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#feedback

Edited by Vampire Nox: 12/30/2014 6:52:54 PM
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Bungie; here's how to make your Destiny franchise last for more than a decade.

From what I see in the game and from topics posted around the Forums, the main issue that everyone has is the inexorable grind. I come from a long, long history of MMO's and RPG's. I have a deep understanding and appreciation for grinding for crafting mats and grinding strikes/raids/instances for that one specific piece of armor/weaponry. But what Bungie has done in Destiny is just mind-boggling, they've made the grind the core concept of the game. Before 'The Dark below', there was precious little to do in this game. Repeat the same twelve bounties, run the same strikes, complete the VoG for the *insert number here* time, nightfall, weekly heroic, daily story mission... when typed in a Forum post, that seems like quite a bit to do; but in practice while actually playing the game, it's not a lot and all of it can be easily knocked out in an hour or two. So we settled in for the grind, leaning on the promises ActiBungie leveled at us through DeeJ that the first expansion would give us what we wanted. Very simply, they lied. If 'The Dark Below' actually id anything, it made the grind doubly worse than it was before the DLC (because there is a laughably small amount of content, this is not an "expansion" as it added really nothing to the game). The DLC added new Light levels, made everything harder with the new levels while not adding to the rewards at all; which took the same grind we had before and added in huge amounts of frustration because in order to get the exact same rewards as before the DLC, you now had to deal with a frustratingly increasing difficulty. For no added benefit... There is a new vendor, sure; but then you place all of her items behind a wall of reputation gain, then gave her half the bounties that the original bounty vendor carries. this only doubles or triples the amount of time it takes to gain rep, thus exponentially increasing the grind for no other visible reason than to try to arbitrarily slow down player progress. Bungie introduced new weapons. This is one of my bigger issue points with the DLC. Not only did you introduce new weapons, but at the same time you flat out took away the very option to get the older weapons. Why is this important? Because even though the new DLC weapons do more damage at base/max stats, the actual stats for all of the weapons are far, far worse than the original base-game weapons. A higher damage max does nothing to mitigate the crap-fest weapons when the stat/perk combinations make actually using the weapons a laughable concept. Those very same stat/perk combination make using the new weapons almost impossible, and they are far less effective than the older base-game weapons; but as I said, we don't even have the [i]option[/i] of purchasing the older and better weapons any more. Why would you do this, ActiBungie? What did we do to piss you guys off so badly? So, in order to deal with this we as players found ways to cut corners to get the maximum amount of materials/loot, for far less of a time expenditure (i.e. shorten the grind). But now we're getting punished yet again by ActiBungie because we're "not playing the way they intended". Is this just a sick intra-company joke that we were never let in on? No wonder people cheese the Raids/Strikes/Loot Caves/etc. You've made the grind so horribly difficult and time consuming that it quite literally sucks the fun right out of the game. All of that effort for no greater rewards and weapons/armor that are worse than we had before? Why [i]wouldn't[/i] we find ways to shorten our punishment? You've really given us no other choice, Bungie. Look; it's possible for people to love your game eventually, but you guys have to add in content. Not another lolDLC with three hours of new story and a Raid half as long as the original one. We're talking Skyrim/Dragon Age levels of DLC content. Those games gave us real expansions, and for the same amount as you guys are charging for a pathetic pittance of new content. You know; actually listen to us, ActiBungie (I keep calling you guys this name because it's obvious that the Activision suits in your office have more input than the creative people on your development teams. The corporate business strategies are showing very clearly in the lack of quality/content in this game). 1) Give us full Legendary weapon Upgrade capabilities. This includes all Raid gear from all Raids and every and all Legendary weapons/armors. They are supposed to be Legendary, let us make them part of our Legends. 2) Bring back the original base game legendary weapons and armors, and allow us to upgrade them as mentioned in point one. 3) New content. Lots of new content. Planets would be nice, or being able to visit the Reef more than twice would be lovely. But you guys definitely need to add in 10-20+ hours of new story content. that's called player retention. I know that term is being thrown around your offices, maybe it's time to actually try retaining some players. 4) Loot tables. Really? you say the new Raid is 'smarter' with loot, but now it is even less consistent than the VoG was? That's a joke in itself. 5) More armor. Lots of more and different armors for all classes. Why? Right now, we all look the same. Aside from the minor variations in color offered by a small handful of shaders, we all look the same. How is this supposed to be me 'building my own Guardian/Legens when I'm a cookie-cutter clone of the guy standing next to me? 6) Get the Radiant crafting mats out from behind a level 4 rep wall. there's no reason that any grind should be that tedious. 7) Give us some sort of player housing. Even if it's just a small apartment in the tower, give us a space that's our own. Let us access and store our treasures in a vault accessed from our private quarters and vastly increase (at least double) the storage capacity. I hate having to pick between two great weapons or pieces of armor simply because I have no more room. 8) Could we do something more with our ships rather than just watch them bobble-head through orbit animations? Maybe? Please? 9) Going back to weapon/armor upgrading; how about something every other MMO and/or RPG in the world allows you to do, at least the free-roam games like you guys are trying to make succeed? [u][b]Weapon/Armor customization[/u][/b]. Let us use those crafting mats that are already in-game, along with some new ones added in to the drop tables for enemies/chests, that allow us to modify our weapons and armors with perks and stat allocations of our choosing. It would also give us an actual reason to visit the weaponsmith for more than just refilling on ammo consumables. 10) If you're going to make everything in the game more expensive, we need a Glimmer cap increase. At least up to fifty thousand. 11) Not least; how about some stable servers? It's an 'online only' game. This should be a no-brainer. 12) Please, please get rid of Crucible/vanguard Commendations. there is/was absolutely no reason to implement these new currencies, and they are (again) a thinly veiled method to do nothing more than slow player progress. Want players to tackle your content at a slower rate? Give them more content to work through. Quit programming in arbitrary roadblocks for no other reason than to impede our progress! it's ignorant and insulting to us as Gamers and paying customers! These are just some suggestions that I have, and I've seen them touted by much more than one person around the Forums. Boot the Activision suits out of the planning, design, and implementation meetings and actually listen to us, Bungie. So far, you guys have given us really nothing that we've asked for; and you've given us nothing that makes this game "great". Adding in features and content as I've described above would not only get people flooding back into the game, but it would also keep them playing for years upon years. It's been proven to work with other RPG's, Skyrim is still one of the most played games on PSN and LIVE. Bethesda is [i]still[/i] raking in the cash from Skyrim game sales and expansion sales. More content and a higher degree of customization will always make a game sell, and will keep players coming back for more. It's been proven many times over. Pitch that to your Activision overlords. They should be able to smell the money already.

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  • Bump.

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  • Stop playing the game Destiny has failed to motivate me to continue to play Would not recommend this game for older demographic gamers Happy grinding

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    5 Replies
    • These ideas are great listen to the customers the dlc needs to be awesome like skyrim did Point said

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      • Agreed!

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      • Bump.

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      • I love the ideas! I hope this gets all the way to DeeJ...

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        • Well said bump this

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          • Bump bump bump

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          • soooo your argument is that to make destiny last longer, they should put a unobtainable amount of time and effort into changing it into a game with no grinding. so that way you can get every single piece of armor and weapon in the game in no time at all. YEAH THAT SOUNDS LIKE A GREAT PLAN! NOT HAVING TO WORK FOR ANYTHING SOUNDS SO REWARDING AND EVERYONE WILL PLAY IT FOREVER AFTER THEY HAVE EVERYTHING, RIGHT! EVERYTHING YOU MENTION IS JUST YOU SAYING GIMME GIMME GIMME! HOW MANY HOURS HAVE YOU PUT INTO THIS GAME ALREADY? HUNDREDS? IF ALL YOU WANT TO DO IS COMPLAIN ABOUT HOW DESTINY IS BROKEN, THEN STOP PLAYING IT! JUST SHUT THE -blam!- UP! GO AWAY! GET OFF MY GAME SO I DONT HAVE TO HEAR LOSERS WHINE AND BITCH ABOUT THE GIFT BUNGIE HAS GIVEN US!

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            • How the hell do you right that much? Well I'm actually not surprised because there are alot of errors to talk about in destiny

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            • These are good ideas. The question is does anyone want to shell out more money just to keep this turd afloat?

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            • A little logic can go a long way. But do you really think a studio of 500 (Bungie's quoted number) does not include more than a few people that understand game design 101? The game they designed is not the game thinking people want to play. The entire premise of this game is the lowest common denominator of human collection/addiction behavior. Such a game will generate sufficient player base "interest" to sell while requiring minimal investment. Just because someone claims the budget is 500 million does not make it true, and even if it is, it does not mean the money is wisely spent. The top suit taking 100 million does nothing for story nor gameplay.

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            • Bump

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            • In the new raid, I have actually gotten armor out of it within the first three weeks. For VoG it took me at least 6 to start getting stuff

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            • 100% Agree. Well said.

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            • Roster system needs a party formation option where destinations are set and advertised and level req are set.

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            • Eleven new bosses it nothing?

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            • SO TRUE MAN! There needs to be trading, check my post for more as well as this video.

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              • Bump to the freaking max man I whole heartedly agree

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              • That's the best i've read today. Would be awesome if they made this a reality.

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              • Too many ideas. You'd end up with a good game then. They want to leave it a grind. That's what fanboys wants.

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              • 100,000,000,000 yesses to this

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              • Yup.

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              • I agree with every word of this post. I'm sure many like myself are at the point where your tired of the same crap every week. The grind is too much . With all the good games coming out this year. Destiny may get moved to the bottom of the pile.

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              • Nice topic! I made a topic with great ideas too. Please che k it out, im sure you will like it. https://www.bungie.net/nl/Forum/Post/85845605/0/0 Thanks

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              • Pitch this Idea around: [quote]So this was not my idea but i thought it was the coolest thing I have ever seen on these forums. It is and idea by JoshMdy http://www.bungie.net/en/User/Profile/5721002 So I think this could be a good DLC to bring a lot of lore and content into the game, this is just an idea I'm throwing out there... (General description first, then more details at the bottom.) This DLC could introduce a new enemy and also hostile wildlife on all planets. A new npc would show up in the tower. This would be a shady looking character dressed in unknown hunter gear, possibly a second agent of the nine. This person would have reputation and offer bounties to hunt down a certain number of the new hostile wildlife. This would start the quest line. As you progress and rank up the npc, they offer new class items to buy.(ie. a wolf pelt cloak for hunters, or a wolf pelt titan mark, or a wolf tail wrapped around the warlocks arm as a bond(sorry warlocks, your class item kinda sucks lol).) As you hunt more and more wildlife, you finally find an exotic item. A claw from a young Ahamkara lodged in a carcass. This sends the npc histerical as they thought Ahamkaras were indeed extinct, and tells you that if you can find one and kill one you will be greatly rewarded, but you will need a good team to take it down....thus the raid becomes unlocked. This would also bring in new public events. Like as you are patrolling a young Ahamkara swoops down and attacks and you must fight it off. Or some of the other new hostile wildlife goes berserk. Ahamkara Hunt (Raid) "Cryptarch legends say that in the days these beasts were hunted to extinction, Guardians found new strength after slaying them. Now there are rumors of sightings, and the strongest of Guardians are on the hunt to try and claim that power." This raid would take place on a new section of venus, (that's where the Ahamkara can be seen flying) and should be very difficult with the final boss being a large adult ahamkara (dragon for those that don't read the grimoires). If you want an idea on size, play "the wakening" mission and at crota's soul I believe there is an Ahamkara skeleton wrapped around that room. After you successfully slay the beast, you and your fireteam should unlock a new subclass which would be named the same for all classes but with different specs... Dragonslayer Titan Dragonslayer Solar powered "You have walked through the flames of the beast, and you embrace them." Super Knight of Flame Titan summons forth a blazing sword and shield of pure flames. The melee button would swing the sword, the shield would passively grant defense with an upgrade option to do a shield bash or charge when you hit RT/r2. Melee Dragon Fist Flame melee, if it hits as critical, the target is briefly blinded. Jump Thermal Rise Can be upgraded similar to Lift. Grenades Cleansing flame An aoe grenade that fills the air with fire doing dot to those it initially contacts. Blinding flames Similar to the flashbang but fire based and has a chance to highlight enemies for your allies. Dragons snare A grenade that can ensnare up to two enemies, restricting movement for 3 seconds. Hunter Dragonslayer Void damage "Beneath the shadow of its wings you fight the darkness." Super Shadow Shot Hunter summons a bow that fires an arrow of pure void energy, killing all in its path and leaving a damaging torrent in its wake. This arrow would over-penetrate everything until it hit a hard surface. For those that think this is weak, if used correctly you could essentially cut a crucible map in half with a shot, cutting off the other team. Melee Dark Blade standard the blade charges with void energy for the strike. Can be a throwing knife that pins enemies in place. Jump Void Leap Similar to the triple jump upgrade tier, but allows hunter to be harder to see and hit when jumping. Grenades Void blast A grenade that explodes with enough force to knock back enemies. Sticky grenade A standard void based grenade that sticks to enemies. Void Vortex A grenade that pulls enemies in, doing dot. Warlock Dragonslayer Arc damage "Those who see the lightning in the beasts eyes and live are forever marked." Super Lightning Strike You summon the power of the dragons domain. You raise your hand calling lightning from the sky that hits you and arcs to enemy players around you. Could be upgraded to have the lightning arch off of the enemies it hit to another enemy, increasing its range. Melee Static Strike Electricity arcs from your fingers, striking the enemy. If it hits as critical, briefly stuns them. Grenades Overcharge A grenade similar in looks and animation to the pulse grenade, but with every pulse it knocks out enemy shields and charges allies shields back up. Static Grenade This grenade detonates causing enemies to become static charged for a short time, doing damage to any of their allies they get near. Thunder Grenade When this grenade detonates it causes enemies to go deaf(pvp) or dissoriented (pve) for a short time. Since you get rewarded with a new subclass from this raid I saw no need for raid gear. However, after completing the raid, the npc would have new items for purchase in the form of "current level" dragon scale and dragon bone armor. The ahamkara armor pieces could be drops in the raid along with any new dragon themed weapons. Also, when using this class you would get +10 to intellect, discipline, and strength when a piece of ahamkara armor is worn. This dlc would also introduce an ahamkara armor piece for titans(perhaps a young ahamkara rib cage as a chest piece) that could only be attained through this raid, along with the existing ahamkara armors. Please let me know what you guys think and I'm open to suggestions, thanks for reading. Edit: Thanks for all the compliments and great ideas for tweaking this stuff guys![/quote]

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