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originally posted in: The Crucible needs a ranking system.
12/21/2014 7:52:07 PM
2
They NEED TO FIX point allocations 1st!!! Combat rating isn't completely accurate on judging player skill, much less k/ds as they're manipulated easily on here Why are shotgun kills worth more than a handcannon kill?! Trust me they're harder, by a lot Why are noobtubes worth more than scout rifle or sniper kills?? & so on... Its rewarding non-skilled kills more than skilled plays as of right now >:l Skilled kills & active play in a match should rank u far higher than easy kills with passive play!!! Wtfudge is it even this way???
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  • Agreed. How can you rank a game that goes against all skill ranking established in Halo 3. The guns determine the victor. No matter how good you are, head to head against Vex you are probably going to loose. I saw a clown get 50 kills with that gun just running around in the open. It was crazy. No skill. Just evaporating people. I love that gun, but what I miss about the Halo format was that every DMR was equal. Each auto rifle was equal. How can you make a ranking system and one person has a pistol that takes 7-10 shots and the other has Megatron's gun and it can kill you with three shots. Shotguns kill from ridiculous distances. Question should be, why is a gun created in the 1800s still being used thousands of years later, same loading mechanisms and everything... You get my point.

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  • First of all, Scout Rifles / Sniper Rifles are what you consider skilled, yet they are passively played. Shotguns/Fusions tend to be more active. Second, Hand Cannons have better range than Shotguns which is already an advantage, so they don't need more points for that. Same for Scout/Sniper.

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