Please like this thread so it stays trending. This is a team effort. Thanks...
10/30/14 - I'm on the PS4 platform and for the past two nights Atheon on hard has rendered the raid borderline unplayable. We beat it last night after several attempts only because we got lucky. It was not fun at all. Here is a list of all the bugs we (and others) have encountered:
1. Oracles would still kill the fireteam even after all oracles were destroyed
http://youtu.be/VqbtqzKsiYw
2. Improper number of players would get teleported
http://youtu.be/wyIB6Zmk9no
3. Relic shield would still allow incoming damage while active. (So I guess Atheon is cheesing us now?)
4. Time's Vengeance would not activate upon destroying last oracle.
5. Players would get marked that were not teleported.
6. Supplicants would not die after taking more than enough damage.
7. I don't like the fact that the praetorians now posses the warlock's fireborn self-revive ability.
http://youtu.be/w4s5CW0sUqo
8. Getting detained, teleported, and insta-death on the other side.
9. Oracles not spawning when they should, then spawning all at once (reported by IchiDaKiller187)
10. Succumbing to the Oracles while Time's Vengeance is active and everyone is out of the portal - XbOne (reported by HeadButtYoNut)
11. Atheon stops taking damage. His health stopped dropping after 40%, twice - PS4 (reported by Zamm3k)
12. Teleporting three of us and immediately teleporting us back, leaving all 6 of us with atheon (insta-wipe) - PS4 (reported by Zamm3k)
13. Supplicants are killed, blow up and then revive directly inside bubble and blow up (insta-wipe) - PS4 (reported by Zamm3k)
14. Ammo synthesis does not replenish ammo when consumed (alive in-game) - PS4 (reported by FastDrinker77)
15. Atheon opens time stream at beginning of checkpoint (reported by MANSLAYER KIRA)
16. Supplicants teleport through Mars and Venus portals
17. My personal favorite...I escape detain just before being teleported only to die
http://youtu.be/KOLm_h5wDK8
18. Detained after teleporting
http://youtu.be/g-UBXvAOyLw
How the heck do you expect us to complete the raid with all these bugs? Fixing the Atheon cheese was understandable. I don't care about the random teleport. These bugs, however, need to be addressed ASAP, PLEASE!
Bump the heck out of this, guys, so Bungie gets the message. Not trying to be a jerk, it just needs to be fixed! Raid is broke right now.
I will add bugs to the list that others have experienced. If I didn't experience stated bug myself, I will add who reported the bug to the description. Also,[b] [u]please list the platform you are experiencing the bug on[/u][/b].
***UPDATE***11/1/14
So I played the Atheon checkpoint for about 6 hours last night to see how many of these issues were network related or not. My clan I run with are all seasoned raid runners so I would appreciate the people posting "it's operator error" to stop. Obviously operator error will occur occasionally. What I am trying to address are these bugs that transpire during the attempts that are running like a well-oiled machine only to be derailed by above mentioned bugs. That being said, my group experienced:
1,2,3,6,7,8,9,16
Some of these bugs simply can't be helped and you just have to cross your fingers you don't encounter them. Regarding the oracles spawning all at once or not dying when it looks like they are done, I've trained myself to walk next to the oracle I just "destroyed" and listen to see if its still active. For them spawning all at once, my recommendation is to buy The Swarm at the Vanguard Quartermaster (which has void damage). It is one of the best kept secrets in the game for the Raid when fully upgraded. The impact is twice that of the Corrective Measure (which I also have), it has bullets that stagger the enemy, mag upgrade to 60, and other members I've played with are always amazed at how quickly it makes short work of the oracles (10 rounds or less), and how much of a help it is at mowing down the praetorian on Venus portal.
Here is a video of a few of the bugs we encountered on one of our runs:
https://www.youtube.com/watch?v=MG8YX-BwQx0&list=UU-lzV4YoVcaM2MXcHkr4R-Q
So the conclusion that I've drawn is that a choice few of the listed bugs were due to the network maintenance/issues two nights ago, but nearly half (7 of 16) still presented itself. These bugs were not present prior to the latest patch. Bungie needs to address this sooner than later. It's a shame that it takes IGN reaching out to Bungie for them to finally comment on the matter.
@DeeJ - Can we please get some sort of response on the matter?
Raid poll: http://www.bungie.net/en/Forum/Post/76870124/0/0/1
IGN weighs in: http://m.ign.com/articles/2014/11/03/top-5-ways-destinys-raid-is-broken
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I got teleported(to green by myself when the relic team got teleported to red lol) and insta-marked twice last night,as well as several of us being randomly marked. Was an interesting play-through but we were able to beat it in the end. Got energy and chatterwhite, again yay!
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bump how about bungie fix real bugs than "oh crap everyone is doing the raid how can we make it harder?"
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Me and a group were trying an hour or so ago, and atheon would start rapid firing that gun of his. No joke like corrective measure fire rate. No withstanding it nomatter what.
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At least acknowledge that you know about them and are working on it. That's all I want to hear
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Happened on Xbox one as well all of the above. After dealing with all that it left the whole team tired and pissed off along with booting two people after his death and the received no rewards. Before it was a well planned diverse final level. Now it's hard to find the will to put up with hrs of garbage for the lucky chance everything will work properly.
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Bump! The most frustrating issues my team experienced on the regular Raid (we all have 5-10 completions under our belts) was: 1, 2, 3, or 4 people being teleported (multiple times and it seemed to alternate back and fourth) Did I miss the patch note that stated the number of players being teleported is now random as well? Atheon doing splash damage through the relic shield and/or Wards of Dawn Supplicants exploding and causing deaths several seconds after they were killed All issues on X1
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Last night on Atheon the group I was with saw many of these bugs. One that I hadn't seen before though, was 5 of 6 people being teleported into a portal. It didn't cause a wipe as I was still able to keep the portal active for them all to come out, but it was really weird and threw us for a loop.
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Bump! My team and I steered away from the Atheon fight after all these and a couple of more combined rendered it unplayable. We'll be going back in again this weekend, I'm hoping to have more luck since I'm yet to do it with my second character. You can add this to the list: Atheon stops taking damage. (his health stopped dropping after 40%, twice) Teleporting three of us and immediately teleporting us back, leaving all 6 of us with atheon (insta-wipe) Glitchy Gorgons that are killed, blow up and then revive directly inside bubble and blow up (insta-wipe)
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Yeah, it took my group 2 hours last night to kill Atheon cause of stupid shit. Some things was on our end no doubt, hobgoblins blasting us, or the Pretorian just straight Karate chopping me in the head. BUT, so many times we had Atheon at 10% and all a sudden we all died except the shield bearer. We also had a encounter where we were about 15 seconds INTO times vengeance and all a sudden we hear bells going off. My first thing to say was "What..." And then it says we have succumbed to Orcales. We were pissed since Atheon was at 20%. Several times we did have the Pretorian revive. We killed everything, I watch the damn thing explode and picked up a Heavy ammo pack from it. Then on the last 2 Oracles Pretorian gets up and runs us down from behind. Atheon being at 30% A few times at the start of the fight he only took 1-2 people into the time gates. Our FAVORITE time though, was when we did 3 portal runs without Times Vengeance triggering. So we just jumped off. This fight is not complicated, but the fact it is so riddled with bugs it's -blam!-ing sickening.
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BUMP!!!!!!!!!!!!!!!!!!!!
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Signed. Ps3
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Yeah. Their fix really seems to have added more bugs.
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Agreed, 100%. You should change the hash tag to #Feedback or #Help instead of the Destiny one
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Oh why fix the BUGS no no lets add bumpers to Atheon and make the teleport random, let signore the bugs present on the VoG
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They did say they made the raid more difficult... Haha
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I need the platform you guys are playing on for the bugs you experience. There are a select few that I haven't had the pleasure of experiencing yet. Thanks
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The first time I beat it there was one turn where 4 people got ported. You know it's broken
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I experienced all these bugs last night in addition to a couple more. The minotaur on venus would constantly regenerate health and players that got sent into the timestream would sometimes have a detain bubble put around them
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Edited by ThaBootyBandit: 10/31/2014 4:16:33 PMPlaetorions not dying after taking more than enough damage(Still charging with like -20 hp) Ps4 Hard mode, sometimes the players that get teleported are detained.
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Portal-ing out only to be still in...annoying.
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I agree the raid is all but unplayable atm unless you have a bug free run if you get more then one of these happening at the same time it's a wipe. We had no oracles for more then a min then they all spawned at once and instant killed the raid. The raid is broke. Needs a hot fix asap
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I've tried beating atheon for two days now bungie. Also guys I'm not allowed to start the raid. And the bar that allows u to change difficulties? Not there for me. So thanks for tht two bungie
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Agreed. I have had these happen as well. Glitches don't make a raid's difficulty more enjoyable
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I honestly don't think they're gonna fix the raid anytime soon for the same reason they made atheon random. they probably see all the bugs as part of the difficulty