualties; Reach's Exodus level (my favourite level btw!) did this a lot better. A greater emphasis on stealth would have been cool, I find that its often difficult to avoid skirmishes because the enemies seem to see you quite easily. I thought Bungie nailed the difference between playing as a Spartan and an ODST though. They got the balance between being able to take on a large amount of Covenant and the toll it took on you just right. I'd love to see a similar game from Bungie, I thought ODST was a great game in terms of an engaging and fun campaign. Never been one for Firefight though.

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