Big problem with your argument, destiny is not an MMO. This has been stated many times and confirmed by bungie. So comparing it to an MMO like WoW is inaccurate. While I agree that these cheese spots should be dealt with but not in the way you fix an MMO
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Destiny may not be technically an MMO but it has many things in common with the genre and it shares many traits and therefore it is perfectly fine to compare it to other MMO games. It's not comparing apples to oranges.
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That may be how you see it but not bungie. They have said it's not an MMO and won't treat it like an MMO. So yes it's comparing apples to oranges cause it's an fps\rpg.
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Bungie can call Destiny whatever they want, but it doesn't change what [b]it[/b] is. I can have two apples next to each other, apple A and apple B, and I then can decide to tell everyone that apple B is an orange. Just because I tell everyone that apple B is an orange and believe it myself doesn't make it so. Just because Bungie calls Destiny an FPS/RPG (I haven't heard Bungie call it this, I've heard 'shared world shooter', but doesn't affect my point) does not mean that it all of a sudden loses any similarities and traits with an MMO. It being first person doesn't really change anything and every MMO is an RPG so really nothing changes there. Destiny has less in common with just plain RPG games and other FPS games then it does with MMOs. I think anyone here with more experience then me with MMOs can back me up with this. Now as to your point for Bungie not saying it is an MMO and therefore not treating it like one you're absolutely right. Bungie has put on the blinders and they are only seeing what they want to see. They don't change things that an MMO would have likely changed right away. To be fair the reason why they're getting a lot of anger from people is because most console gamers are not used to MMO like experiences, but they're even making MMO gamers frustrated so it's something for them to be aware of.
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Edited by Ace29509: 12/14/2014 9:37:12 PMOK believe and argue what you want, it's not accurate. Destiny can't be an MMO cause it's not mass, it's 16 at a time at most and not giant open worlds like a real MMO requires. Bungie will ignore MMO arguments cause they refuse to treat it like one, their words. MMO gamers will keep getting upset till they stop treating the game like one and traditional console gamers never are happy, they complain about everything. I find this game has more in common with recent fps like BioShock than MMOs and is missing key elements to connect it to an MMO. It has no market system, small worlds, the level up system doesn't work for an MMO, and between activities lobby (orbit). Those make it impossible to be an MMO or compared to one. I'm on a phone this why my comment may seem out of order with yours Edit: autocorrect sucks ass
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Game exploits should be fixed in any game, regardless of genre.
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Yes and I said that but comparing it to MMOs is wrong. The ways to fix the exploits differ between the genres and suggestions should focus on the correct ways
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There is nothing wrong with comparing Destiny to traditional MMOs. The dungeons and boss fights in particular share many, many traits with them. One of this traits is controlling the space available to a player during a boss encounter. That's something that should be fixed because right now, it is being exploited by players who want to complete difficult tasks without putting forth the effort that was intended, designed, or tested. If you believe there is inadequate cover for a given encounter, then that is a related, but separate, issue.
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OK obviously you don't see a problem with comparing apples to oranges. Also you keep bringing up a point we already agreed on, exploits need fixed you can leave it at that.
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Are you just of the mindset that Destiny is "NOTHING LIKE AN MMO!!!11" because it's an FPS? Because it has a limited shared world instead of a full one? Because it's a sci-fi instead of fantasy? I'm not really sure what your point is here. Destiny is very, very comparable to a traditional MMORPG. There are some things it does differently, for sure, but this is not a case of apples to oranges. Anyway, glad to see you agree with the main point.
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Nice sidestepping.
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What am I sidestepping? I'm talking about players exploiting mechanics to bypass doing encounters the way that they were meant to be played - and tested by the developer. This is a technical issue that should be fixed. It is not specific to any one genre of game. If you believe there is a problem with the difficulty, that's perfectly fine! But that's also a different issue.