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#feedback

Edited by izzy34521: 1/8/2015 10:18:12 AM
176

Strike Mission AFK'er Debacle

Can we please implement an AFK/vote kick system to combat this? the in-game "report system" is rather completely useless and just for looks / random buttons to press for shits and giggles. I've been very patient with the issue, but now it's just ridiculous. FIVE strikes in a row today, me and my friend were paired with someone AFK. Seriously? Sure you can say "Just leave and look for a new group." But that is a complete waste of time having to constantly warp out to orbit, search for another player, load in another session, and pray to whoever that the new person will be active. That is not something to just shrug off, and be "ok" with. After a while we just gave up and ran a strike all the way through with someone that was AFK. The guy that AFK'd had the -blam!-ing nerve to message me after saying, "Thanks for the carry :) " I've never played any game with matchmaking before, that has had so many blatant AFK'ers, that actually let them get away with it so easily. And with zero repercussion. Anyone else encountering all of these people? [b]EDIT[/b]: I appreciate all input guys. Your time is valued, and I like to see other angles on the matter.

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  • Edited by Vx BiOHaZarD Vx: 1/26/2015 7:48:53 AM
    [quote]Also..maybe not so much a "kick" option as a "break-away" one instead. If a majority wants to split the game into their own fireteam (and the inactive the same), nobody loses game progress, you dont waste time with loading screens, and you open slots on your team for new people to join-in-progress and help out.[/quote] I'm liking this idea more and more as time goes by. Another positive feature of this is AFKers will sit in there own strike for hours or until they get kicked for inactivity, thus ending their search for continuous games. An "inactivity timer" can easily stop other active searching players to not pair up with them. On the same note, if you were a victim of this feature by someone trolling, as long as you continued your strike, searching players should still eventually pair up with you. Nobody gets banned, nobody gets a penalty. Its an easy, non-offending way to STOP their character from playing AFK games. You DONT lose progress in your strike, and you DONT waste time reloading a new strike. If decides to break-away during boss fights to invite friends or "abuse" the feature, the individual(s) who leave should be subjectted to having the boss's health bar reset. Any comments to make this better? [spoiler]HA... Gotcha![/spoiler]

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