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The Legends of Destiny [LoD]

"We Are Legends"

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Be Brave, Guardian. Everyone has a story to tell. Let us make yours a Legend!

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  • #Bungie
  • #Destiny
  • #Guardian
  • #LEGEND
  • #legandary
  • #BecomeLegend

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Billtacular III

Billtacular III

Edited: 4/13/2014 7:10:10 PM
There is one topic that hardly ever comes up on these forums, but for me personally it is something that could either make or break the experience. I'm talking of course about the User Interface, and the HUD. Bungie's Halo titles had an amazing HUD. It was simple, and it did what it needed to do. With still very little game footage, especially PvP, I am slightly concerned about what the HUD will contain. Halo 4's HUD had too much going on, and sometimes I found it to be a distraction. The other thing that Bungie has been VERY tight lipped on is the User Interface. The "menus" if you will. While we all know that Bungie has said that Destiny will not contain menu screens, we do know that there is a world map, and there are is [url=http://i294.photobucket.com/albums/mm91/Mangerman/DestinyMenu_zps3a7c3751.png]this image here.[/url] I am curious as to how the transition between these elements and the gameplay will work. For example, maybe when we call up the map our ghost will appear in front of us and project the map onto our screens. What do you think will happen? Do you have any interesting ideas about how these elements will work? Edit: I know Halo 4 wasn't developed by Bungie. I believe that 343 Industies took the UI for Halo 4 in the wrong direction, and Halo 5 should be cleared up a little.

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