Please like this thread so it stays trending. This is a team effort. Thanks...
10/30/14 - I'm on the PS4 platform and for the past two nights Atheon on hard has rendered the raid borderline unplayable. We beat it last night after several attempts only because we got lucky. It was not fun at all. Here is a list of all the bugs we (and others) have encountered:
1. Oracles would still kill the fireteam even after all oracles were destroyed
http://youtu.be/VqbtqzKsiYw
2. Improper number of players would get teleported
http://youtu.be/wyIB6Zmk9no
3. Relic shield would still allow incoming damage while active. (So I guess Atheon is cheesing us now?)
4. Time's Vengeance would not activate upon destroying last oracle.
5. Players would get marked that were not teleported.
6. Supplicants would not die after taking more than enough damage.
7. I don't like the fact that the praetorians now posses the warlock's fireborn self-revive ability.
http://youtu.be/w4s5CW0sUqo
8. Getting detained, teleported, and insta-death on the other side.
9. Oracles not spawning when they should, then spawning all at once (reported by IchiDaKiller187)
10. Succumbing to the Oracles while Time's Vengeance is active and everyone is out of the portal - XbOne (reported by HeadButtYoNut)
11. Atheon stops taking damage. His health stopped dropping after 40%, twice - PS4 (reported by Zamm3k)
12. Teleporting three of us and immediately teleporting us back, leaving all 6 of us with atheon (insta-wipe) - PS4 (reported by Zamm3k)
13. Supplicants are killed, blow up and then revive directly inside bubble and blow up (insta-wipe) - PS4 (reported by Zamm3k)
14. Ammo synthesis does not replenish ammo when consumed (alive in-game) - PS4 (reported by FastDrinker77)
15. Atheon opens time stream at beginning of checkpoint (reported by MANSLAYER KIRA)
16. Supplicants teleport through Mars and Venus portals
17. My personal favorite...I escape detain just before being teleported only to die
http://youtu.be/KOLm_h5wDK8
18. Detained after teleporting
http://youtu.be/g-UBXvAOyLw
How the heck do you expect us to complete the raid with all these bugs? Fixing the Atheon cheese was understandable. I don't care about the random teleport. These bugs, however, need to be addressed ASAP, PLEASE!
Bump the heck out of this, guys, so Bungie gets the message. Not trying to be a jerk, it just needs to be fixed! Raid is broke right now.
I will add bugs to the list that others have experienced. If I didn't experience stated bug myself, I will add who reported the bug to the description. Also,[b] [u]please list the platform you are experiencing the bug on[/u][/b].
***UPDATE***11/1/14
So I played the Atheon checkpoint for about 6 hours last night to see how many of these issues were network related or not. My clan I run with are all seasoned raid runners so I would appreciate the people posting "it's operator error" to stop. Obviously operator error will occur occasionally. What I am trying to address are these bugs that transpire during the attempts that are running like a well-oiled machine only to be derailed by above mentioned bugs. That being said, my group experienced:
1,2,3,6,7,8,9,16
Some of these bugs simply can't be helped and you just have to cross your fingers you don't encounter them. Regarding the oracles spawning all at once or not dying when it looks like they are done, I've trained myself to walk next to the oracle I just "destroyed" and listen to see if its still active. For them spawning all at once, my recommendation is to buy The Swarm at the Vanguard Quartermaster (which has void damage). It is one of the best kept secrets in the game for the Raid when fully upgraded. The impact is twice that of the Corrective Measure (which I also have), it has bullets that stagger the enemy, mag upgrade to 60, and other members I've played with are always amazed at how quickly it makes short work of the oracles (10 rounds or less), and how much of a help it is at mowing down the praetorian on Venus portal.
Here is a video of a few of the bugs we encountered on one of our runs:
https://www.youtube.com/watch?v=MG8YX-BwQx0&list=UU-lzV4YoVcaM2MXcHkr4R-Q
So the conclusion that I've drawn is that a choice few of the listed bugs were due to the network maintenance/issues two nights ago, but nearly half (7 of 16) still presented itself. These bugs were not present prior to the latest patch. Bungie needs to address this sooner than later. It's a shame that it takes IGN reaching out to Bungie for them to finally comment on the matter.
@DeeJ - Can we please get some sort of response on the matter?
Raid poll: http://www.bungie.net/en/Forum/Post/76870124/0/0/1
IGN weighs in: http://m.ign.com/articles/2014/11/03/top-5-ways-destinys-raid-is-broken
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The praetorian issue is insane. I hit him with 2 truth rockets almost maxed out and only half its health.
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Bump, plus fix your title man looks unprofessional :p
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How about all the enemies regaining half or all of their health and then getting killed. It's such bullshit.
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Bump!
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If there are blasts getting through the cleanse shield, it might be due to the person with the shield moving. Happened a good bit to is, get the shield bearer to stand completely still.
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How about the one where a random number of people get ported, between 1-6 or where he walks up an invisible set of stairs. Havent seen any glitches myself but seen them all reported numerous times.
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We got destroyed several times the other night because we were taking damage under the relics shield Also had trouble getting back through the teleporters
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lol we had only one guy get teleported last night at one point...we were all like "wtf". I also got marked when I was not teleported...I just jumped through the portal and ran to the relic holder. I wouldn't go so far to say its borderline unplayable...more like annoying :)
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If one glitch is patch 15 others will come . Fix more glitches the code becomes unstable which makes the game more unplayable. patches cost alot of money to do , since it is a programmer job to fix. unless you have more than $8,000 stop asking to patch every little bug .. Then we will get less from their DLC.
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There is another bug where you get trapped in the porthole from veins and mars. On our last raid some of us got trapped inside the portal unable to get out it just tempted us back to mars repeatedly. Walking through the portal minimizes the chance of this happening but if you run or jump in to it your guaranteed it will happen. Some times you can walk away from it and go back in and be fine however sometimes you end stuck in it forever unable to exit the portal and keep tempting back to mars over and over again or venus deepening on the one you get stuck on.
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On PS4, on two occasions, I was bumped to orbit and then returned as a disembodied third person view hovering over my teammate's back. We all had to wipe to fix it. I've experienced most of the other issues too, multiple times. Also, major lag issues. I hate that immortal minotaur.
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Has anyone experienced the inability to pick up the relic at the Atheon checkpoint? One member has experienced this and I want to see if anyone else has and if so, which platform are you playing on? Thanks guys
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I have this added to the official complaint list found here: http://www.bungie.net/en/Forum/Post/76215055/0/0
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I've been raiding for weeks and after this last update the raid went from bugged but playable to utterly -blam!-ed up. Sound problems galore, teleport glitches, it's horrible.
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I think most of the problems are because of lag from the server.
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The bugs are meant to add difficulty. The raid was too easy. Now you may get wiped at any moment. #sarcasm
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Edited by ariaandkia: 10/31/2014 7:27:33 PMDidn't I have a list earlier of other bugs? http://www.bungie.net/en/Forum/Post/74573305/0/0/1 Here is a few.
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It makes me wonder if bungie is even aware
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I experience hobo goblins and Minotaurs regaining health even when outside the portals. It seems to happen a lot.
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Edited by Tenudin: 10/31/2014 6:55:09 PMMy raid team has experienced all but a couple of these examples over the past couple days. It has made the encounter nearly unplayable. We haven't had the oracles not spawn or Atheon stop taking damage but we experienced the rest over and over. The undying minotaur in the Venus portal is particularly annoying and happens a lot. As for the relic shield. it's not the splash damage that's the problem. The shield has been failing outright.
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Right.. 1. You still have a couple of seconds to kill the oracle after it has hit the threshold that allows it to kill you. Point invalid. 2. You're fireteam members are crowding too close together so the teleport gets confused, it is a system after all. Point invalid. 3. If you're standing next to a wall and Atheon hits it, splash damage is still going to kill you, especially if you're on the middle platform. Point invalid. 4. Time's vengeance isn't activating because you missed an oracle. Might look like you've killed it but the light splash that appears when you killed it looks exactly like the oracle. Point invalid. 5. Your players getting marked, have obviously entered the portal at some point. Point invalid. 6. Supplicants are level 30, which means they're hard to kill. Maybe some are a bit harder as the room has that much stuff going on, the games engine is working it's arse off to keep up. What happens when you open up 10's of web browsers at the same time on your PC? It'll slow down. Same concept. All your points are invalid. Therefore Bungie will take one look and push you aside. Good day.
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Added to my list here: http://www.bungie.net/en/Forum/Post/75998626/0/0
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Yup, your patch it's bullshit bungie! Good thing we can't push him over the edge anymore right buttholes!!!???
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I got teleported(to green by myself when the relic team got teleported to red lol) and insta-marked twice last night,as well as several of us being randomly marked. Was an interesting play-through but we were able to beat it in the end. Got energy and chatterwhite, again yay!