JavaScript is required to use Bungie.net

OffTopic

Surf a Flood of random discussion.
7/21/2008 2:45:22 AM
2994

Lord Snakie's EXTREMELY Famous Flood Foum Game!

As for us from the Dev team, we’d like to announce the… “rebirth” of the Flood Forum Games. Before, we tried to narrow the spectrum with rules and ignore the success we had with the second game. Which is why 3.0 was a bust. As such, we’re coming back with shortened rules, easier ideas, and [b]NO[/b] set alliances. This game is the “Fun Game”, a game devoid of all the entrapping, ensnaring, and just downright un-fun rules we tried to encorperate into the last game. [I]We worked on this for a LONG while… please bear with the length. We suggest that you read the entire thing, then go back and copy parts that you think would be useful to have at hand so you don’t have to look through it again.[/I] --- [b][u]Credit goes to[/b][/u]: -Lord Snakie, for making games 1 and 2, and for Lead Design and compilation of 3. Also for the compilation of this “Fun-Game”, game 4.0. -ODST27 for helping with pictures for the system, and for assistance on other, more mundane items. -The rest of the previous development teams and the development teams of BGG for their massive contributions! --- [b][u]Why we play[/u][/b]: Simple; everybody wants to kill everybody else! --- [b][u]How to play[/u][/b]: * Pick a faction and declare yourself * Narrate your actions * Join an Alliance (If you want to) * Fight for you (and your allies) to control the system --- [b][u]There are a few guidelines[/u][/b]: * Keep it reasonable; No fleets of obscenely large size without building them, no instant landings or takeoffs, no quick movements. Everything takes turns * No "Instant fleets"; Reinforcements can arrive, but it must be declared that they are inbound several turns before they arrive. The only ‘instant’ fleet you get is the one your armies bring with them at the beginning, and it should be fairly small. * A "turn" consists of one post. You cannot take two consecutive turns * Don't be a prick- When you loose ships and people, admit it and keep playing * Pay attention to other people’s posts and the rules *Make sure that you don’t just constantly build. Even if you are building within the rules, you can’t build fleets and buildings all the time. Think about when your resources would run out if this was real, and stop building one or the other at that point for a few turns. The entire point of this game is [b]realism[/b], and it’s only [I]real[/I] if there’s no infinite resources. --- [b][u]Story Plots[/u][/b]: Story Plots are new things that will pop up in the course of the story. They will offer rewards of ships, technology, and many other things. But be careful- some story plots are more dangerous than others to ignore. If ignored, the enemy could gain valuable technology or ships without having to fight for them at all. Story plots will be listed in the post under the current player/faction status post. --- [b][u]The Game’s Format[/u][/b]: The game should follow one, solid format so every one of us can keep track of what the enemy has. This is how it should be done ([b][I]PLEASE NOTE: You should check your post completely before you post it! Make sure you change out old messages and comments left strewn around your posts! The smaller it is, the faster and easier it is to work![/I][/b]): [b]Your faction[/b]: [b]Ships[/b]: [b]Ground units[/b]: [b]Buildings[/b]: (What buildings you've already built. Add different sub-titles, like Buildings-Asteroid Field as you expand, so people know your full defenses at every base. Doesn't include research/upgrades. Delete buildings as they are destroyed) (You start the game with a 1-bay Space Station. Please reflect that as your first building here, and look further below as to what the differences are in Space Stations) [b]Finished Research[/b]: (Finished research goes here. Make sure to [b][I]EXPLAIN WHAT IT DOES[/b][/I]) [b]Research[/b]: (Current Research) [b]Construction[/b]: (Current Construction) [b]Ground Movement[/b]: [b]Space movement[/b]: [b]Allies[/b]: [b]Enemies[/b]: [b]Message to all[/b]: (What you would like to flash around your solar system to all who see it.) --- [b][u]Rules for fighting[/u][/b]: 1. [b]War losses[/b]: When a war is being fought, all sides must accept the defeats. The winning and losing sides lose things. They must change their posts to orient around the fight, like change the fleet numbers to it. With this comes the responsibility of deducting the amount of losses from the total fleet. 2. [b]Fighting[/b]: You must declare what you attack and how. If you just say you attack something, then it could be with just infantry and it do nothing. You must say what attacks what, and you must either outnumber, outpower, or use a surprise or tactical approach to win. 3. [b]Boarding[/b]: When boarding, it takes 3 turns, with the exception of a larger-grade ship that would take longer (for conformation if one of your ships would have a longer boarding time, PM me and give me the specifications. In my reply, I will say yes or no and give you the amount of time it would take a slow-boarding (normal) faction to take it or a fast-boarding (Flood/Borg) faction to take it. If it is different than the norm, you will have to post those times next to the ship listed in your Ships bar in your post). For a normal takeover, it’s 1 to board, one to kill crew, one to learn to fly and take control, then the ship is yours. If you have a faction such as the Borg that can terraform ships and turn all of the crew into Borg at the same time, or the Flood which can attack much quicker and take the crew itself over, it would only take 2 turns. Make sure to PM me to confirm if your faction would take 3 or 2 turns to board a ship. 4. [b]WMD's[/b]: Superweapons may be used during warfare, but be careful of the losses, if anything of yours is engaging the enemy fleet that gets attacked, they get lost along with the enemy. Also, the Superweapon normally only destroys a large number, not the whole enemy fleet. Advanced WMD rules are down a bit more. 5. [b]Shields[/b]: Shields are automatically installed to ships and units based on what level of shielding you research. The shield can protect from anything except for a WMD or EMP. You must design better shields to protect against WMDs, and the only thing that would protect against EMP is a backup shield, which must also be researched. 6. [b]EMP[/b]: We all know that EMP, if used, will knock out a ship/vehicle. EMP uses a lot of power though, and you must research it. It is classified as a WMD, and the same advanced rules will apply. 7. [b]Equal turns[/b]: If you and an enemy are fighting, you cannot do a double post. You must wait at least until 1 other person has made a post, and then you can post again. You can only post twice without the enemy you are attacking responding. From that point on, you can post but not attack him. 8. [b]Base destruction[/b]: You must get through an orbital fleet and shielding before you can destroy an enemy base. If it comes this far and your enemy has you pinned without shields, beware! If your faction loses its only base, you lose the game and cannot re-enter as the same faction. This is why building 2-3 bases on separate planets would be a smart move. 9. [b]Victory[/b]: If you win a war, your opponent that lost (as long as he wasn’t destroyed) must pay whatever the two of you were fighting for (if you were). If you were not, by the terms of whatever treaty you come up with (the treaty must be posted when finished) you can get whatever was discussed there. Be careful with treaties, however. Time spent negotiating can turn into turns your enemy has to recuperate, and can make the agreement way less than perfect. 10. [b]Nemeses… become allies?[/b]: Sometimes, it will come down to ‘The Enemy of my Enemy is my Friend’ logic. If one faction teams up with another under the table, the third will likely get obliterated. Be careful to not overly piss off one faction unless you have a plan. Better to keep one neutral than have one even trade with your enemy. 11. [b]Base Listing[/b]: Wherever you set up a base, space port, space station, asteroid mine, or anything that involves building and would be considered a ‘factory’ ‘space station’ or ‘base’ of any kind must be listed. Post the info under the ‘lists’ section in the suggested guide for posting. 12. [b]Bypassing Defenses[/b]: During an attack your ships can ignore the orbiting enemy fleets and go right for defensive structures or other things....but you will suffer an automatic 50% loss in ships and personnel. (If you have an odd number of something, round UP) 13. There is a limit of 8,000 units recruited per planet per turn. [Edited on 10.17.2008 9:44 AM PDT]
English
#Offtopic #Flood

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [b] Faction: [/b] Phayder Corporation (Necris) (from Unreal Tournament 3) My faction is a ground-only faction, though it has some powerful space-worthy atmospheric fighters. Though Necris are da bomb in ground combat and shock/ blitzkrieg warefare The ground infantry don't actually have classes as I put them, but I need some way to categorize them and say what weapons they have. All infantry carry a translocator and a hoverboard [b] Air Units: [/b] 29600 Furies (atmospheric space-capable fighters) 10800 Necris-held Cicadas (atmospheric gunships) [b] Ground Units: [/b] 93000 Necris Riflemen (armed with Instagib Rifles) 29500 Necris Anti-Armor (armed with Trident Rocket Lawn Chairs and AVRLs) 52000 Necris Combat Engineers (armed wtih Link Guns and Impact Hammers) 28000 Necris Heavy Gunners (armed with Tarydium Stingers) 9750 Necris Snipers 24500 Necris Shocktroopers/ Assault (armed with Flak Cannons and Bio-Rifles) 1045 Necris Redeemers (armed with Redeemers) 7500 Liandri Combat Robots 56000 Vipers 27500 Scavengers 21250 Nemesis(s) 5700 Nightshades 3100 Darkwalkers 700 Necris-held Self-Propelled Mobile Artillery Units 259 Necris-held Leviathan Super-Vehicles [b] Special: [/b] 60 Tentacles/ Infection Tubes [b] Buildings: [/b] Necris City modelled after Absolon 6 Base on Planet 7 Barracks Vehicle Factory Planetary Cannons Orbital Defense Cannons Planetary Shielding Orbital Mines Hyperspace Interdictor Field Grid Anti-Personnel Cannons Movable Planetary Neutron Cannon Orbital Neutron Defense Grid [b] Technology: [/b] Necris Nanoblack Technology Teleporter Technology EMP Shielding Vehicle Plating Supplementary Armoured Helmets Jump Boots Supplementary Armor Vests Infantry Stealth Infantry Supplementary Shield Belts Nightshade Mines (HE, EMP, Slow-Field, Spider) Interplanetary Portals Infection Tubes/ Invasion Tentacles Infantry Beserker Ability (enables VERY FAST firing of weaponry) Instagib Rifle (replaces Shock Rifle, is one-shot anti-matter kill) Respawner Technology (respawns a set number of soldiers wherever killed) Buying Out Liandri Robotics Corporation (can create Liandri Combat Robots) [b] Construction: [/b] 2000 Necris Riflemen per turn 500 Necris Anti-Armor per turn 1500 Necris Combat Engineers per turn 1000 Necris Heavy Gunners per turn 250 Necris Snipers per turn 500 Necris Shocktroopers/ Assault per turn 5 Necris Redeemers per turn 2500 Liandri Combat Robots per turn 500 Vipers per turn 250 Scavengers per turn 100 Nightshades per turn 125 Nemesis(s) per turn 50 Dark Walkers per turn 25 SPMAs per turn 1 Leviathan per turn 200 Furies per turn 100 Cicadas per turn 10 Tentacles/ Infection Tubes per turn [b] Research: [/b] Project Hybrid (5 turns) [b] Ground Movement: [/b] Building Base-done Prepping for combat [b] Space Movement: [/b] [b] Special Movement: [/b] Nightshades on Secret Mission (3 turns) None [b] Allies: [/b] None [b] Enemies: [/b] All factions- in non-violent stage [b] Message to All: [/b] [i] "I cry small black tears for you" "Death shall free you" [/i] -Favorite Sayings of Malaki and Judas (of Necris)

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Perhapse [i] THAT [/i] will be the final and deciding move, ending the game, once and for all.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • If you don't detonate it I will, and none of us will win. It's exactly the same reason I didn't use the C'tan Star Gods and the Necron Aeonic Orb to end this game a long time a go when Snakie started to tire of it

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][b]Posted by:[/b] rst7503 It seems your knowledge of Dark Matter has been corrupted by the Science Fiction. The laws of physics (other than other-wordly magic) still apply in this game. I am studying physics in college and I know that Dark Matter is extremely dense, even a small amount, let alone, and orbital bombardment on your scale, will create a black hole, not a rip in space-time. The black hole created from this will suck up the entire star system, along with neighboring ones, and none of us will win. We allow Hyperspace because it is feasible because with futuristic materials. We do know enough about Dark Matter, however, and that's why it's bound by the laws of physics here. Necris use Dark-Matter and convert it to Dark Energy, which is considered feasible. Don't worry, i had the same response and ideas in class when our Professor and our Assistant asked us what was Dark Matter and Dark Energy, and proceeded to screw us over about our "Science-Fiction Corrupted Ideas"[/quote] Speaking of dark-matter energy scorces, I converted the moon of planet 2 into a gargantuan Dark-matter generator, if need be, I'd simply detonate it, Insat-galactic-gib. Or I could use it death-star style. . .

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • well, all I can say about that is that neutronium is considered Matter, and thankfully, I have the Phayder Corporation's Instagib Anti-Matter Rifles. So I will be able to fight them

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • It seems your knowledge of Dark Matter has been corrupted by the Science Fiction. The laws of physics (other than other-wordly magic) still apply in this game. I am studying physics in college and I know that Dark Matter is extremely dense, even a small amount, let alone, and orbital bombardment on your scale, will create a black hole, not a rip in space-time. The black hole created from this will suck up the entire star system, along with neighboring ones, and none of us will win. We allow Hyperspace because it is feasible because with futuristic materials. We do know enough about Dark Matter, however, and that's why it's bound by the laws of physics here. Necris use Dark-Matter and convert it to Dark Energy, which is considered feasible. Don't worry, i had the same response and ideas in class when our Professor and our Assistant asked us what was Dark Matter and Dark Energy, and proceeded to screw us over about our "Science-Fiction Corrupted Ideas"

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][b]Posted by:[/b] rst7503 Are Omnicronians made of minerals and crystals... diamonds...perhaps?[/quote] Currently solid neutronium, almost indestructable, and utterly useless to any hive/parasitic race. Although, my people's corpses, if melted down, would provide the ultimate ship-material for my enemys, do it's a good idea for me NOT to be killed.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • “The Hyperion III” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “The Hyperion IV” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “The Hyperion V” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “Hollow-man” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “Theta X” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “Theta Y” WoMD Platform – Orbiting sol-3- cloaked “Hands of Almalexia” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “Honor of Kayles” Flag-ship – Command unit. - Orbiting sol-3 - cloaked “Empire I” Dark-Matter deployment craft – Orbiting sol-3– cloaked “Empire II” Dark-Matter deployment craft – Orbiting sol-3– cloaked “Profit and Loss” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “The Cisko” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “Rock-head” Cloning vessel - Orbiting sol-3– cloaked. “Rock-fist” Manufacturing vessel - Orbiting sol-3– cloaked. “Revenge of Kahn” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “First Contact” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “Nemesis” WoMD Platform – Orbiting sol-3– cloaked “Nemesis I” WoMD Platform – Orbiting sol-3– cloaked “Nemesis II” WoMD Platform – Orbiting sol-3– cloaked “Nemesis III” WoMD Platform – Orbiting sol-3 – cloaked “First Contact I” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3– cloaked “First Contact II” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “Final days” Dark-matter pulse cannon – orbiting sol-3 - cloaked “Final days I” Dark-matter pulse cannon – orbiting sol-3 - cloaked “Final days II” Dark-matter pulse cannon – orbiting sol-3 - cloaked “Final days III” Dark-matter pulse cannon – orbiting sol-3 - cloaked “Final days IV” WoMD Platform – orbiting sol-3 - cloaked “Final days V” WoMD Platform – orbiting sol-3 - cloaked “Armageddon” WoMD Platform – orbiting sol-3 – cloaked “Armageddon I” WoMD Platform – orbiting sol-3 – cloaked “Armageddon II” WoMD Platform – orbiting sol-3 – cloaked “Armageddon III WoMD Platform – orbiting sol-3 – cloaked “Armageddon IV” WoMD Platform – orbiting sol-3 – cloaked “Armageddon V” WoMD Platform – orbiting sol-3 – cloaked Message to all: I have begun the transfer of all my defenses and weaponry to sol-3, a considerable armada, from there they will bombard the Necris home-world with Dark-matter WoMD and conventional weapons, the planet will be vaporized within 15 turns, victory is assured provided you maintain a defensive perimeter around my ships. However, I require Dark-matter at 1000 units per turn to maintain the bombardment, any and all Dark-matter would be appreciated.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Your faction: Omnicronians Ships: 8000 x level 50 scout + 2000 per turn 30 000 x level 50 war ships + 10 000 per turn 30 000 x level 50 troop cruisers + 10 000 per turn 400 000 x level 50 attack fighters + 100 000 per turn 20 000 x Gigas-class Star-destroyers + 5000 per turn 50 x Capital ships + 5 per turn 3000 x level 50 SuperDreadnoughts + 1000 per turn Ground units: 300 000 x defensive platoons + 100 000 per turn 800 000 x colonists + 200 0000 per turn 400 000 x Assault platoons + 100 000 per turn 40 000 x level 20 tanks +10 000 per turn Buildings: level 5 command center and level 5 planetary defenses, Ore mines and refineries, Construction foundry level 5, shipyard level 5, mass planetary defense grid level 5, Duridium mine and refinery level 5, research center, Orbital pulse cannons level 5, Latinum mint level 5, Duridium mine level 5, Cloning vats level 5, Orbital space-port level 5,Troop Center level 5, Galactic bridge at sol-2, Galactic bridge at sol-3, Dilithium mine and refinery, Vehicle factory, Gigas-class star-destroyer port level 5, Aviation school, Capital ship port level 5, Brain-nexus, Mass research center, Armory, Dreadnaught dock-yard, Dark matter harvester, Construction-droid speed boost, Planetary matter constructor, Sol-2 moon power cores, Space-mounted Dark-matter WoMD launch systems, Cloning fields, Mass Space-Station, Sol-2 moon-2 Finished Research: Cloning vats level 5, Rotating shield frequencies, Construction Bots, mass planetary defense grid level 5, Automated mining systems + 2x to mining/ harvesting rate, Orbital pulse cannons level 5, Planetary Life Support, mass planetary defense grid level 5, Space worthy vehicles, Ship mounted plasma cannons level 5, Warp-drives, Nervous stem-implants, Genetic manipulation, Orbital Shield grids, Gigas Bombs, Gigas Lasers, Gigas attack-fighter squadrons, In-ship hangers, Gigas main-cannons, Space mines, Neutronium alloys, Ion drilling, Construction lasers, Power-matter converter, Dark matter weaponry, Dark matter power cores, Synthesizers, Gigas systems, Capital systems, Ship-yard efficiency, Weaponry upgrades, Cloaking, Dark matter compressors, Cargo-hold extensions, Dark matter generator, Super Dreadnoughts, Dark matter WoMD’s, Mass large-vehicle Production, Dread-Holds, Dry-dock, Power-rigging, Mass Cloning, Standardized process, Neutronium bodies, Level 5 basics, Terra-forming, Planetary construction, Hand-Held Molecular-deconstructors, Ship mounted Molecular-deconstructors, Ship mastery Research: Anti-Matter WoMD x 1 turn Construction: Vessels level 50 scout + 2000 per turn level 50 war ships + 10 000 per turn level 50 troop cruisers + 10 000 per turn level 50 attack fighters + 200 000 per turn Gigas-class Star-destroyers + 5000 per turn Capital ships + 5 named ships per turn level 50 SuperDreadnoughts + 1000 per turn. Ground Movement: Researching Anti-Matter WoMD’s, decreasing it’s research time. Space movement: All units deployed to sol-3 Allies: The Hapan Royal Family Enemies: The Necris. Treaties with: All races – the destruction of the Necris. Resources: Dark matter 10 000 (all others rendered unnecessary via research.) Dark-matter gathering ceased until further notice. Events: All planetary bases have been transferred to sol-3 Capital ships: “Umbra” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked "Shadow-whither" full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked "Sword of Kinareth" full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked "Fist of Kahn" full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked "Carnac Agialor" Weapons-Ship, We need guns, lot's of guns. – Orbiting sol-3- cloaked "Atlantian" Weapons-Ship, We need guns, lot's of guns. – Orbiting sol-3- cloaked "Spirit of Kayles" full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked "Omega 5" full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “Sapheron I” Weapons-Ship, We need guns, lot's of guns. – Orbiting sol-3 - cloaked “Sapheron II” Weapons-Ship, We need guns, lot's of guns. – Orbiting sol-3 - cloaked “Sapheron III” Weapons-Ship, We need guns, lot's of guns. – Orbiting sol-3 - cloaked “Kitty-Pow” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “The Hyperion” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “The Hyperion I” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “The Hyperion II” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Are Omnicronians made of minerals and crystals... diamonds...perhaps?

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [b] Faction: [/b] Phayder Corporation (Necris) (from Unreal Tournament 3) My faction is a ground-only faction, though it has some powerful space-worthy atmospheric fighters. Though Necris are da bomb in ground combat and shock/ blitzkrieg warefare The ground infantry don't actually have classes as I put them, but I need some way to categorize them and say what weapons they have. All infantry carry a translocator and a hoverboard [b] Air Units: [/b] 29200 Furies (atmospheric space-capable fighters) 10600 Necris-held Cicadas (atmospheric gunships) [b] Ground Units: [/b] 91000 Necris Riflemen (armed with Instagib Rifles) 29000 Necris Anti-Armor (armed with Trident Rocket Lawn Chairs and AVRLs) 50500 Necris Combat Engineers (armed wtih Link Guns and Impact Hammers) 27000 Necris Heavy Gunners (armed with Tarydium Stingers) 9500 Necris Snipers 24000 Necris Shocktroopers/ Assault (armed with Flak Cannons and Bio-Rifles) 1040 Necris Redeemers (armed with Redeemers) 5000 Liandri Combat Robots 55500 Vipers 27250 Scavengers 21125 Nemesis(s) 5600 Nightshades 3050 Darkwalkers 675 Necris-held Self-Propelled Mobile Artillery Units 258 Necris-held Leviathan Super-Vehicles [b] Special: [/b] 60 Tentacles/ Infection Tubes [b] Buildings: [/b] Necris City modelled after Absolon 6 Base on Planet 7 Barracks Vehicle Factory Planetary Cannons Orbital Defense Cannons Planetary Shielding Orbital Mines Hyperspace Interdictor Field Grid Anti-Personnel Cannons [b] Technology: [/b] Necris Nanoblack Technology Teleporter Technology EMP Shielding Vehicle Plating Supplementary Armoured Helmets Jump Boots Supplementary Armor Vests Infantry Stealth Infantry Supplementary Shield Belts Nightshade Mines (HE, EMP, Slow-Field, Spider) Interplanetary Portals Infection Tubes/ Invasion Tentacles Infantry Beserker Ability (enables VERY FAST firing of weaponry) Instagib Rifle (replaces Shock Rifle, is one-shot anti-matter kill) Respawner Technology (respawns a set number of soldiers wherever killed) Buying Out Liandri Robotics Corporation (can create Liandri Combat Robots) [b] Construction: [/b] 2000 Necris Riflemen per turn 500 Necris Anti-Armor per turn 1500 Necris Combat Engineers per turn 1000 Necris Heavy Gunners per turn 250 Necris Snipers per turn 500 Necris Shocktroopers/ Assault per turn 5 Necris Redeemers per turn 2500 Liandri Combat Robots per turn 500 Vipers per turn 250 Scavengers per turn 100 Nightshades per turn 125 Nemesis(s) per turn 50 Dark Walkers per turn 25 SPMAs per turn 1 Leviathan per turn 200 Furies per turn 100 Cicadas per turn 10 Tentacles/ Infection Tubes per turn [b] Research: [/b] Project Hybrid (6 turns) [b] Ground Movement: [/b] Building Base-done Prepping for combat [b] Space Movement: [/b] [b] Special Movement: [/b] Nightshades on Secret Mission (4 turns) None [b] Allies: [/b] None [b] Enemies: [/b] All factions- in non-violent stage [b] Message to All: [/b] [i] "I cry small black tears for you" "Death shall free you" [/i] -Favorite Sayings of Malaki and Judas (of Necris)

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][b]Posted by:[/b] rst7503 Yes, but when A hydrogen bomb explodes, it's not hydrogen anymore. It's becomes something else. Besides, water is a compound and the oxygen keeps the hydrogen in balance, and vice-versa, so you can't use that as an exact parallel, whereas the Necris of UT3 use Dark Matter for fuel purposes, exactly what purposes, I can't tell you[/quote] Fine, getting hit with a giant flying HAM isn't going to do ANYBODY any good, remember, exploding Dark-Matter rip's a hole in the space-time continum, the shearing force of a fracture in the universe will at least VAPORIZE your planet, and even if you survive the Bombs, an exploding planet, and the vaccume of space will fiish you off. Not to mention my "conventional" weapons. [Edited on 08.14.2008 1:12 AM PDT]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Yes, but when A hydrogen bomb explodes, it's not hydrogen anymore. It's becomes something else. Besides, water is a compound and the oxygen keeps the hydrogen in balance, and vice-versa, so you can't use that as an exact parallel, whereas the Necris of UT3 use Dark Matter for fuel purposes, exactly what purposes, I can't tell you

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Your faction: Omnicronians Ships: 6000 x level 50 scout + 2000 per turn 20 000 x level 50 war ships + 10 000 per turn 20 000 x level 50 troop cruisers + 10 000 per turn 300 000 x level 50 attack fighters + 100 000 per turn 15 000 x Gigas-class Star-destroyers + 5000 per turn 45 x Capital ships + 5 per turn 2000 x level 50 SuperDreadnoughts + 1000 per turn Ground units: 200 000 x defensive platoons + 100 000 per turn 600 000 x colonists + 200 0000 per turn 300 000 x Assault platoons + 100 000 per turn 30 000 x level 20 tanks +10 000 per turn Buildings: level 5 command center and level 5 planetary defenses, Ore mines and refineries, Construction foundry level 5, shipyard level 5, mass planetary defense grid level 5, Duridium mine and refinery level 5, research center, Orbital pulse cannons level 5, Latinum mint level 5, Duridium mine level 5, Cloning vats level 5, Orbital space-port level 5,Troop Center level 5, Galactic bridge at sol-2, Galactic bridge at sol-3, Dilithium mine and refinery, Vehicle factory, Gigas-class star-destroyer port level 5, Aviation school, Capital ship port level 5, Brain-nexus, Mass research center, Armory, Dreadnaught dock-yard, Dark matter harvester, Construction-droid speed boost, Planetary matter constructor, Sol-2 moon power cores, Space-mounted Dark-matter WoMD launch systems, Cloning fields, Mass Space-Station, Sol-2 moon-2 Finished Research: Cloning vats level 5, Rotating shield frequencies, Construction Bots, mass planetary defense grid level 5, Automated mining systems + 2x to mining/ harvesting rate, Orbital pulse cannons level 5, Planetary Life Support, mass planetary defense grid level 5, Space worthy vehicles, Ship mounted plasma cannons level 5, Warp-drives, Nervous stem-implants, Genetic manipulation, Orbital Shield grids, Gigas Bombs, Gigas Lasers, Gigas attack-fighter squadrons, In-ship hangers, Gigas main-cannons, Space mines, Neutronium alloys, Ion drilling, Construction lasers, Power-matter converter, Dark matter weaponry, Dark matter power cores, Synthesizers, Gigas systems, Capital systems, Ship-yard efficiency, Weaponry upgrades, Cloaking, Dark matter compressors, Cargo-hold extensions, Dark matter generator, Super Dreadnoughts, Dark matter WoMD’s, Mass large-vehicle Production, Dread-Holds, Dry-dock, Power-rigging, Mass Cloning, Standardized process, Neutronium bodies, Level 5 basics, Terra-forming, Planetary construction, Hand-Held Molecular-deconstructors, Ship mounted Molecular-deconstructors, Ship mastery Research: Construction: Vessels level 50 scout + 2000 per turn level 50 war ships + 10 000 per turn level 50 troop cruisers + 10 000 per turn level 50 attack fighters + 200 000 per turn Gigas-class Star-destroyers + 5000 per turn Capital ships + 5 named ships per turn level 50 SuperDreadnoughts + 1000 per turn. Ground Movement: Constructing vessels and harvesting Dark-matter Space movement: All units deployed to sol-3 Allies: The Hapan Royal Family Enemies: The Necris. Treaties with: All races – the destruction of the Necris. Resources: Dark matter 10 000 (all others rendered unnecessary via research.) Dark-matter gathering ceased until further notice. Events: All planetary bases have been transferred to sol-3 Capital ships: “Umbra” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked "Shadow-whither" full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked "Sword of Kinareth" full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked "Fist of Kahn" full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked "Carnac Agialor" Weapons-Ship, We need guns, lot's of guns. – Orbiting sol-3- cloaked "Atlantian" Weapons-Ship, We need guns, lot's of guns. – Orbiting sol-3- cloaked "Spirit of Kayles" full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked "Omega 5" full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “Sapheron I” Weapons-Ship, We need guns, lot's of guns. – Orbiting sol-3 - cloaked “Sapheron II” Weapons-Ship, We need guns, lot's of guns. – Orbiting sol-3 - cloaked “Sapheron III” Weapons-Ship, We need guns, lot's of guns. – Orbiting sol-3 - cloaked “Kitty-Pow” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “The Hyperion” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “Hollow-man” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “Theta X” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “Theta Y” Dark-Matter deployment craft – Orbiting sol-3- cloaked “Hands of Almalexia” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “Honor of Kayles” Flag-ship – Command unit. - Orbiting sol-3 - cloaked “Empire I” Dark-Matter deployment craft – Orbiting sol-3– cloaked “Empire II” Dark-Matter deployment craft – Orbiting sol-3– cloaked “Profit and Loss” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “The Cisko” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “Rock-head” Cloning vessel - Orbiting sol-3– cloaked. “Rock-fist” Manufacturing vessel - Orbiting sol-3– cloaked. “Revenge of Kahn” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “First Contact” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “Nemesis” Dark-Matter deployment craft – Orbiting sol-3– cloaked “Nemesis I” Dark-Matter deployment craft – Orbiting sol-3– cloaked “Nemesis II” Dark-Matter deployment craft – Orbiting sol-3– cloaked “Nemesis III” Dark-Matter deployment craft – Orbiting sol-3 – cloaked “First Contact I” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3– cloaked “First Contact II” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “Final days” Dark-matter pulse cannon – orbiting sol-3 - cloaked “Final days I” Dark-matter pulse cannon – orbiting sol-3 - cloaked “Final days II” Dark-matter pulse cannon – orbiting sol-3 - cloaked “Final days III” Dark-matter pulse cannon – orbiting sol-3 - cloaked “Final days IV” Dark-matter pulse cannon – orbiting sol-3 - cloaked “Final days V” Dark-matter pulse cannon – orbiting sol-3 - cloaked “Armageddon” Dark-matter pulse cannon – orbiting sol-3 – cloaked “Armageddon I” Dark-matter pulse cannon – orbiting sol-3 – cloaked “Armageddon II” Dark-matter pulse cannon – orbiting sol-3 – cloaked “Armageddon III” Dark-matter pulse cannon – orbiting sol-3 – cloaked “Armageddon IV” Dark-matter pulse cannon – orbiting sol-3 – cloaked “Armageddon V” Dark-matter pulse cannon – orbiting sol-3 – cloaked Message to all: I have begun the transfer of all my defenses and weaponry to sol-3, a considerable armada, from there they will bombard the Necris home-world with Dark-matter WoMD and conventional weapons, the planet will be vaporized within 15 turns, victory is assured provided you maintain a defensive perimeter around my ships. However, I require Dark-matter at 1000 units per turn to maintain the bombardment, any and all Dark-matter would be appreciated.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][b]Posted by:[/b] rst7503 Omnicronians, you do know that Dark Matter is one of the ingredients in Nanoblack made by the Phayder Corporation, right? Bombing us with it won't do much[/quote] Humans are 90% water, but a hydrogen-bomb's still going to vaporize you.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [u]Your faction: The flood[/u] [b]OFFLINE[/b] ( Intergalactic stage ) Main fleet: (Planet 3)( orbit ) [u]Ships:[/u] -920 infected CCS destroyers ( 6 pulse laser turrets, 2 plasma torpedo tubes ) -601 Infected CCS assault carriers ( 4 pulse laser turrets, 1 energy projector, 3 plasma torpedo tubes) -695 infected CCS Battle cruisers ( 3 pulse laser turrets, 4 plasma turrets, 1 energy projector) -640 Infected CCS frigate's ( 2 pulse laser turrets, 2 plasma torpedo tubes ) -25 infected CCS stealth Corvette ( stealth system's, fire-control jammers ) -110 Infected forerunner dreadnought's ( 3 energy projectors/ 8 plasma turrets, extremely armored. -Infected high charity ( mobile base/can slip space jump/ the bottom spire can be used as a WMD) -1 infected CCS flagship [ Seeker of truth ]( 7 torpedo tubes, 2 energy projectors ) -5 infected CCS Agricultural Support Ships. ( suicide ship's,"one crash's into another" ) -720 Spirit drop ships( 30 in each drop ship )( 1 shade turret ) -1,140 Dispersal pods (holds 3 combat forms or 15 infection forms) -40,000 Infected seraph star fighters ( Lightly armored, personal ship shields, medium armed ) [u]Ground units: [i]{{Memories upgrades}}( weapons and flood/forerunner war knowledge )[/i][/u] -60,000 infection forms ( Single infection form's ) -86,000 carrier forms ( each carry's 30 infection forms. ) -175,000 combat forms ( use's plasma/human weapons, strong melee, personal shield's) -12,450 stalker pure forms( Lightly armored, very fast, lightly armed ) -12,450 tank forms ( Heavily armored, slow, very strong melee, can spit out 5 infection forms ) -12,450 ranged forms ( Medium armored, shoot's bone like needles at enemies ) -23,200 Flood Juggernaut forms ( Can kill a Spartan in 1 hit, Very heavily armored ) -3 Graveminds [u]Fleets:[/u] [u][b]Main Fleet:[/b]640 X CCS Frigates, 695 X CCS battle cruisers, 601 X CCS assault carriers, 1 X CCS flagship, 5 X CCS Agricultural Support Ships, 920 X CCS destroyers 110 X Infected forerunner dreadnought's[/u] [u]Combat vehicles:[/u] -14,000 infected ghost's -9,000 infected wraiths [u]Base locations:[/u] ( air spore infection/ planetary spore infection/ 6 shade turrets each) -Hive (seeker of truth )(in slip space) -Hive (under crust of planet 6) -Hive (under crust of planet 3) -Infected high charity (in slip space) [u]Buildings:[/u] -Hive [ base ] -spore growth room -infection form growth chamber -Combat form growth chamber -Dispersal pod room -Infected seraph star fighter hanger -Pure form growth chamber+ add on( able to build Juggernaut forms ) -Flood work shop (able to make human/covenant vehicles ) [u]Finished Research:[/u] -Combat form reanimation ( when infection forms are near. ) -Infection speed increase (10% - 25%)(25% - 35%) -Flood dispersal pods ( Like the ODST drop pod ) -Proto-Gravemind ( pre-gravemind ) -Grade one gravity manipulation -Hive mind connection (better tactics between ground troops {needed for pure form/gravemind}) -Memories { weapons/ ship building] CCS ship's FTM } ( combat forms can use plasma, human and forerunner weapons ) -point pin jump ( All infected CCS ships can jump into a planets atmosphere after taking 50% casualties from enemy fleet. ) -Advanced flood super cell -Flood bio mass ( live able atmosphere for flood / can be used to repair damaged warships/ nearly destroyed hauls/ can create new hive's. ) -Flood Evolution ( needed to research pure forms ) -flood bio mass cloning { The bio mass can create cloned combat forms} -Advanced hive mind -Pure forms { pre-Flood Juggernaut form research } -Air infection ( Hive deference ) -Advanced ship shielding ( stronger ship shields ) -Personal shields ( for combat forms ) -Memories ( vehicle building Human/covenant ) -Memories ( Flood-forerunner war )( Battle knowledge, Navel tactics, Ground tactics, Able to use commercial/trader/ personal ship's as cannon fodder ) -Planetary spore infection (Defense against invading infantry/ non-harmful against allied factions ) -Intergalactic stage ( flood can travel back and forth between galaxy's ) -stealth ship system's (senors do not pick up flood ships/ can make CCS stealth covette ship) -Hive heavy defenses( 6 shade turrets ) -Infected high charity (space station/ hive base)( pre forerunner dreadnought ) -forerunner dreadnought type ship's -Infected Spartan's -Planetary shade gun's ( Orbital defense platforms ) [u]Research:[/u] -Teleport blocking Tech (block all Teleportion around A planet) (7) [u]Construction:[/u] [b][u] Warship's [/u][/b] -15 X infected CCS destroyer per turn -10 X infected CCS assault carrier per turn -10 X infected CCS battle cruisers per turn -20 X infected CCS frigate per turn -1,000 X infected seraph star fighters per turn -5 X forerunner dreadnought type ship's per turn -10 X Planetary shade gun's (2) [b][u] Ground force's [/u][/b] -10,000 X Combat forms per turn -7,000 X carrier forms per turn -1,000 X stalker pure forms per turn -1,000 X tank pure forms per turn -1,000 X ranged pure forms per turn -500 X Infected Spartan's -2,000 X Flood Juggernaut forms per turn -20 X Dispersal pods per turn -500 X infected ghost's per turn -200 X infected wraith's per turn [u]Ground Movement:[/u] All units have rejoined with the main fleet. [u]Space movement:[/u] All ship's exit slip space arriving at planet 3 and begin to portal around the planet. [u]Current ground force position:[/u] within main fleet. [u]Current fleet position:[/u] Main fleet is currently planet 3. [u]Allies:[/u] Axis Entente [Necrons , Galactic Empire , Vasari, Geth] Truces: Canadian superfleet [u]Enemies:[/u] Hanchex Pact Borg Necris [u]Message to all:[/u] [i][b]All Factions put aside the rivalry's join us at planet 3 to stand against the Necris faction! [/b][/i]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [b] Faction: [/b] Phayder Corporation (Necris) (from Unreal Tournament 3) My faction is a ground-only faction, though it has some powerful space-worthy atmospheric fighters. Though Necris are da bomb in ground combat and shock/ blitzkrieg warefare The ground infantry don't actually have classes as I put them, but I need some way to categorize them and say what weapons they have. All infantry carry a translocator and a hoverboard [b] Air Units: [/b] 29200 Furies (atmospheric space-capable fighters) 10600 Necris-held Cicadas (atmospheric gunships) [b] Ground Units: [/b] 89000 Necris Riflemen (armed with Instagib Rifles) 28500 Necris Anti-Armor (armed with Trident Rocket Lawn Chairs and AVRLs) 49000 Necris Combat Engineers (armed wtih Link Guns and Impact Hammers) 26000 Necris Heavy Gunners (armed with Tarydium Stingers) 9250 Necris Snipers 23500 Necris Shocktroopers/ Assault (armed with Flak Cannons and Bio-Rifles) 1035 Necris Redeemers (armed with Redeemers) 2500 Liandri Combat Robots 55000 Vipers 27000 Scavengers 21000 Nemesis(s) 5450 Nightshades 3000 Darkwalkers 650 Necris-held Self-Propelled Mobile Artillery Units 257 Necris-held Leviathan Super-Vehicles [b] Special: [/b] 60 Tentacles/ Infection Tubes [b] Buildings: [/b] Necris City modelled after Absolon 6 Base on Planet 7 Barracks Vehicle Factory Planetary Cannons Orbital Defense Cannons Planetary Shielding Orbital Mines Hyperspace Interdictor Field Grid Anti-Personnel Cannons [b] Technology: [/b] Necris Nanoblack Technology Teleporter Technology EMP Shielding Vehicle Plating Supplementary Armoured Helmets Jump Boots Supplementary Armor Vests Infantry Stealth Infantry Supplementary Shield Belts Nightshade Mines (HE, EMP, Slow-Field, Spider) Interplanetary Portals Infection Tubes/ Invasion Tentacles Infantry Beserker Ability (enables VERY FAST firing of weaponry) Instagib Rifle (replaces Shock Rifle, is one-shot anti-matter kill) Respawner Technology (respawns a set number of soldiers wherever killed) Buying Out Liandri Robotics Corporation (can create Liandri Combat Robots) [b] Construction: [/b] 2000 Necris Riflemen per turn 500 Necris Anti-Armor per turn 1500 Necris Combat Engineers per turn 1000 Necris Heavy Gunners per turn 250 Necris Snipers per turn 500 Necris Shocktroopers/ Assault per turn 5 Necris Redeemers per turn 2500 Liandri Combat Robots per turn 500 Vipers per turn 250 Scavengers per turn 100 Nightshades per turn 125 Nemesis(s) per turn 50 Dark Walkers per turn 25 SPMAs per turn 1 Leviathan per turn 200 Furies per turn 100 Cicadas per turn 10 Tentacles/ Infection Tubes per turn [b] Research: [/b] [b] Ground Movement: [/b] Building Base-done Prepping for combat [b] Space Movement: [/b] [b] Special Movement: [/b] Nightshades on Secret Mission (4 turns) None [b] Allies: [/b] None [b] Enemies: [/b] All factions- in non-violent stage [b] Message to All: [/b] [i] "I cry small black tears for you" "Death shall free you" [/i] -Favorite Sayings of Malaki and Judas (of Necris) [Edited on 08.14.2008 12:56 AM PDT]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Omnicronians, you do know that Dark Matter is one of the ingredients in Nanoblack made by the Phayder Corporation, right? Bombing us with it won't do much

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • My plan is to re-group at sol-3, then get all other races to cover my ships as they rain Dark-Matter WoMD's on the Necris's heads.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][b]Posted by:[/b] rst7503 [quote][b]Posted by:[/b] UnholyFurball382 [quote][b]Posted by:[/b] Sir Killalot33 10 Days!?!?!?!? Wait, if you have no ships besides fighters I can just own all your troops with orbital bombardment. BTW I am in orbit over Planet 1 with a base on it.[/quote] That's true, His strength is in ground combat, that's also his weakness, unless he pops out 10,000 drop ships out of thin air, with 50,000 warships then were totally screwed. [/quote] 1V1? lol this is endgame basically, so why not all factions against you. We would like to keep playing this game but you want to destroy it. Well, Why don't I have a one vs. one fight with one of you, and we'll see[/quote]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Your faction: Omnicronians Ships: 4000 x level 20 scout + 2000 per turn 10 000 x level 20 war ships + 10 000 per turn 10 000 x level 20 troop cruisers + 10 000 per turn 200 000 x level 20 attack fighters + 100 000 per turn 10 000 x Gigas-class Star-destroyers + 5000 per turn 40 x Capital ships + 5 per turn 1000 x level 20 SuperDreadnoughts + 1000 per turn Ground units: 100 000 x defensive platoons + 100 000 per turn 400 000 x colonists + 200 0000 per turn 200 000 x Assault platoons + 100 000 per turn 20 000 x level 20 tanks +10 000 per turn Buildings: level 5 command center and level 5 planetary defenses, Ore mines and refineries, Construction foundry level 5, shipyard level 5, mass planetary defense grid level 5, Duridium mine and refinery level 5, research center, Orbital pulse cannons level 5, Latinum mint level 5, Duridium mine level 5, Cloning vats level 5, Orbital space-port level 5,Troop Center level 5, Galactic bridge at sol-2, Galactic bridge at sol-3, Dilithium mine and refinery, Vehicle factory, Gigas-class star-destroyer port level 5, Aviation school, Capital ship port level 5, Brain-nexus, Mass research center, Armory, Dreadnaught dock-yard, Dark matter harvester, Construction-droid speed boost, Planetary matter constructor, Sol-2 moon power cores, Space-mounted Dark-matter WoMD launch systems, Cloning fields, Mass Space-Station, Sol-2 moon-2 Finished Research: Cloning vats level 5, Rotating shield frequencies, Construction Bots, mass planetary defense grid level 5, Automated mining systems + 2x to mining/ harvesting rate, Orbital pulse cannons level 5, Planetary Life Support, mass planetary defense grid level 5, Space worthy vehicles, Ship mounted plasma cannons level 5, Warp-drives, Nervous stem-implants, Genetic manipulation, Orbital Shield grids, Gigas Bombs, Gigas Lasers, Gigas attack-fighter squadrons, In-ship hangers, Gigas main-cannons, Space mines, Neutronium alloys, Ion drilling, Construction lasers, Power-matter converter, Dark matter weaponry, Dark matter power cores, Synthesizers, Gigas systems, Capital systems, Ship-yard efficiency, Weaponry upgrades, Cloaking, Dark matter compressors, Cargo-hold extensions, Dark matter generator, Super Dreadnoughts, Dark matter WoMD’s, Mass large-vehicle Production, Dread-Holds, Dry-dock, Power-rigging, Mass Cloning, Standardized process, Neutronium bodies, Level 5 basics, Terra-forming, Planetary construction, Hand-Held Molecular-deconstructors, Ship mounted Molecular-deconstructors Research: Ship mastery x 1 turn Construction: Vessels level 20 scout + 2000 per turn level 20 war ships + 10 000 per turn level 20 troop cruisers + 10 000 per turn level 20 attack fighters + 200 000 per turn Gigas-class Star-destroyers + 5000 per turn Capital ships + 5 named ships per turn level 20 SuperDreadnoughts + 1000 per turn. Ground Movement: Constructing vessels and harvesting Dark-matter Space movement: All units deployed to sol-3 Allies: The Hapan Royal Family Enemies: - Treaties with: All races – the destruction of the Necris Resources: Dark matter 10 000 (all others rendered unnecessary via research.) Dark-matter gathering ceased until further notice. Events: All planetary bases have been transferred to sol-3 Capital ships: “Umbra” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked "Shadow-whither" full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked "Sword of Kinareth" full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked "Fist of Kahn" full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked "Carnac Agialor" Weapons-Ship, We need guns, lot's of guns. – Orbiting sol-3- cloaked "Atlantian" Weapons-Ship, We need guns, lot's of guns. – Orbiting sol-3- cloaked "Spirit of Kayles" Weapons-Ship, We need guns, lot's of guns. – Orbiting sol-3- cloaked "Omega 5" full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “Sapheron I” Weapons-Ship, We need guns, lot's of guns. – Orbiting sol-3 - cloaked “Sapheron II” Weapons-Ship, We need guns, lot's of guns. – Orbiting sol-3 - cloaked “Sapheron III” Weapons-Ship, We need guns, lot's of guns. – Orbiting sol-3 - cloaked “Kitty-Pow” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “The Hyperion” Dark-Matter deployment craft – Orbiting sol-3- cloaked “Hollow-man” Unit movement craft– Orbiting sol-3- cloaked “Theta X” Unit movement craft– Orbiting sol-3– cloaked “Theta Y” Dark-Matter deployment craft – Orbiting sol-3- cloaked “Hands of Almalexia” Construction craft – Orbiting sol-3 - cloaked “Honor of Kayles” Flag-ship – Command unit. - Orbiting sol-3 - cloaked “Empire I” Dark-Matter deployment craft – Orbiting sol-3– cloaked “Empire II” Dark-Matter deployment craft – Orbiting sol-3– cloaked “Profit and Loss” Cargo vessel. – Orbiting sol-3– cloaked. “The Cisko” Escort vessel – tailing “Profit and Loss – cloaked. “Rock-head” Cloning vessel - Orbiting sol-3– cloaked. “Rock-fist” Manufacturing vessel - Orbiting sol-3– cloaked. “Revenge of Kahn” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “First Contact” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “Nemesis” Dark-Matter deployment craft – Orbiting sol-3– cloaked “Nemesis I” Dark-Matter deployment craft – Orbiting sol-3– cloaked “Nemesis II” Dark-Matter deployment craft – Orbiting sol-3– cloaked “Nemesis III” Dark-Matter deployment craft – Orbiting sol-3 – cloaked “First Contact I” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3– cloaked “First Contact II” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “Final days” Dark-matter pulse cannon – orbiting sol-3 - cloaked “Armageddon” Dark-matter pulse cannon – orbiting sol-3 – cloaked “Armageddon I” Dark-matter pulse cannon – orbiting sol-3 – cloaked “Armageddon II” Dark-matter pulse cannon – orbiting sol-3 – cloaked “Armageddon III” Dark-matter pulse cannon – orbiting sol-3 – cloaked “Armageddon IV” Dark-matter pulse cannon – orbiting sol-3 – cloaked “Armageddon V” Dark-matter pulse cannon – orbiting sol-3 – cloaked Message to all: I have begun the transfer of all my defenses and weaponry to sol-3, a considerable armada, from there they will bombard the Necris home-world with Dark-matter WoMD and conventional weapons, the planet will be vaporized within 15 turns, victory is assured provided you maintain a defensive perimeter around my ships. However, I require Dark-matter at 1000 units per turn to maintain the bombardment, any and all Dark-matter would be appreciated.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I just researched UT3, they respawn, not by teleporting, but with something else Besides, you can't stop teleporation, only hyperspace travel. [Edited on 08.14.2008 12:06 AM PDT]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [b] Faction: [/b] Phayder Corporation (Necris) (from Unreal Tournament 3) My faction is a ground-only faction, though it has some powerful space-worthy atmospheric fighters. Though Necris are da bomb in ground combat and shock/ blitzkrieg warefare The ground infantry don't actually have classes as I put them, but I need some way to categorize them and say what weapons they have. All infantry carry a translocator and a hoverboard [b] Air Units: [/b] 29000 Furies (atmospheric space-capable fighters) 10500 Necris-held Cicadas (atmospheric gunships) [b] Ground Units: [/b] 87000 Necris Riflemen (armed with Shock Rifles) 28000 Necris Anti-Armor (armed with Trident Rocket Lawn Chairs and AVRLs) 48000 Necris Combat Engineers (armed wtih Link Guns and Impact Hammers) 25500 Necris Heavy Gunners (armed with Tarydium Stingers) 9000 Necris Snipers 23000 Necris Shocktroopers/ Assault (armed with Flak Cannons and Bio-Rifles) 1030 Necris Redeemers (armed with Redeemers) 54000 Vipers 26500 Scavengers 20750 Nemesis(s) 5400 Nightshades 2950 Darkwalkers 625 Necris-held Self-Propelled Mobile Artillery Units 256 Necris-held Leviathan Super-Vehicles [b] Special: [/b] 50 Tentacles/ Infection Tubes [b] Buildings: [/b] Necris City modelled after Absolon 6 Base on Planet 7 Barracks Vehicle Factory Planetary Cannons Orbital Defense Cannons Planetary Shielding Orbital Mines Anti-Personnel Cannons [b] Technology: [/b] Necris Nanoblack Technology Teleporter Technology EMP Shielding Vehicle Plating Supplementary Armoured Helmets Jump Boots Supplementary Armor Vests Infantry Stealth Infantry Supplementary Shield Belts Nightshade Mines (HE, EMP, Slow-Field, Spider) Interplanetary Portals Infection Tubes/ Invasion Tentacles Infantry Beserker Ability (enables VERY FAST firing of weaponry) [b] Construction: [/b] 2000 Necris Riflemen per turn 500 Necris Anti-Armor per turn 1500 Necris Combat Engineers per turn 1000 Necris Heavy Gunners per turn 250 Necris Snipers per turn 500 Necris Shocktroopers/ Assault per turn 5 Necris Redeemers per turn 500 Vipers per turn 250 Scavengers per turn 100 Nightshades per turn 125 Nemesis(s) per turn 50 Dark Walkers per turn 25 SPMAs per turn 1 Leviathan per turn 200 Furies per turn 100 Cicadas per turn 5 Tentacles/ Infection Tubes per turn [b] Research: [/b] Instagib Rifle (replaces Shock Rifle, is one-shot anti-matter kill) 1 turns) Respawner Technology (respawns a set number of soldiers wherever killed) (2 turns) Buying Out Liandri Robotics Corporation (can create Liandri Combat Robots) (2 turns) [b] Ground Movement: [/b] Building Base-done Prepping for combat [b] Space Movement: [/b] [b] Special Movement: [/b] Nightshades on Secret Mission (5 turns) None [b] Allies: [/b] None [b] Enemies: [/b] All factions- in non-violent stage [b] Message to All: [/b] [i] "I cry small black tears for you" "Death shall free you" [/i] -Favorite Sayings of Malaki and Judas (of Necris) [Edited on 08.13.2008 11:41 PM PDT]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Nevermind [Edited on 08.14.2008 12:10 AM PDT]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I am going to do anything that appears in the Unreal series, specifically Tournament 3. It may seem like I do things all of a sudden, but if you are good, you'll be able to see it coming

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][b]Posted by:[/b] UnholyFurball382 [quote][b]Posted by:[/b] Sir Killalot33 10 Days!?!?!?!? Wait, if you have no ships besides fighters I can just own all your troops with orbital bombardment. BTW I am in orbit over Planet 1 with a base on it.[/quote] That's true, His strength is in ground combat, that's also his weakness, unless he pops out 10,000 drop ships out of thin air, with 50,000 warships then were totally screwed. [/quote] Well, Why don't I have a one vs. one fight with one of you, and we'll see

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

2 3 4 5 6 7 8
You are not allowed to view this content.
;
preload icon
preload icon
preload icon