Agreed completely, the fact the we have to pay the [b]SAME[/b] BUT GET [b]LESS[/b] IS [b]RIDICULOUS[/b]!!!!
English
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Edited by LightningFury: 10/30/2014 2:23:08 PMGlass half full or half empty.
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Furthermore it does not at all relate to the fact that a portion of the consumers have paid the same price(monetary) as others, and due to corporate contractual obligations, are forced to wait 12 months to own the same content. As a PlayStation user (and someone who is already pissed-off at Destiny for its gutted story, and forced aim-assist function) I am equally upset.
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If they just would have released the exclusive stuff seperately and as a free update... most people wouldn't have minded.
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You know... what would have caused me to not mind is if the game was half of what it was advertised to be over the course of two years.... an amazing idea. This game could have been #!@#ing awesome! Open-persistant world, tons of loot variety, faction wars, a story-line that lasted well beyond the current 6-10 hours, a chat system, sparrow wars, crafting, who-knows!.. Well Joseph Staten knows, and "he aint tellin"... I guess it's probably contractual that he doesn't speak up... that's how big-business works.
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Edited by LightningFury: 10/30/2014 4:21:53 PMI wish there would be smaller free updates on a regular basis like shaders, cloaks etc and real big expansions that you pay for. The hive weapons/gear should be such a free update for example.
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Edited by Azerkeux: 10/30/2014 4:34:50 PMI agree. Have you ever played an MMORPG? Like WoW or DAoC, or Atheon etc? They work off the principle of a persistent open-world. That is one extremely massive server, where everyone(player characters) playing the game in a particular realm can encounter and interact with every-other player character and NPC. Core content is something that is purchased with the game and over the course of years the game receives major updates, which are usually purchased-content on top of both subscription fees and core content. This system ensures the developers get paid (subscription fees for everyone and DLC cost for future content). Activision does not do this, they don't support any subscription based MMOs, Activisions main clientele are (lets be honest here) 10-25 year olds, the majority being 10-15yr/o. Activision's money scheme is to make as many games as possible as cheaply as possible, market them heavily, and introduce either micro-transactions or paid-for DLCs... I wish (I know this sounds crazy) that Bungie had of partnered with EA... atleast EA has familiarity with MMOs.
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Activision actually supports the very first MMO you mentioned... WoW. They are called Blizzard/Activision for a reason you know? Of course WoW is a subscription based MMO and has been making Blizzard/Activision more money than they know what to do with for years.
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I was not aware of the fact that Activision had a partnership with Blizzard. I don't play WoW. I play DAoC, started my account in January of 2003.. been active on, and off for the past 11 years... I tried WoW once, didn't like how "cartoony" it was compared to DAoC. Fair enough! I still think Activision was the absolute most worse choice of financier.
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Edited by Azerkeux: 10/30/2014 4:01:59 PMThis has always been a poor analogy. I would think it is more logical to address the glass as being either half-full, or empty based on context. That is, if you are in the process of filling the glass with a liquid and for whatever reason stop, the glass would be half-full, as the intended result would be a full glass. Conversely, if you were in the process of imbibing the liquid, and stop for whatever reason, etc, etc.
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Way to overanalyze it.