In the crucible we all have diffrent types of play styles. For e.g some of us like just sniping, some like to go full out shottys, some like hand cannons, some like auto rifles, and some like fuzion rifles. The issue here is auto rifles and the vex mythoclass have been nerfed but hand cannons are 2 shotting people and hawkmoon (ps4 exlusive hand cannon) is 1 shotting people with a headshot and if you get good at the fuzion rifle it can be "op", also scout rifles that have a fast rate of fire are realy good asweel. My point is auto rifles get nerfed but if you use the other wepons and get use to it they are sorta "op" the way I think hand cannons can be nerfed is if they have less impact. Reason is because this wont realy affect them in pve because if the attacks high i dont see a problem and especialy hawkmoon. Of course exotics are made to be good but 1 shotting headshots with a handcannon is going too far. As for the fuzion rifles I cant realy find a way to debuff them because people should be able to use them without having a disadvantage or advantage. The best way I think that fuzion rufles can be debuffed but also being able to use in pvp is if you increase its charge rate but decrease its damage so its a two shot kill. Pocket infinity will have a upper hand but when were there we can think of a debuff for it in pvp. As for scoutrifles all i can say is iether decrease the damage or decrease the rate of fire. The reason im not talking about snipers or shotguns is cause there made to do what there used for so they shouldent be debuffed or buffes unless we get specific about what wepon. Hopfully atleast a few people read this up to here and if you did please comment and let me know of what you agree and or disagree.
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