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5/21/2012 7:08:24 AM
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What makes Half-Life good?

[b]the point that you should all understand is that just because you like something, doesn't mean that it is good.[/b] I personally enjoy Half Life, and find it quite fun to play. Does this make it a good game? No. I emplore you to [url=http://www.youtube.com/watch?v=q-3gcVICiCs]watch this video before posting.[/url] Is Transformers 2 a good movie because my 12 year old brother likes it? Is rubarb pie bad because I don't personally like it? Does dog crap taste good if a homeless crazy person enjoys it? is Half-life a good game just because you like it? Let's see, Level design? Sure, it's alright I guess, if you like on-rails shooters. Story? Sure, it's fine if you like scripted setpieces that you have no control over, you never cause, and never do anything about. Characters? Sure, if you like Mary-Sues with absolutely 0 flaws. Gameplay? Sure, if you like fighting enemies that just stand still and shoot (or run up to you as fast as they can in Half Life 1). Physics? If physics are the best part of your gae, then your game really frigging sucks. TL;DR, Half-Life isn't actually good, and people just like to -blam!- because they're expected to like it. it's like high school all over again. (Also, if you're a college student, don't bother posting, because I know that you have nothing to contribute.) [Edited on 05.21.2012 9:40 AM PDT]
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  • [quote][b]Posted by:[/b] Duck duck DEATH [quote][b]Posted by:[/b] forriedude is Half-life a good game just because you like it?[/quote]No games are objectively good, but from a subjective viewpoint, the answer is obviously yes. [quote]Level design? Sure, it's alright I guess, if you like on-rails shooters.[/quote]It would be inappropriate to give Half-Life an open world due to it's story and event-driven nature. It was one the first games to utilize in-game events to drive a story rather than cut-scenes, creating a very immersive effect for the gamer rather than the generic movie moment that changes the game. [quote]Story? Sure, it's fine if you like scripted setpieces that you have no control over,[/quote]Some of the best stories give the players no control. A story does not enabled the player control for it to be good. This is just silly. Half-Life and its subsequent series have a riveting story. [quote]you never cause, and never do anything about.[/quote]Half of the scripted events are triggered by the action of the player, be it pressing buttons, obtaining items, or fighting battles. Have you even played the game you're reviewing? [quote]Characters? Sure, if you like Mary-Sues with absolutely 0 flaws.[/quote]The majority of characters in half-life die. Do you even know what a Mary Sue is? It's an all-powerful, perfect character. Gordon Freeman dies when trying to climb ladders. [quote]Gameplay? Sure, if you like fighting enemies that just stand still and shoot (or run up to you as fast as they can in Half Life 1).[/quote]The AI was on-par for its time. With the updates in Half-Life 2, much of the AI became more dynamic, soldiers would hide behind cover and flank you, gunships would even shoot down incoming rockets. [quote]Physics? If physics are the best part of your gae, then your game really frigging sucks.[/quote]Physics was largely a component of one weapon in Half-Life 2, other than gravity, which is present in virtually every game today. I also noted you like to compare Half-Life with games such as Bioshock. Any intelligent critic, or just really any person who isn't dumb, would see the obvious error in this. Half-Life is FPS with puzzles, while Bioshock is an FPS-RPG. While they may have similarities, their clear difference in genre means they cannot be objectively compared in terms of one being better than the other. At first I thought this was a troll thread, but considering the effort put into it, I would guess the OP is just dumb.[/quote] A Mary Sue is a character with aboslutely no flaws, and exists solely for the purpose of wish-fufulment (Also, the only character that dies other than the player is Eli Vance, and that's in an expansion pack, not the vanilla game). Bella from Twilight is a Mary Sue. She exists for the single purpose of letting teenage girls imagine what it would be like to have 2 arcane beasts fighting over her. Wesley Crusher in Star-Trek exists for the sole purpose of letting early-teen Star-Trek fans know what it would be like to be on a spaceship like the Enterprise. Not someone who is all powerful, but a character who's only role is to be the very model of a human being that everyone wants to be. [Edited on 05.21.2012 9:29 AM PDT]

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