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11/20/2014 5:22:18 PM
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Our group has seen many of the same bugs on the PS3, both in Hard and Normal modes. I've seen the Praetorian refuse to die multiple times, at least on Hard, but last night after the update (on Normal) was the first time I've seen Supplicants refuse to die despite massive amounts of damage and reaching zero on their health bar. The biggest problem we've constantly encountered though, which I don't think I saw on your list, is players getting teleported to an empty, Venus-style pseudo-clone of the Atheon playing field, when the players run through the teleporter after taking out the Oracles. This happens constantly, apparently if more than one player runs through the teleporter in a very short span of time (maybe a half second?). It's a huge problem if it happens to the Relic carrier and the group is expecting that player to jump to the middle and throw up the shield. Because of this, we've all started being a lot more cautious about making sure we see the carrier in the middle before anybody else goes there, which unfortunately costs us precious seconds of hesitation when we could be laying into Atheon. Not a big deal if we have a Titan, since we always throw up a Weapons of Light shield at the very back of the platform and jump into that first, but there isn't always a Titan in the group. Btw, one more bug (if you want to call it that) on Hard mode they really should address, is the insta-death that occurs if you happen to be in mid-air on the outside when the teleport occurs. You fall through the shield bubble that the game puts around you, your screen goes fuzzy, and poof, you're dead. Bungie should handle this situation better by re-drawing the bubble around you when you hit the ground, or waiting to draw the bubble until you are on solid ground. Anything would be more appropriate than simply killing the player, who then cannot be revived, simply because they happened to have jumped just before a teleport occurred, especially when they had no way of knowing precisely when that would occur.
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