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Discuss all things Destiny.
Edited by Lord Yesua: 12/6/2014 10:27:23 AM
52

Make me a Match

This thread is in response to the community focus article on Destiny LFG (http://www.bungie.net/7_Community-Focus---Destiny-LFG/en/News/News?aid=12454) [b]Make me a Match[/b] The reason why LFG sites such as this one have appeared is because Bungie has failed to include this feature within their social based game. They want us to socialise with fellow Guardians from all over the world, but don’t provide the means for doing so. Now that is the definition of madness. Why not have an in-game LFG forum/lobby/lounge for raiders to find teams? The fact is finding a six man fire team can only be done outside of the game itself. That is a major flaw, especially for casual gamers who want to access all the content for which they paid good money. In short, there should be matchmaking for the higher level strikes and an in-game LFG forum for the raids. [b]Objections and Answers[/b] Let’s consider the common objections and show how shallow they are: [b]Objection 1:[/b] ‘But it will be impossible to play with randoms’. [i]Answer: [/i]The people on the forums and third party websites are randoms. So what is the difference between this and a random matchmaking or LFG system within the game itself? [b]Objection 2:[/b] ‘The raid will be too hard for teams formed via MM and in-game LFG’. [i]Answer:[/i] I highly doubt that people would find it 'too hard'. It may take a while, but methods for success will spread across the community as a whole. The YouTube guides are already in place. Most people will have watched them by now, and if not, they will do once given the chance to play. [b]Objection 3:[/b] ‘Matchmaking won't create the teamwork needed to finish the raid’. [i]Answer:[/i] 1] Firstly, matchmaking/in-game LFG wouldn't be an issue for those who prefer to form groups with friends or with teams made online via forums. They don't have to use matchmaking/in-game LFG if they don't want to. 2] Secondly, it is impossible to know what the effects of matchmaking/in-game LFG on teamwork will be without testing them. I think that players will naturally work well together as they do on strikes. Naturally, headsets will be compulsory. No head set, no raiding. And, of course, only higher level players will be able to access the higher level strikes and raids via matchmaking/in-game LFG. [b]Objection 4: [/b]‘Grrr I don't want matchmaking’ *said in angry cave man voice*: [i]Answer:[/i] Matchmaking would certainly be desirable for the higher level strikes. It makes no sense to not have this in place already. It is simply a way to slow down players and make them play for longer to reach the highest levels. For the raids, I am advocating an in-game LFG system, so that players don't have to leave the game to play it. [b]Objection 5:[/b] ‘Loads of people have done the raid via groups made on the forums’. [i]Answer: [/i]In fact, only a small fraction of Destiny's vast playerbase have completed the raid. Gamers who don't have an army of hardcore geeks on hand should at least be given the chance to complete the game for which they paid good money. Do the math. Only a handful of people have completed the raid. We know that Destiny has a 9.5 million playerbase. The man on moon even knows. Crota's scrota knows. Now in October, Bungie revealed that only 472,082 players had defeated the Raid on normal. They also revealed that only 36,181 players had defeated the Raid on hard. Provided my math is correct (and maths isn't my strong point), this means that only 1 in 20 (5% approx.) players out of the total playerbase have completed the raid on normal. And only 1 in 250 (0.4% approx.) players from the total player base have completed the raid on hard. This means that the vast majority of players haven't played the whole game. Tbh, you can see that without the fractions. Granted, the data is a little old because Bungie hasn't released anything for a while. Nevertheless, the fractions will probably be roughly the same now as they were then because a) Bungie has not implemented a matchmaking and LFG system, and B) the playerbase has probably increased as the game has improved and gained popularity among gamers. Bungie, ‘Make me a match’ (http://www.bungie.net/en/Forum/Post/76789157) (tl;dr: Give us matchmaking for higher level strikes and give us an in-game LFG system for the raids). LIKE and BUMP if you agree!

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  • Well there should be some requirements to raid in match making, cant matchmake if your guardian is not high enough level (hard raid should be only for 32s, normal raid 31s or more, VoG hard only 30s or above, VoG normal 29s at least). A kick option should be implemented, if the majority in the fire team votes to kick then the person should be kicked (I know it sounds harsh but if you suck you should try harder). Checkpoint based match making, what do i mean with this? if you are on the bridge checkpoint of the raid, you shouldn't be able to raid with people that are on crota. if you are on the bridge then you should be placed with people that are currently doing the bridge

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    • I'll only accept a matchmaking system for heroic strikes and nightfall. Matchmaking for raids will never be implemented no matter how badly you want it.

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      • I am looking for a group that will accept a lvl 30, for two runs, but the second time will be with a level 32 hunter. I also have a maxed gally hog almost maxed icebreaker and maxed bh. Msg xXDARKxPH3NOXx or invite me. I want this done quick, so please be experienced. Thank you. (On hard)

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      • Edited by LostMiind: 12/6/2014 4:23:01 AM
        One fatal flaw that you can never dispute to raid matchmaking. [b]It's a pure gamble.[/b] You can't control who you end up with. It's entirely possible that you end up in a raid with 3 25's that have no mic. With these third-party sites we have control. Yes we raid with strangers but under our own terms. Also, you can say goodbye to checkpoints. I would like to hear your thoughts on the issue when you make it to gatekeeper, realize your group can't cut it and have to disband. Now you're looking at an entire new raid with no loot up until where your last group failed. What we have now works well. I complete the raid, weekly heroic and nightfall 3 times a week without playing with a single friend of mine. Even found help completing xyor bounty in the past. All through bungie's forums and groups. I'm not sure why people have so much difficulty with this. An in-game LFG chat would be pretty -blam!-ing sweet though. Edit: I've played mmo's with in-game matchmaking in the past. 80% of the time it was a disaster. In-game LFG chat became my go to option to find a solid group.

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        • Edited by GANTZ: 1/7/2015 1:54:35 PM
          bump im tired to spam forums for hours and cluttering my friendlist with hundrets random players i never see again , just to play the damn game

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        • But it's he end game content. The hardest thing to do in the game. It should be a small minority who have beaten It.

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          • Bump

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          • One thing and I didn't see it on your list is voice communications I refuse to play raids with people that can't, don't, or won't talk ...and after playing strikes,pvp, and patrol now that in game voice has been added and no one uses it.. I highly doubt every one would be using voice in raid matchmaking and to save hassle of getting these people I would still use LFG or the forums.

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            • Bump!!!!!! Bump!!!!!!

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            • Bump

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            • Bump.

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            • Bump!

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            • No natchmaking for raid

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            • [quote]This thread is in response to the community focus article on Destiny LFG (http://www.bungie.net/7_Community-Focus---Destiny-LFG/en/News/News?aid=12454) [b]Make me a Match[/b] The reason why LFG sites such as this one have appeared is because Bungie has failed to include this feature within their social based game. They want us to socialise with fellow Guardians from all over the world, but don’t provide the means for doing so. Now that is the definition of madness. Why not have an in-game LFG forum/lobby/lounge for raiders to find teams? The fact is finding a six man fire team can only be done outside of the game itself. That is a major flaw, especially for casual gamers who want to access all the content for which they paid good money. In short, there should be matchmaking for the higher level strikes and an in-game LFG forum for the raids. [b]Objections and Answers[/b] Let’s consider the common objections and show how shallow they are: [b]Objection 1:[/b] ‘But it will be impossible to play with randoms’. [i]Answer: [/i]The people on the forums and third party websites are randoms. So what is the difference between this and a random matchmaking or LFG system within the game itself? [b]Objection 2:[/b] ‘The raid will be too hard for teams formed via MM and in-game LFG’. [i]Answer:[/i] I highly doubt that people would find it 'too hard'. It may take a while, but methods for success will spread across the community as a whole. The YouTube guides are already in place. Most people will have watched them by now, and if not, they will do once given the chance to play. [b]Objection 3:[/b] ‘Matchmaking won't create the teamwork needed to finish the raid’. [i]Answer:[/i] 1] Firstly, matchmaking/in-game LFG wouldn't be an issue for those who prefer to form groups with friends or with teams made online via forums. They don't have to use matchmaking/in-game LFG if they don't want to. 2] Secondly, it is impossible to know what the effects of matchmaking/in-game LFG on teamwork will be without testing them. I think that players will naturally work well together as they do on strikes. Naturally, headsets will be compulsory. No head set, no raiding. And, of course, only higher level players will be able to access the higher level strikes and raids via matchmaking/in-game LFG. [b]Objection 4: [/b]‘Grrr I don't want matchmaking’ *said in angry cave man voice*: [i]Answer:[/i] Matchmaking would certainly be desirable for the higher level strikes. It makes no sense to not have this in place already. It is simply a way to slow down players and make them play for longer to reach the highest levels. For the raids, I am advocating an in-game LFG system, so that players don't have to leave the game to play it. [b]Objection 5:[/b] ‘Loads of people have done the raid via groups made on the forums’. [i]Answer: [/i]In fact, only a small fraction of Destiny's vast playerbase have completed the raid. Gamers who don't have an army of hardcore geeks on hand should at least be given the chance to complete the game for which they paid good money. Do the math. Only a handful of people have completed the raid. We know that Destiny has a 9.5 million playerbase. The man on moon even knows. Crota's scrota knows. Now in October, Bungie revealed that only 472,082 players had defeated the Raid on normal. They also revealed that only 36,181 players had defeated the Raid on hard. Provided my math is correct (and maths isn't my strong point), this means that only 1 in 20 (5% approx.) players out of the total playerbase have completed the raid on normal. And only 1 in 250 (0.4% approx.) players from the total player base have completed the raid on hard. This means that the vast majority of players haven't played the whole game. Tbh, you can see that without the fractions. Granted, the data is a little old because Bungie hasn't released anything for a while. Nevertheless, the fractions will probably be roughly the same now as they were then because a) Bungie has not implemented a matchmaking and LFG system, and B) the playerbase has probably increased as the game has improved and gained popularity among gamers. Bungie, ‘Make me a match’ (http://www.bungie.net/en/Forum/Post/76789157) (tl;dr: Give us matchmaking for higher level strikes and give us an in-game LFG system for the raids). LIKE and BUMP if you agree![/quote]couldnt agree more! I love destiny to death but after 300 + hours in. It's starting to get a little long in the tooth for me. My addiction to getting certain guns and gear is what keeps me playing this game. I need to be able to raid on my schedule as it is hectic!

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              • Buuump, the lack of matchmaking is wrost part of this game. Jeez

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              • BUMP

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              • Bump!

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              • BUMP!!!!!!! AAAAAAAA.. fix it bungieee!!

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              • Edited by Døøb: 12/27/2014 7:27:43 PM
                [i][b][u]NECROBUMP! 75th POST![/u][/b][/i]

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              • Bump

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              • Seriously as mid 30's gamers (many times with kids and other responsibilities) who aren't strangers FPS games at all we want OPTIONS for finding other players in your "super social game" Bungie. I get a 4-5hour night to myself and wanna get something accomplished. I expected way more from the company who made matchmaking what it is. And if you don't like matchmaking give me a proper means of organizing within your freeking game!!!!!!!!!!

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                • Bump!!

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                • For an ingame LFG system I would suggest a open voice bar in the tower, a place where people can talk openly, socialize, go crazy, find friends etc.. You could have a menu type LFG on one of the consoles you would find there maybe even? Gambling? We need a bar!

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                  • Edited by Bingas : 12/9/2014 2:28:22 AM
                    Gonna bold my responses to these. [quote] [b]Objections and Answers[/b] Let’s consider the common objections and show how shallow they are: [b]Objection 1:[/b] ‘But it will be impossible to play with randoms’. [i]Answer: [/i]The people on the forums and third party websites are randoms. So what is the difference between this and a random matchmaking or LFG system within the game itself? [b]matchmaking has zero commitment to it. Using destinyLFG means teams can pick the composition of the team, and people are added to friends lists and are accountable.[/b] [b]Objection 2:[/b] ‘The raid will be too hard for teams formed via MM and in-game LFG’. [i]Answer:[/i] I highly doubt that people would find it 'too hard'. It may take a while, but methods for success will spread across the community as a whole. The YouTube guides are already in place. Most people will have watched them by now, and if not, they will do once given the chance to play. [b]In game LFG is a good idea, but matchmaking I object to. Hell even with strikes I have people bail out at the first sight if trouble, what's the point of trying if half your team is going to bail out at the first wipe?[/b] [b]Objection 3:[/b] ‘Matchmaking won't create the teamwork needed to finish the raid’. [i]Answer:[/i] 1] Firstly, matchmaking/in-game LFG wouldn't be an issue for those who prefer to form groups with friends or with teams made online via forums. They don't have to use matchmaking/in-game LFG if they don't want to. [b]and if my friend disconnects and his slot is filled by a random matchmaker? [/b] 2] Secondly, it is impossible to know what the effects of matchmaking/in-game LFG on teamwork will be without testing them. I think that players will naturally work well together as they do on strikes. Naturally, headsets will be compulsory. No head set, no raiding. And, of course, only higher level players will be able to access the higher level strikes and raids via matchmaking/in-game LFG. [b]how can they make headsets compulsory? This also doesn't work if you get matchmake into a group that doesn't speak your language[/b] [b]Objection 4: [/b]‘Grrr I don't want matchmaking’ *said in angry cave man voice*: [i]Answer:[/i] Matchmaking would certainly be desirable for the higher level strikes. It makes no sense to not have this in place already. It is simply a way to slow down players and make them play for longer to reach the highest levels. For the raids, I am advocating an in-game LFG system, so that players don't have to leave the game to play it. [b]I can respect an in game LFG, just not a public broadcast one, I don't want to be spammed by requests got atheon HM cp[/b] [b]Objection 5:[/b] ‘Loads of people have done the raid via groups made on the forums’. [i]Answer: [/i]In fact, only a small fraction of Destiny's vast playerbase have completed the raid. Gamers who don't have an army of hardcore geeks on hand should at least be given the chance to complete the game for which they paid good money. Do the math. Only a handful of people have completed the raid. We know that Destiny has a 9.5 million playerbase. The man on moon even knows. Crota's scrota knows. Now in October, Bungie revealed that only 472,082 players had defeated the Raid on normal. They also revealed that only 36,181 players had defeated the Raid on hard. Provided my math is correct (and maths isn't my strong point), this means that only 1 in 20 (5% approx.) players out of the total playerbase have completed the raid on normal. And only 1 in 250 (0.4% approx.) players from the total player base have completed the raid on hard. This means that the vast majority of players haven't played the whole game. Tbh, you can see that without the fractions. Granted, the data is a little old because Bungie hasn't released anything for a while. Nevertheless, the fractions will probably be roughly the same now as they were then because a) Bungie has not implemented a matchmaking and LFG system, and B) the playerbase has probably increased as the game has improved and gained popularity among gamers. [b]this point is invalidated by the age if the information, i know several people that have only just finished the raid, so we need new numbers to see how the raid completions are doing. Also how much of the player base chooses not to do PVE in favor of PVP. And vice versa. [/b][/quote]

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                  • Edited by DJ Kyle Style: 12/7/2014 9:17:38 PM
                    Bungie, why delegate to a third party? Gone are the days of Xbox Connect and GameSpy Arcade. We used them for Halo:CE before there was Xbox LIVE. Ever since Xbox Live, we were supposed to have seemless matchmaking without having to get a group together before hand for system link. Let's get some kind of help in game. I'll take in game LFG if that's the crumb that falls. Don't keep us in 2001. Coming up on 500 hours and still overall happy.

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                    • Completely agree with everything you said. Bungie's reasons for not having matchmaking are quite ridiculous. Most of the people completing the raids are random groups gathered from the LFG. It's no different than random matchmaking. It's just a bunch of random people looking for other random people to complete a weekly event. Make it an option and that solves all issues without bothering the elitists that think matchmaking will somehow ruin their game.

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