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Destiny

Discuss all things Destiny.
Edited by SoIar: 1/14/2015 2:59:32 PM
124

A solution to the Bladedancer crisis (and Gunslinger too, from a Hunter who maxed both)

Nice idea

254

Bad idea

438

Neither, but I have a suggestion (please post)

53

The influx of bitching posts has gotten a bit ridiculous and I see where people are coming from but the solutions offered are not really that great in my opinion. Before anyone says "oh you never tried it" I did, and very extensively. EDIT: Just to clarify, I main Hunter and currently only have hunters, so I don't have any bias for other classes. Reducing the duration would make it impossible to get more than 2 kills unless they are incredibly packed together, especially considering that slashes subtract from your super duration. Reducing the damage resistance would make you too easy to kill especially being restricted to melee. Reducing lunge distance would make hitting midair targets impossible so you would just have people hopping around like bunnies every time you saw Arc Blade. The major complaint however is that they are capable of going around the map and getting a lot of kills. People have said to reduce the duration or limit the attacks, but I already talked about that above. Now, let's look at something a bit more interesting for a fix that while I don't think is really necessary I think would work well, just hear me out here: disable the radar during Arc Blade. You're in a blade trance according to the descriptions, so nothing except your knife should matter here. Disabling the radar would make more tactical thought involved with the activation since you would have to know where people are or where they will be when using your super. This would make it so that people with better map knowledge and prediction of combat flow as well as tactical thought would be able to better utilize the super. It also helps you lose someone who's in Arc Blade that is chasing you to compensate for the difficulty of dodging it as opposed to dodging other supers. It would also make running around the map possible but less likely to net you kills since it would be harder to find people. It would put more focus on being able to orient your camera while slashing all over the place (which is difficult) and would not reduce its viability against large groups, but would make going all over the place with it less powerful. This would hardly affect PvE since the radar is practically useless in PvE anyways and the amount of enemies is very high. [b]TL;DR: REMOVE RADAR FROM ARC BLADE AND DO NOTHING ELSE TO IT, REDUCE THE SOUND EFFECTS OR REMOVE THEM FOR BOTH HUNTER SUPERS.[/b] EDIT: Removed the thing about Gunslinger because 1) I don't use Gunslinger nearly as much in PvP so it's not that fair for me to judge and 2) the super itself is a gun so the radar is vital. Maybe disable melee? Idk, suggestions are welcome for Gunslinger. EDIT: to make this not a huge detriment, make the sound effect for popping the super a lot lower or remove it all together because having the enemies alerted and having no radar would just be a "oh that's a super run away and you will live" fest. Now something else is that Hunters need a buff for generating orbs. It's ridiculous that I can kill 4 people and generate 4 orbs while a Warlock can kill one person and generate 2. What do you think?

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  • Reduce the tracking. Maybe a bit of recovery after a swing as well. I must ask though. A friend of mine says the warlock void damage wrecks him in blade dance. Do any of you find this true? I know when I go sunsinger in PvP that the melee doesn't do much to them. But sometimes if I'm void walking and have time to put a few rounds in them and melee I can kill them sometimes.

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