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Destiny

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Edited by Banned n3rd: 1/16/2015 4:37:37 PM
309

Exotics that should exist. (New List)

Here is a brand new set of exotics that I though of: Black Eye - Exotic Hand Cannon 3 Round Magazine. First Perk: Firefly First Tree: various ballistics Second tree: •Flared Magwell •Send It •High Caliber Rounds Second Perk: Blinding Light: Headshots with this weapon cause temporary blindness. -------------------------------- Sabertooth: Exotic Scout Rifle Sports a kick ass bayonet Perk 1: Cascade First column: various ballistics Second column: •Field Scout •Armor Piercing Rounds •Fitted Stock Perk 2: Sabertooth: While this weapon is equipped, your basic melee is replaced with a more powerful melee that deals additional damage from behind. ---------------------------- Irregular Trigon- Exotic Pulse Rifle First Perk: Headseeker Second Tree: •Fitted Stock •Flared Magwell •QuickDraw Second Perk: Round Three: Hitting the same three target with all three rounds of a burst will cause the third round to explode, dealing bonus damage. -------------------------- Angel on my Shoulder - Exotic Auto Rifle This auto rifle is equipped in the special weapon slot. This weapon may be equipped at the same time as an exotic primary weapon. This weapon deals arc damage. First Perk: Persistence Second Tree: •Single Point Sling •Quickdraw •Flared Magwell Second Perk: Saving Grace: Kill with this weapon cause instant health regeneration and reduce incoming damage for a short time. ------------------------ Hell's Janitor-Exotic Shotgun A double-barreled shotgun(stacked vertically) with high impact and decent range. Magazine of 2. Fast reload speed. Deals Solar Damage. Perk 1: Bonus accuracy when firing from the hip. Second Tree: •Send It •Quickdraw •Explosive Rounds Perk 2: Cleanup: Pulling the trigger while aiming down sights will fire both rounds at once. ----------------------------- Athenian Ray-Exotic Fusion Rifle This Weapon deals Void damage. Instead of a burst, this weapon fires a single, devastating beam. Magazine of 1, longer than optimal charge time. First Perk: Rangefinder Second tree: •Accelerated Coils •Send It •Flarred Magwell Second Perk: Athenian Ray: This weapon's burst can penetrate through any number of targets. Kills with this weapon drastically reduce the cooldown of grenades and melee. ---------------------------- The Huntsman: Exotic Sniper Rifle 4 round magazine, short ranged scope, slow fire rate but good reload. This weapon deals arc damage. First Perk: Radar stays active when aiming down sights. Second Tree: •Field Scout •Quickdraw •High Caliber Rounds Second Perk: Apex Predator: No glare given off when scoped. Enemies killed by this weapon always drop special ammo. These drops disappear if the user equips a different special weapon. -------------------------------- Bombardier-Exotic Rocket Launcher Deals Solar Damage This weapon's shells fire in an arced trajectory, and explode a few seconds after contact. Relatively low blast radius and velocity. Magazine of 5. Perk 1: Horseshoes and Grenades Second Tree: •Field Scout •Heavy Payload •Flared Magwell Perk 2: Blitzkrieg: Killing multiple enemies without reloading fully recharges your grenade. ---------------------------- Wall of Darkness-Exotic Machine Gun A machine gun with a high fire rate and poor stability. This weapon stores all of its reserve ammo in a single magazine. This weapon deals First Perk: Expect to find more ammo for this weapon. Second Tree: •Single-Point Sling •Send It •Skip Rounds Second Perk: Throwback: While this weapon is being fired, any damage the user takes causes additional reserve rounds to be added. Feel free to add more. The original suggestions from the OP have been placed in a comment.
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  • Edited by DRAKEMAN26: 1/22/2015 1:23:59 AM
    [b]Immobilizer[/b] [i]You can hide, but you can't run.[/i] Exotic Rocket Launcher-Arc Mag size: 2 Perk1:Reload faster with empty clip Perk Tree: QuickDraw, Speed Reload, Bigger Blast Radius Unique Perk: [b]Magnetic Field[/b] Tracks down enemies lightly. All enemy's caught in the blast radius of this weapon get insanely reduced movement speed and take more damage for 5 seconds.(not stackable) [b]The Impaler[/b] [i]Not even some of the hardest armor can withstand the thrashing of The Impaler.[/i] Exotic Machine Gun-Void Mag size: 12 Perk 1: Increased stability Perk Tree: High cal rounds, Snapshot, Improved range and accuracy Unique Perk: [b]The Impaler[/b] Increases precision damage. Pierces enemies and bullets fly at a high velocity. [b]Rising Phoenix[/b] [i]Just like the legends say.[/i] Exotic Hand Cannon- Solar Mag size: 7 Perk 1: Precision kills make the enemy explode Perk Tree: Max ammo increase, explosive rounds, extra agility Unique Perk: [b]Unstoppable[/b] Increased stability and fire rate. Precision kills have a chance(25%) to return ammo directly into the clip and precision kills give you extremely fast reviving time for 8 seconds. [b]Meat Grinder[/b] [i]The sound of this gun at work is mortifyingly pleasing. [/i] Exotic Auto Rifle- Kinetic Mag size: 72 Perk 1: The longer you fire the more accurate it gets Perk Tree: Increased stability, extra agility, snapshot Unique Perk: [b]Meat Grinder[/b] Insanely fast rate of fire. Kills with this weapon instantly return ammo back into the clip and increase stability a bit. Shrapnel breaks off of your bullets when they impact something which also deals damage. [b]Kraken[/b] [i]Run, run! Don't let it consume you![/i] Exotic Shotgun-Arc Mag size: 6 Perk 1: After a kill, gains bonus damage Perk Tree: Snapshot, QuickDraw, extra agility Unique Perk: [b]Bloodlust[/b] Kills that you get that are 10 meters or closer to you instantly trigger health regen. Rapid kills increase movement speed and jump distance(at least a chain of 3 to trigger ability) for 8 seconds. [b]Ethereal Blanket[/b] [i]I thought the guardian was crazy, but then he instantly vanished and the knight fell to the ground.[/i] Exotic Warlock Chest Armor Perk 1: Carry more special weapon ammo Perk 2: Picking up orbs of light take away grenade cool down. Unique Perk: [b]Ethereal Essence[/b] Blink farther. The area that you blink to deals a bit of damage and makes you invisible for 5 seconds. Spawn more orbs. [b]Tiger Fists[/b] [i]They can't be tamed.[/i] Exotic Titan Gauntlets Perk 1: Faster melee speed Perk 2: Grenade hits restore melee charge Unique Peek: [b]Tiger Fists[/b] Killing an enemy with Storm Fist or Force Barrier has a 50% chance to instantly refill its charge. Also they both do 2x damage and instantly regen you to full health if you kill the enemy. Increased reload speed for all weapons. [b]Eagle Eye[/b] [i]Once found, there is no escape[/i] Exotic Hunter Helmet Perk 1: Carry more Sniper Rifle ammo Perk 2: Carry more Scout Rifle ammo Unique Perk: [b]Target Locator[/b] Extra precision damage with all weapons. Precision shots with any weapon put a waypoint over the enemy's head showing where they are and making them take more damage.

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