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#feedback

Edited by Maxy88: 11/29/2014 6:04:00 AM
159

Raid Marks system to help those with bad RNG luck.

Great idea!

1216

Not so good.

155

Could use some more work.

231

Not sure/Don't care.

90

[u]Please hit like and give a bump if you like! This is quite a long post, see TL;DR (in bold) if you suffer from ADD.[/u] Before I start, I'd like to say I enjoy playing this game and would love to see it last. My luck with RNG in the Vault of Glass has been pretty good so far, bar a few ascendant only runs. I've been blessed with enough gear to get my Hunter, Warlock and Titan to level 30. I have, however, seen many players struggling to get that one piece of gear they need, or even any at all, thus my reason for this post. I have posted this idea a few times in replies to others but never as my own post, until now. The system would be, for example: Completing a section of the raid would give 25 marks along with loot (10 for normal, 15 for hard. Marks only rewarded upon 1st completion of each checkpoint.) making it possible to earn up to 100 marks per week. A new vendor in the tower would sell raid drops in exchange for said marks. Raid arms/chest/legs pieces would cost 100 marks each, with the head piece costing 300. The vendor would be on either a daily or weekly refresh, displaying armour with different stat boosts on each refresh. Weapons, if added, would cost a bit more as they are not completely required and should be left mostly to RNG. Legendary weapons would cost 200-500 marks, depending on tier, with Exotics (or new Exotic bounties) costing 1000 marks. This would mean those with horrendous RNG luck would take 6 weeks of hard raids to get full raid gear, so I don't believe the system is game breaking. Personally, I don't think weapons need to be available for marks but I added them anyway to see what people think. The marks don't necessarily need to be called Raid Marks. They could be something along the lines of Hezen Tomes or Glass Fragments, making them specific to VoG. Any future raids could have different marks to acquire their gear. [i]Update1[/i]: Items would only be attainable from the vendor upon full completion of the raid. A full completion on hard would be required before items only available from hard become attainable. [i]Update2[/i]: It has come to my attention that, using multiple characters of the same class, players could abuse this system to buy their way to 30 a lot faster than intended. I'm not sure what way to combat this without penalising players who have three different class characters. One idea I've had is that marks per week would be shared between characters of the same class, if this was possible. Another would be that raid gear earned on one character is bound to them and cannot be taken out of the vault on another. Any other suggestions are welcome. [i]I am not overly against people using this method myself. Even though I haven't done it, I can see that it does take time and effort to level up those extra same-class characters. However, I think it's a lot less likely Bungie would consider this idea if it would let people buy their way to 30 in one raid.[/i] [i]Update3[/i]: The gear attainable from the vendor wouldn't necessarily have to be the same gear dropped from the raid. This could help with the problem of all 30s looking the same. It could also have slightly lower stat bonuses or different perks. The gear could then have it's own lore - for example, the Vanguard created it using data compiled from the Ghosts of Guardians who have ventured into the Vault. [i]Update4[/i]: Rather than a new vendor, the gear could be available from the faction vendors, requiring a certain level in the faction of choice as well. This would mean we'd have a choice of stat bonuses and, if it's along the lines of [i]Update3[/i], would add more variation to the appearances of high level players. This would also solve the issue in [i]Update2[/i], as players would have to level up their faction reputation on each character before being able to buy anything. Courtesy of Noxious Priest. [b]TL;DR 100 Marks awarded per week - Normal 40, Hard 60. 25 per checkpoint - Normal 10, Hard 15. Each checkpoint would only award marks once per difficulty. New vendor in the tower, offering prices of: - 100 Marks for arms/body/legs. - 300 Marks for head. Weapons not necessary but if added: - 200-500 Marks for Legendary weapons. - 1000 Marks for Exotic weapons (or bounties). A complete playthrough would be required on a difficulty to unlock items at the vendor which are available from that difficulty. Armour stats change on daily or weekly refresh. N.B. Prices are just an example, if it gets as far as the devs I imagine they'll have a team working out their ideal prices.[/b] P.S. I'm not making any more changes to the prices. They are just an example. I'll leave pricing for the devs, if it gets that far. P.P.S. This is off topic but I've been thinking of ways to reward players for repeat runs, to encourage them to help others after they've done their own weekly raiding. One idea is each stage would award X amount of a randomly selected planetary upgrade material. To prevent checkpoint farming, the entire raid would have to be completed before subsequent repeat runs would award materials.

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  • I agree 100%

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  • I agree, today I did up to Crota and got nothing but -blam!-ing shards.

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  • Good idea but the maximum marks you can have at once is 200 so have the chest and arms cost that much and the arms and boots 100.

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    • Edited by Deluxe Nachos: 12/9/2014 5:32:27 AM
      bump!! This is seriously one of the best/original ideas I've seen in these forums. This would be great! But of course some critical thinking would be needed to combat those that have multiple classes of the same character to prevent them from reaching level 30 too fast. Other than that, this idea sounds amazing. It's very well thought out and I hope the developers seriously take this idea into consideration. The current RNG system for the raid just doesn't feel like you're even working for anything. It's more like going to the casino and just hoping to get lucky. I'm behind this idea 100%

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      • Bumped harder than OSU's RB during the game.

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        • [spoiler]Bump[/spoiler]

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          • bump. The raid grind is one of the least fun aspects of Destiny. The reward / effort balance of the raid is insanely out of balance. I've done the raid twice a week for 5 weeks, and for 3 weeks straight got nothing but ascendent materials, chatter whites, and my 3rd or 4th copy of a crappy exotic weapon. The raid should really just give out raid exclusive drops. No materials, no exotics. Every completed raid a guaranteed raid weapon or armor because the other filled crap is removed from the drop table. The raid requires organization and a serious time commitment from 6 people. It is vastly harder than the daily which generally awards the same thing (shards, nothing but shards). The raid balance is fubar. The level 28 daily and weekly are "fun" challenging / rewarding. Yes, the daily is much easier, but it is also much shorter and solo'able. Nothing makes me quite as frustrated and unhappy playing your game as organizing a raid session a couple days in advance, spending 2-3 hours (on hard, half on normal) only to get shards, energy, and my 8th copy of something. 3 weeks in a row. And being stuck, at level 29, for another week because of gratuitously artificial limits on repeating the raid in a week. Unfair RNG is not fun. It's not difficult. It's not entertaining. It makes me look forward to finishing your game and never playing it again. Dear Bungie, you'll know when you've gotten the raid right when people play it for fun with their friends even when they don't need anything. It's not right.

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            • I'm behind this 100% In my mind you'd have complete the raid beginning to end to earn Raid Marks (I like the name Tempered Glass, bound to mission slots). They'd work the same way as Strange Coins do, but for raid gear(maybe the alternative blue set) Beating Atheon would yeild 1 RM per completed checkpoint. A bonus one for hard as per usual. So beating the Gate, Confluxes, Oracles, Templar, Gatekeeper, and Atheon on Hard would yield 12 RMs. All gear would start at 23. Starting at say the Oracles and playing through Atheon on Hard would only yield 8 RMs. A full Normal raid would max at 6 RMs.

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              • Bump again

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                • Bump

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                  • This post is everything I just posted and more. Totally bump and I hope they take this into consideration. I really like this game and I want it to be all it could be. So much potential, please don't screw it up.

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                    • No man. Your not good if you don't get it in the raid. Only raiders deserve level 30. Raiding is how you be good. Raaaaiiiiidd

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                      • Dude and when I say this I say this with the most sincere heart and not trying to be negative just real. You spent a lot of time putting this whole thing together have it all worked out even have a nice little poll that's nice how cute. But here's the truth man are you ready for it? Bungie doesn't care !!! They may read this then forget two seconds later at the break room. They don't care about their players or our ideas. They only do enough to keep us hopeful. The game is broken the game actually kind of sucks to be honest. There is no story there is no hope. I used to be a die hard destiny addict and well I still am after playing it for 15 hours yesterday. But to be honest the only reason I'm still around is cause of my friends I've met on here.. I spend more and more time just at the tower sitting around talking to my friends stacking ourselves 5 high making a guardian tower or just looking at the city. I've come to accept the fact I'll never be a 30 and I'll never get the chest piece I need. My friend just started and in one week he's a level 30. So good job on your post you did a really great job. But it's all for nothing.

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                        • Bump it to the traveler.

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                          • [b]bump[/b]

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                            • Prices are steep, but all in all, a good idea.

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                              • Consider your post bumped.

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                                • Bump

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                                  • Great layout

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                                    • Bump

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                                      • Great idea! With the way raids are treated in this game, it really feels like a whole different dynamic than Vanguard missions and Crucible obviously. (However the 1000s mark range that you're suggesting is a little ghetto. That means you'd need to play perfectly for ten weeks to get one weapon.)

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                                        • Great idea. Hopefully DeeJ, or a Dev sees this. RNG hates me

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                                          • Rng sucks but that is the point of games like this. It's suppose to be a challenge. My main issue is the fact that there is only one raid which provides only one Avenue of getting to 30. If there were multiple raids to get different sets of gear it wouldn't be so bad. In think that's what really needs to happen as opposed to marks. Bring more content instead of only one raid.

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                                            • Of course they need to sell raid weapons, maybe no the Vex but I want the other ones.

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                                              • 500 is a bit overkill Unless you're getting 100 for doing the hard raid then it ain't with it because the raid can only be done once a week

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                                                • You do realize the only fun in this game is the raid After you get 30 there is nothing to do anymore.

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