JavaScript is required to use Bungie.net

#Deej

Edited by NoahsARCrescue: 11/19/2014 7:33:39 PM
239

Bungie, please fix these reported Atheon bugs asap...

Please like this thread so it stays trending. This is a team effort. Thanks... 10/30/14 - I'm on the PS4 platform and for the past two nights Atheon on hard has rendered the raid borderline unplayable. We beat it last night after several attempts only because we got lucky. It was not fun at all. Here is a list of all the bugs we (and others) have encountered: 1. Oracles would still kill the fireteam even after all oracles were destroyed http://youtu.be/VqbtqzKsiYw 2. Improper number of players would get teleported http://youtu.be/wyIB6Zmk9no 3. Relic shield would still allow incoming damage while active. (So I guess Atheon is cheesing us now?) 4. Time's Vengeance would not activate upon destroying last oracle. 5. Players would get marked that were not teleported. 6. Supplicants would not die after taking more than enough damage. 7. I don't like the fact that the praetorians now posses the warlock's fireborn self-revive ability. http://youtu.be/w4s5CW0sUqo 8. Getting detained, teleported, and insta-death on the other side. 9. Oracles not spawning when they should, then spawning all at once (reported by IchiDaKiller187) 10. Succumbing to the Oracles while Time's Vengeance is active and everyone is out of the portal - XbOne (reported by HeadButtYoNut) 11. Atheon stops taking damage. His health stopped dropping after 40%, twice - PS4 (reported by Zamm3k) 12. Teleporting three of us and immediately teleporting us back, leaving all 6 of us with atheon (insta-wipe) - PS4 (reported by Zamm3k) 13. Supplicants are killed, blow up and then revive directly inside bubble and blow up (insta-wipe) - PS4 (reported by Zamm3k) 14. Ammo synthesis does not replenish ammo when consumed (alive in-game) - PS4 (reported by FastDrinker77) 15. Atheon opens time stream at beginning of checkpoint (reported by MANSLAYER KIRA) 16. Supplicants teleport through Mars and Venus portals 17. My personal favorite...I escape detain just before being teleported only to die http://youtu.be/KOLm_h5wDK8 18. Detained after teleporting http://youtu.be/g-UBXvAOyLw How the heck do you expect us to complete the raid with all these bugs? Fixing the Atheon cheese was understandable. I don't care about the random teleport. These bugs, however, need to be addressed ASAP, PLEASE! Bump the heck out of this, guys, so Bungie gets the message. Not trying to be a jerk, it just needs to be fixed! Raid is broke right now. I will add bugs to the list that others have experienced. If I didn't experience stated bug myself, I will add who reported the bug to the description. Also,[b] [u]please list the platform you are experiencing the bug on[/u][/b]. ***UPDATE***11/1/14 So I played the Atheon checkpoint for about 6 hours last night to see how many of these issues were network related or not. My clan I run with are all seasoned raid runners so I would appreciate the people posting "it's operator error" to stop. Obviously operator error will occur occasionally. What I am trying to address are these bugs that transpire during the attempts that are running like a well-oiled machine only to be derailed by above mentioned bugs. That being said, my group experienced: 1,2,3,6,7,8,9,16 Some of these bugs simply can't be helped and you just have to cross your fingers you don't encounter them. Regarding the oracles spawning all at once or not dying when it looks like they are done, I've trained myself to walk next to the oracle I just "destroyed" and listen to see if its still active. For them spawning all at once, my recommendation is to buy The Swarm at the Vanguard Quartermaster (which has void damage). It is one of the best kept secrets in the game for the Raid when fully upgraded. The impact is twice that of the Corrective Measure (which I also have), it has bullets that stagger the enemy, mag upgrade to 60, and other members I've played with are always amazed at how quickly it makes short work of the oracles (10 rounds or less), and how much of a help it is at mowing down the praetorian on Venus portal. Here is a video of a few of the bugs we encountered on one of our runs: https://www.youtube.com/watch?v=MG8YX-BwQx0&list=UU-lzV4YoVcaM2MXcHkr4R-Q So the conclusion that I've drawn is that a choice few of the listed bugs were due to the network maintenance/issues two nights ago, but nearly half (7 of 16) still presented itself. These bugs were not present prior to the latest patch. Bungie needs to address this sooner than later. It's a shame that it takes IGN reaching out to Bungie for them to finally comment on the matter. @DeeJ - Can we please get some sort of response on the matter? Raid poll: http://www.bungie.net/en/Forum/Post/76870124/0/0/1 IGN weighs in: http://m.ign.com/articles/2014/11/03/top-5-ways-destinys-raid-is-broken

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Our group has seen many of the same bugs on the PS3, both in Hard and Normal modes. I've seen the Praetorian refuse to die multiple times, at least on Hard, but last night after the update (on Normal) was the first time I've seen Supplicants refuse to die despite massive amounts of damage and reaching zero on their health bar. The biggest problem we've constantly encountered though, which I don't think I saw on your list, is players getting teleported to an empty, Venus-style pseudo-clone of the Atheon playing field, when the players run through the teleporter after taking out the Oracles. This happens constantly, apparently if more than one player runs through the teleporter in a very short span of time (maybe a half second?). It's a huge problem if it happens to the Relic carrier and the group is expecting that player to jump to the middle and throw up the shield. Because of this, we've all started being a lot more cautious about making sure we see the carrier in the middle before anybody else goes there, which unfortunately costs us precious seconds of hesitation when we could be laying into Atheon. Not a big deal if we have a Titan, since we always throw up a Weapons of Light shield at the very back of the platform and jump into that first, but there isn't always a Titan in the group. Btw, one more bug (if you want to call it that) on Hard mode they really should address, is the insta-death that occurs if you happen to be in mid-air on the outside when the teleport occurs. You fall through the shield bubble that the game puts around you, your screen goes fuzzy, and poof, you're dead. Bungie should handle this situation better by re-drawing the bubble around you when you hit the ground, or waiting to draw the bubble until you are on solid ground. Anything would be more appropriate than simply killing the player, who then cannot be revived, simply because they happened to have jumped just before a teleport occurred, especially when they had no way of knowing precisely when that would occur.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

1 2
You are not allowed to view this content.
;
preload icon
preload icon
preload icon