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#feedback

Edited by NoahsARCrescue: 11/19/2014 7:33:39 PM
239

Bungie, please fix these reported Atheon bugs asap...

Please like this thread so it stays trending. This is a team effort. Thanks... 10/30/14 - I'm on the PS4 platform and for the past two nights Atheon on hard has rendered the raid borderline unplayable. We beat it last night after several attempts only because we got lucky. It was not fun at all. Here is a list of all the bugs we (and others) have encountered: 1. Oracles would still kill the fireteam even after all oracles were destroyed http://youtu.be/VqbtqzKsiYw 2. Improper number of players would get teleported http://youtu.be/wyIB6Zmk9no 3. Relic shield would still allow incoming damage while active. (So I guess Atheon is cheesing us now?) 4. Time's Vengeance would not activate upon destroying last oracle. 5. Players would get marked that were not teleported. 6. Supplicants would not die after taking more than enough damage. 7. I don't like the fact that the praetorians now posses the warlock's fireborn self-revive ability. http://youtu.be/w4s5CW0sUqo 8. Getting detained, teleported, and insta-death on the other side. 9. Oracles not spawning when they should, then spawning all at once (reported by IchiDaKiller187) 10. Succumbing to the Oracles while Time's Vengeance is active and everyone is out of the portal - XbOne (reported by HeadButtYoNut) 11. Atheon stops taking damage. His health stopped dropping after 40%, twice - PS4 (reported by Zamm3k) 12. Teleporting three of us and immediately teleporting us back, leaving all 6 of us with atheon (insta-wipe) - PS4 (reported by Zamm3k) 13. Supplicants are killed, blow up and then revive directly inside bubble and blow up (insta-wipe) - PS4 (reported by Zamm3k) 14. Ammo synthesis does not replenish ammo when consumed (alive in-game) - PS4 (reported by FastDrinker77) 15. Atheon opens time stream at beginning of checkpoint (reported by MANSLAYER KIRA) 16. Supplicants teleport through Mars and Venus portals 17. My personal favorite...I escape detain just before being teleported only to die http://youtu.be/KOLm_h5wDK8 18. Detained after teleporting http://youtu.be/g-UBXvAOyLw How the heck do you expect us to complete the raid with all these bugs? Fixing the Atheon cheese was understandable. I don't care about the random teleport. These bugs, however, need to be addressed ASAP, PLEASE! Bump the heck out of this, guys, so Bungie gets the message. Not trying to be a jerk, it just needs to be fixed! Raid is broke right now. I will add bugs to the list that others have experienced. If I didn't experience stated bug myself, I will add who reported the bug to the description. Also,[b] [u]please list the platform you are experiencing the bug on[/u][/b]. ***UPDATE***11/1/14 So I played the Atheon checkpoint for about 6 hours last night to see how many of these issues were network related or not. My clan I run with are all seasoned raid runners so I would appreciate the people posting "it's operator error" to stop. Obviously operator error will occur occasionally. What I am trying to address are these bugs that transpire during the attempts that are running like a well-oiled machine only to be derailed by above mentioned bugs. That being said, my group experienced: 1,2,3,6,7,8,9,16 Some of these bugs simply can't be helped and you just have to cross your fingers you don't encounter them. Regarding the oracles spawning all at once or not dying when it looks like they are done, I've trained myself to walk next to the oracle I just "destroyed" and listen to see if its still active. For them spawning all at once, my recommendation is to buy The Swarm at the Vanguard Quartermaster (which has void damage). It is one of the best kept secrets in the game for the Raid when fully upgraded. The impact is twice that of the Corrective Measure (which I also have), it has bullets that stagger the enemy, mag upgrade to 60, and other members I've played with are always amazed at how quickly it makes short work of the oracles (10 rounds or less), and how much of a help it is at mowing down the praetorian on Venus portal. Here is a video of a few of the bugs we encountered on one of our runs: https://www.youtube.com/watch?v=MG8YX-BwQx0&list=UU-lzV4YoVcaM2MXcHkr4R-Q So the conclusion that I've drawn is that a choice few of the listed bugs were due to the network maintenance/issues two nights ago, but nearly half (7 of 16) still presented itself. These bugs were not present prior to the latest patch. Bungie needs to address this sooner than later. It's a shame that it takes IGN reaching out to Bungie for them to finally comment on the matter. @DeeJ - Can we please get some sort of response on the matter? Raid poll: http://www.bungie.net/en/Forum/Post/76870124/0/0/1 IGN weighs in: http://m.ign.com/articles/2014/11/03/top-5-ways-destinys-raid-is-broken

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  • Dont worry your on ps4 be fixed in a week

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    • bump.

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    • Thanks guys. I will update tomorrow. Just finished a 6hr session and only beat Atheon twice after countless near completions only to be derailed by bugs. Strange things happened.

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      • Bump The new patch and supposed "teleport bug fix" has now ruined the raid. It's added bugs. Raid is broken !!

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      • Signed, maybe if the raid worked right in the first place then there would not have been as many cheaters

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        • We were on Atheon for about an hour last night. Finally beat it fully legit. Died many times from our own fails, but also encountered plenty of: 1. Oracles would still kill the fireteam even after all oracles were destroyed 2. Only 2 players would get teleported 3. Relic shield would still allow incoming damage while active. 6. Supplicants would not die after taking more than enough damage. 7. I don't like the fact that the praetorians now posses the warlock's fireborn self-revive ability. 8. Getting detained, teleported, and insta-death on the other side. With all this crap about fighting Atheon according to the intent of the creators, I wonder if all these bugs are also part of the creator's original intent. After completing the legit way and experiencing all the many bugs, I can totally understand why people try to find ways to cheese Atheon.

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        • Edited by PVBeachin: 11/1/2014 1:37:46 PM
          You forgot one. I had one or two oracles spawn outside the portal. It happened multiple times. Xbox 360

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        • I have seen a few of these. Ammo synthesis and only two players being teleported being the two that popped up several times.

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        • Bump. Had similar bugs on normal but as mentioned are recoverable from on some instances. Still annoying as hell and need fixing! Monkey

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        • The devs are too busy making jackolantern helmets to wast time with these "actual bugs" priorities kid...

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          • 500 employees but a programmer is not one.

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            • hump

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            • Edited by Lord_Gilgamesh: 11/1/2014 9:40:42 AM
              Here are a few more for ya on ps4 we finish atheon hard but bugs make it take to long relic dose no damage on stairs, oracles blowing up but stay there and no longer take damage, get teleported off edge happened 3 times, detain bubble killing ppl while they shot at it not moving, Minotaur dying then coming back alive but farther away from we're he died like new spawn, atheon shots going thru bubble will record next time so ppl don't just say splash damage cuz it hits bubble stops for sec then goes thru and killed us all, and a fun one relic holder getting stuck in between portal when leaving half body stay in other half out was funny, last leaving mars side and ending up in Venus were u end up stuck.

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            • Bump

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            • Good I'm glad... Justifies me leaving and I told you so.... This game needs everyone to just quit it. What a piece of crap. And I thought BF 4 was the worst game released on xbox 1 now we a have a new worst. Destiny.

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              • The last 5 hours have been dealing with atheon and I have been through that list of bugs as well as -hobgoblins can recover health -Minotaur can self revive, heal, and regenerate shields as well as be invincible during the melee animation and well as going up stairs -going trough portal from one zone and go to the other side of portal in the same zone -supplicants recover health -get caged while in zone -goblins can recover health - two persons go through portals -Minotaur sometimes won't even register taking damage -the cleanse bubble randomly cutting off even with finger turning white pressing it I mean that's just some of what I can recall from experiences in just those 5 hours and that's a lot of cheap game changers that imbalance the boss fight to the point where you can beat certain ads or can't cleanse someone in time or hold a spot before being insta killed by atheon or the horde of supplicants. It's okay though, keep adding Easter eggs and fixing these smart coordinated ways, calling them "bugs", then adding more to your plate than you can chew Bungie.

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                • Last night no one on our team got teleported.so we died to oracles,not to mention all the other bugs.they made the most fun part of the game unplayable for me now and it's pathetic .nothing gets fixed except for nerfs and cheesing all because they don't want everyone getting the good loot too fast.i have done it the correct way but now playing with randoms is a no go because of randomisation teleports.they are trying to stretch out there little content to keep people on board but all they done is turn people away from raid,I mean half the people cheesing atheon wouldn't have even attempted the raid if not for that so now they are stuck in limbo with no way to the best loot and collecting blue engrams.i couldn't give a shit how people got there weapons and could care less if they are op.bungie sort your shit out before you hang yourselves with your stupid hot fixes

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                • Why would they fix bugs when they are busy making sure ppl are playing the game the "RIGHT" way? they want it to be challenging so they like it broken and full of bugs. just wait to see the new bugs when they send out another update

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                • Yea the hard raid is almost impossible with all of these bugs

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                • Bump. This is supposed to be hard cause the difficulty not the bugs.

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                • Edited by Mercer Keel: 11/1/2014 4:42:59 AM
                  Supplicants can now travel threw the open gate and wait to kill the relic holder and team members as they close in on the last two oracles. seen on 360 only after update.

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                • same f'n way on the 360...it's not fun

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                • That Minotaur and portal bs really grinds my gears.

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                  • this is all working as intended. bungie intended the raid to be hard and these random features do go a long way to making it harder.

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                    • It's all good, at least he randomly teleports player now right? At least that is fixed.

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                      • Don't forget the walking through portals and appearing on the other side of them rather than back where atheon on is. Even when not sprinting/jumping, as I know that contributes to it, every single time in a raid game I played the relic holder went through it and wasn't teleported.

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