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#Halo

5/27/2012 1:09:11 AM
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Bungie Says that Halo 2 is the Worst Halo Game ...

Do you agree with this? I find I actually agree with them. They had so many ideas for Halo 2 but Microsoft had an early deadline and most of the stuff Bungie wanted to add in didn't get added in.
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#Halo #Halo2

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  • [quote][b]Posted by:[/b] Sliding Ghost No, just no. H1: every weapon useful (but mostly God pistol), grenades, power weapons, powerups, strafe, button combos (double melee, backpack reload) As NOBLE SlX said, balanced. The only vehicle that could dominate in MP was the Banshee, but that was only in Halo PC.[/quote] I never said it wasn't balanced. I'm also wondering what game you played. Halo 1's metagame, particularly on small maps, most definitely centers around the rockets, OS, and camo. The sniper, shotgun, and PR are nice, but they're more supplementary weapons than anything. In big games the tank is much more useful than the banshee. The pistol, despite its power, dominated the game less than any other utility weapon in the series. [quote]H2 (afaik): BR, melee, power weapons (particularly sword due to infinite battery and insane lunge), powerups, strafe, vehicle domination, dual wielding, button combos[/quote] Pre-patch, sniper. Every other weapon blew ass. Post-patch, BR and sniper. Rockets were neutered, shotgun was neutered, sword wasn't that useful. [quote]default H3: BR, grenades, melee, power weapons, equipment based, strafe, vehicle domination, dual wielding[/quote] Halo 3's sandbox was pathetic as a whole, literally everything was nerfed except the shotgun, but once again the BR and sniper were the keys to the game. [quote]lolReach (afaik): DMR & sniper domination, Banshee domination, grenades, melee, AA based (mostly Sprint), button combos, shot pacing (Bloom), crouch shooting[/quote] AAs dominate every game they appear in. Every time. Reach was designed around them, without a doubt. [Edited on 08.20.2012 6:23 PM PDT]

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