So playing Destiny Beta, I was creamed by the enemies and it was very reassuring to see them use cover fire and surround me. But whenever I walked up on a group, or I came up behind them, they seemed the be literally apart of the landscape; they just kind of stood there waiting for someone to walk right friggin in front if them. Maybe Destiny could put in some patrolling mechanics for enemies so they don't seem so bland at first. Don't get me wrong, playing some levels on hard was aggravating, but just maybe at some life to them? Even have them chilling around a campfire (if that's what aliens do) playing some weird alien game or have some of the lower level fallen be skittish if their comrades die. Even when I was scoped in down my sniper in the open world, a group of fallen would just be zoning out, you could easily have a enemy look out with a pair of funky binoculars scouting around. Please fix!
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#feedback
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I'm not sure if this is off topic or along the same lines, but would it be possible to have a villain of some sorts? I don't mean just a captain or knight with a yellow health bar, but an actual enemy character who interacts with you. Not just grunting like all of the enemies do. For example the original star wars in the first few minutes you are introduced to Darth Vader and you know right away this guy is bad news. And sure enough he is a central perhaps most central character of all. Can you imagine that franchise being as popular if only Strom troopers were the villains?