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11/3/2014 8:52:10 PM
22
1. Confirmed that blink jumping is really only used to keep opponents from tracking you. 2. Confirmed that shotgun range is still too far and needs reducing. (OP killed by shotty from >10ft away at 1:12 [watch from 1:00 on])* 3. Confirmed animation canceling on sight recoil when using shotgun during a jump or shotgun followed by melee. (2 kills at 1:40 - 1:50)* 4. Confirmed that Hunter melee lunge is also has way too much reach. (watch at 1:45 and 1:58)* 5. Confirmed that guns such as that used by OP by default have an Unflinching perk built into the rifle.* 6. Confirmed that OP is a bro for sticking through a game, regardless of how many of his teammates flee. Way to stick in there and duke it out and not leave. Much respect for that. For clarification: I don't think any of the tactics used are 'cheap' or 'scrub' as some below suggest. They're the tactics that are coded in and hence should be used accordingly. That said, I think a lot of these tactics are unreasonable, unbalanced, aren't fun (frustrating, aggravating), and possibly contribute to the bad net code(?) (things like blink and other 'instantaneous moves' can't physically be processed by both ends and must rely on some sort of prediction). *2. In my opinion, single shot kills should not be allowed in the Crucible except under the following circumstance: + Head shots from sniper rifles at ranges > 100ft + Shoulder charge from Titans + Fully charged fusion rifle shots (Read my ideas about how fusion rifles should work [url=http://www.bungie.net/en/Forum/Post/76753732]here[/url].) *3. Try it next time you're playing. Jump, look down, and pop a shotgun blast. There's no recoil like their is when you're running. Also works during the sliding animation if you sprint, crouch, shoot or sprint, crouch, shoot, melee. *4. I knew it was bad but OP knifed a guy from like 5ft away with the lunge. That's silly. Warlock and Hunter melees act at distance where the Titan's does not. The exception is the Titan shoulder charge, but this requires a sprint before it (and there are a lot of problems getting L3 to parse with the server when pressed because of the lag in the Crucible.) This needs balance. *5. Stability perk is for keeping the targeting reticle close to center when shooting. Unflinching keeps the target reticle centered when under fire. Some rifles have a horrible flinch to them, while some rifles (such as OP's) don't seem to have any flinching at all, even without the unflinching perk. This needs a hard look.
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