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originally posted in: How do Hand Cannons work?
1/17/2015 8:50:42 PM
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Actually in the future ammunition is transmatted into the chamber and then shot out railgun-like at 90% of the speed of light. That's why all shots (other than rockets) appear to instantly connect with their target. The physical aesthetic of a cartridge and barrel was kept as purely cosmetic details. So while technically the ammo pack is in the cartridge you replace on reload, it doesn't have any physical connection to the firing chamber. And both are just holdovers from a history nearly forgotten. Since there was no actual engineering reason to have the barrel line up with the magazine, that part has been lost over the ages. Now rockets are a bit special. They're constructed to explode and firing them railgun style results in far too many explosions in chamber. So they are still propelled by chemical means when splash damage is required. Since they're that much more complex than dumb slugs, you can carry less in the transmat cartridge. All ammo works on principles similar to synth packs. That's why you can use the same generic archetypes (primary, special, heavy) for multiple different specific weapons. All the interesting stuff is in the gun. The ammo pack is just the go juice. Literally. The ammo packs are made of liquid nanomaterials.
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  • 90% the speed of light is a bit of a stretch. Something going that fast would automatically ignite the atmosphere around it, I think.

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  • Hence the trail you see after shooting!

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  • Edited by Nicky Tsardust: 1/18/2015 4:47:23 PM
    No, these explosions would be massive, and incinerate the person firing the gun. This webpage describes something similar with a baseball. https://what-if.xkcd.com/1/

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  • Oh quite right! If it's that big it causes a mess. However bullets can be very small and energy is equal to mass multiplied by velocity squared. So velocity plays a bigger part but if the mass is relatively small you'll just see a fire trail and not mass devastation. It would take a bit to work out the specifics, but it should be doable to make a 90% of the speed of light bullet that does reasonable damage and still won't ablate away completely from friction with the air.

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  • Edited by Villainy: 1/18/2015 4:17:49 PM
    Your explanation makes it sound really cool.

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  • I feel if the bullets traveled as fast as you say, they would pack a HELL of a lot more punch. The guns appear to shoot like any other weapon in an FPS without bullet travel. (Illusion of bullet travel provided by a bullet trail)

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  • You would think, but armor just kept up that well. Inertial decompensators built into the defense matrix actually makes it far worse for you to be hit with a melee attack than a near speed of light bullet. They can handle the relatively minor mass of the bullet much more readily than the huge mass of a knife being driven into you. Just another one of those quirks of the future.

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  • Edited by JetSetRadio: 1/18/2015 3:52:33 PM
    Knifes do more damage than bullets... (Not snipers) I think you're reading into it too much. It's just another FPS. Hell they didn't even get gravity right.

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  • Oh gravity is the easy one - all the inner planets and the moon were terraformed during the golden age so they all have earth normal gravity. And I probably am overthinking it, but when you have space magic as a fallback explanation, you can twist around anything to get it to make sense.

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  • I don't really agree with the light speed bullets but I'm not going to shut it down. as for the gravity, I quite like that and yeah, you do have good points. Now if only we could get an in depth story...

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  • And that would explain why icebreaker and invective ( black hammer) and all the other back to mag effects can take place, its special juice

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  • Yeah, the ammo regen perks are actually just condensers built into the guns that coalesce ammo put of vaporized nanomaterials in the air. White nail specifically requires all three bullets to land devastating damage to targets in order to activate the teleportation devices baked into each one to port them back to the mag. Super Good Advice and mulligan perks are the opposite - if there's no soft tissue hit registered the round activates a teleportation sequence back to the magazine, but hitting soft tissue damages the teleporters. Sometimes hitting rocks does as well. It's all very complicated tech. Unfortunately there's not room on the bullet to combine the two. Obviously the designers of SGA did a better job than the mulligan folks.

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