The influx of bitching posts has gotten a bit ridiculous and I see where people are coming from but the solutions offered are not really that great in my opinion.
Reducing the duration doesn't work cuz it would make it impossible to get more than 2 kills, especially considering that slashes subtract from your super duration.
Reducing the damage resistance wouldn't work cuz it would make you too easy to kill especially being restricted to melee.
Reducing lunge distance wouldn't work cuz it would make hitting midair targets impossible so you would just have people hopping around like bunnies every time you saw Arc Blade.
I posted a lot of stuff here and a poll and shit but you know what? -blam!- that, the poll is closed. Why should everyone cater to the people who complain all the time without even making a Bladedancer, instead of the vast majority that is content? Screw that, keep it all the same. I wanna see some people scream when they die to Arc Blade then scream twice over when they try it out, try to use it as a panic super, and fail miserably and die.
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Or how about people learn how to run and/or aim? Bladedancer gets the least defense (50% extra) of any super except Golden Gun (whoopdy doo, the other hunter special). A point blank shotty and a higher impact fusion shot will still kill them. It can't be used as a get-out-of-jail-free card like the supers for the other classes. It also has a lengthy and loud activation time. No super is OP. Each has a different niche that it fills. The hunter is completely offense in both of it's supers. The Warlock's Nova Bomb can save you as well as kill an enemy or 6, so can Titan's fist of Havoc, so they can be both defensive and offensive. Radiance is extremely versatile an can be offensively, defensively, or for utility. Ward of Dawn is inherently defensive, but can be used to buff your team offensive and gain ground (control). Stop asking for any nerf to any super.