Not for shots or length of the timer but an armor boost or even take a second or two off of the animation timer. Yes, it is usually 1 to 4 guaranteed kills, but in the animation I have dropped dead before it is over because of how vulnerable you are. Warlocks and titans are damn near invulnerable in their animations. Or even a perk similar to the blade dancer perk that a kill regens your health.
English
#Destiny
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Here is what I think bungie could do to balance supers [b]golden gun:[/b] Make the warm up animation a tiny,tiny bit faster. Also allow crit shots. [b]bladedancer:[/b] Reduce damage resistance, but make it last longer and increase movement speed a little bit more. [b]nova bomb:[/b] Slightly longer animation but bigger aoe [b]sunsinger:[/b] Increase all ability damage a bit more, reduce cool down more, faster movement speed. Decrease duration but keep sunsinger going for each second they deal burn damage to an enemy (up to a limit) [b]fist of havoc:[/b] Slower animation but bigger aoe [b]ward of dawn:[/b] Stops other supers area of effect damage that would pass through the shield (except FoH) but supers such as nova bomb or golden gun can still break shield. Finally if someone is killed during the warm up animation, they should still have their super when they respawn.