Is it like the crucible multiplayer in Destiny in the beta???
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No, it actually takes skill.
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If you are asking if it is extremely unbalanced like Destiny PvP, it is not. Halo 5 is actually well-balanced besides slide being pretty useless.
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[quote]If you are asking if it is extremely unbalanced like Destiny PvP, it is not. Halo 5 is actually well-balanced besides slide being pretty useless.[/quote] Slide is far from useless.
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For me, I haven't found use for it. I'm sure it will be very useful with the shotgun, but I just don't feel like it is worth using.
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Its very useful for travelling and think more for object phasing/corner shotting.
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Crucible was a load of shit. Halo 5 is balanced gold.
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Can you explain it further??
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So are you asking me of it's like the crucible or do you think it's like that because it sure as hell isn't?
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No no, not that. I'll be specific. Tell me the differences
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I will. But I asked you a question. Answer it.
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Because it is like that because sure as hell isn't?
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Nevermind. Let's see. Sprint: Destiny- limited with shield recharge Halo 5- unlimited, shields don't recharge while sprinting Gunplay: Destiny- very low shields, aim anywhere, get killed easily Halo 5- hard shields, aim for the head, just like the old halos Mantling: Destiny- get over obstacles using lift, glide, or double jump, which is either inconvenient or gives players an unfair advantage Halo 5- clamber, get over obstacles easily, everyone has it so it's balanced Melee: Destiny- overpowered melees, usually lethal Halo 5- one melee takes off opponent's shields, spartan charge requires maximum sprint velocity, takes off opponent's shields and stuns attacker for about a second Aiming: Destiny- ads heavily increases accuracy, giving hip firing a disadvantage Halo 5- smart scope functions like old halo zoom; does not change accuracy, only range, however it does [i]slightly[/i] increase accuracy for only automatic weapons (assault rifle, smg) Weapons: Destiny- many weapons, none of them unique and they overpower each other Halo 5- limited weapons, each with their own unique characteristics and pros and cons, making them balanced Vehicles: Destiny- mostly unbalanced, especially the interceptor Halo 5- unfortunately we have nothing on vehicles yet, but expected to be like past halos Ground pound: Destiny- extremely powerful, dominating and very frequently, highly unbalanced Halo 5- you must be over a player, slow down and hover in midair whilst charging it for about 2-3 seconds, making you very expendable to enemies, then land a precise hit on a player to our actually get a kill with it, very difficult to use Slide: Destiny- very useful for getting into cover, easy to dodge shots Halo 5- must be at max sprint velocity, then get into cover quickly, hard to use Maps: Destiny- asymmetrical, has many weak points, gives advantages to certain teams unbalanced Halo 5- symmetrical, both teams have equal strong points, balanced Ranking: Destiny- prestige, obtain weapons and accessories for getting kills and completing challenges Halo 5- skill based, win matches to get promoted, lose matches to get demoted Destiny=unbalanced and terrible Halo 5=balanced, fun, and awesome
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For people who haven't played old halos. It might be useful/informative to add that getting hit will knock you out of smart scope, meaning you have to be careful about when you use it