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Edited by lamma_wogstar: 10/30/2014 1:55:39 AM
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HUNTER - what are the ADVANTAGES?

Hi all, I'm curious to hear others opinion, especially high level hunters (I'm a hunter). Since I started the raid I've noticed a few things: 1) special on both classes are basically useless. 2) every other class has something that deals plenty of damage to help. 3) all we can do is run and jump fast. So for raid, how do you find your Hunter excels? What are the advantages of being one in the raid, if any? Would be great to hear everyone's opinion. Cheers!

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  • Hello! Level 30 Hunter here with over 180hrs of play time. Hard mode and normal raid beaten (no exploits) From personal experience, as well as opinion, [i]Bladedancer[/i] is useless. Especially in hard mode (cannot rez teammates). [b]A)[/b] stealth is useless for 90% of it except the maze - I stealth to the chest and wait while everyone dies trying to get to it. [b]B)[/b] your Super, Arc Blade, is nice for say a bunch of goblins rushing ya, but against minotaurs and pretorians, you have a likely chance of dying. Extremely ill advised to try to arc blade much of anything in hard mode. Thus, I prefer [i]Gunslinger.[/i] [b]A)[/b] Golden Gun allows you to keep range between you and tough mobs - distance is important in hard mode. [b]B)[/b] Triple Jump is always a win. [b]C)[/b] Faster reloads with Chain of Woe makes a huge difference when you have tons of mobs swarming your conflux. [b]D)[/b] [i]Throwing Knife.[/i] Get a crit with that and it's a beauty thing - also fun to throw past your buddies. You know they'll smirk at the noise of it flying by their head. I am a die hard [i]Gunslinger[/i] because I absolutely love having that golden gun range. Don't get me wrong, I have [i]Bladedancer[/i] leveled as well for those clutch stealth revives in Nightfalls and whatnot, but for the raid I just don't see much use out of [i]Bladedancer. [/i] [spoiler]Personal opinion, of course.[/spoiler]

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    • Since I play primarily as a Gunslinger and just now started trying Blade Dancer, I will only give their perspective in raid. 1) Golden Gun is excellent for crowd control and taking down big adds fast. Granted I usually ran with Achylophage, but 3 shots with combustion (and maybe Keyhole since Vex like to line up) can quickly clear groups of mobs. Also, if you feel so inclined to use your super on the bosses, you're one of the 3 subclasses that can hit them from range. Also, helps conserve ammo killing oracles in the portals. GG will also wreck ultra hobbies at the end. Use GG to clear adds to generate orbs for teammates. 2) The tripmine grenade is awesome. Stick one to a group of Vex for some nice clear, or put it near that hallway by left conflux as an alert and deterrant. If you stick one to a minotaur it does great damage as well. 3) First big negative is the throwing knife. I will argue that this melee is the most underpowered melee in the game. You cannot get precision kills against the Vex with it so Knife Juggler is out of the question. Circle if Life is complete trash so that leaves you with only one melee modifier: Incendiary Blade. Therefore you have a moderate ranged melee that applies an underwhelming solar DoT. Blade Dancers can get invis or quick melee, Void Walkers get grenade energy on melee hits, Sunsingers and Strikers get more devastating melee, Defenders get shield buff for melee kills. So Gunslingers have trash for melee. 4) Gunslinger's Trance and Chains of Woe mean Gunslingers rock their guns better than any other subclass. Your low stability guns will be massively buffed with 3 stacks of Gunslinger Trance and high stability guns such as scout rifles will have almost no recoil at 3 stacks. Chains of Woe increases reload speed and at 3 stacks you'll reload that MG or HC almost as fast as an AR. This means in terms of pure gunplay you will clear adds better than any subclass. So really, Hunter's only real job is killing shit. I am consistently the top performing player in my raids as a Gunslinger. Leave support to Sunsingers and Defenders.

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      • lol, what? 1) Golden Gun is freaking awesome for the raid. For the first part of the Atheon fight where you have to grab the two relics, I can solo one of the portals. Gjallarhorn + Golden Gun is enough to kill the hydra on the other side. Then when people get randomly teleported, I can burn down the mobs by myself allowing my other buddies to concentrate on killing the oracles and cleansing the Marked by the Void debuff. I have a lvl 29 warlock and a lvl 27 titan and neither of these classes can do what I mentioned as easily. 2) Now while I do believe that the hunter has the weakest of grenade choices between the 3 classes, they still have some ok ones for the raid. I use the incendiary grenade because it can hit the most enemies and puts a burn effect on them. but other than grenades, the hunter is balanced enough for the raid. You must rely on having good weapons for the vast majority of the raid just like the other classes. 3) Trust me, Golden Gun is probably tied with a Sunsinger's self-revive for being the best super for the raid. Golden Gun is the longest ranged super in the game and can be used on multiple enemies that are far apart from each other. This makes it the super of choice for trying to kill oracles quickly. Also, this really isn't a huge deal, but the Gunslinger is the only class that can use their melee ability on raid bosses without having to expose themselves to too much danger. Now I haven't mentioned Bladedancer for the raid because its absolute garbage. You can't use arcblade on the boss effectively without dying. Using the cloaking abilities to revive people is taken away for the level 30 raid. If you're using bladedancer in the raid, you're either stupid or doing it for the hell of it. Gunslinger has better things to offer in a raid than Bladedancer does (for now).

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      • Hustler's Cloak

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      • GG one shots oracles on easy. Arcblade with the invisibility perk is great for revivals. That's about all I got lol

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      • You guys get cloaks and if you end up in a group who will cheese you'll be useless.

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        • Edited by Doobedeedoo: 10/30/2014 1:48:31 PM
          Watch this video - Two guardians doing the hard raid. The person's perspective you watch from is the hunter's and is one of the most skilled people in the game. Without golden gun I don't think it'd be possible. He singlehandedly clears all oracles in the portal by himself while simultaneously handling the relic by dropping it and picking it up before the 5 seconds are up all whilst going blind.

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          • Edited by Yo roXXs: 10/30/2014 5:17:52 PM
            Golden gun one shots oracles on normal. Comes in handy. Going invisible during gorgon lol Can't think of any else...which is a good thing..means we really have to bee on our A game since we have no easy way out compared to other classes. Ultimate survivalist! Skill and precision. Assist masters. Easy to survive as any other class..but can most of you survive as a hunter? I bet a lot can't!

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          • Edited by robofighter4: 10/30/2014 1:28:55 PM
            Advantages of being a hunter: -Awesome -Capes -Not as dumb as oafy Titans -Not as nerdy as pansy Warlocks -Turn invisible -Quick and Silent -Capes -Great survivalists -Ninja assassins -Capes are cooler than napkins/skirts and belly dancer jewlery [spoiler]Did I mention the capes have hoods?[/spoiler]

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            • Best single-target DPS and best grenades. Also most swagger.

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            • Alright here is my OPINION; note this is not fact. Keep in mind I'm going to be talking about the PvE aspect as I do not have experience in PvP to make assumptions. Anyways here's my thoughts (keep in mind I am biased towards hunters as that's what I play). Each class has their own set of skills. Let's first start with survivability. Titans when subclassed for it can be bullet sponges(more so than other classes anyway). So they have built in survivability by just taking more damage. Warlocks have survivability by killing the thing that is killing them faster. (Think glass cannon). Then you have the hunter. While they can't absorb as much as the Titan they can still take a punch (when subclassed for max armor). But they can depending on skill survive a lot more than any other class through use of built in skills think invisibility and the insane mobility a hunter has. I find I am typically the team medic and actually if I go down it results in a wipe more often than not. In terms of supers, warlock's sun singer is generally the most helpful. With Titans defender coming in at a close second. In terms of straight overall damage Titans take this one with hunters Golden Gun coming in as the highest single target damage(if wearing the exotic helm to give 4 shots). Although the hunter is much safer doing so. Too many times have I seen a Titan Leroy Jenkins and rush in a super only to get demolished instantly. While that is fault of the player not the class, it still draws the point of the Titans super is much more risky than the hunters Golden Gun. In terms of grenades all the classes generally have the same grenades just different elemental effects on them. The hunter has the exact same grenade in both classes with one being solar(gunslinger) and one electrical(blade dancer someone tell me the correct term for blue). More so than anything it is the skill of the player vs the class. Someone who knows their class and plays it well will do better than someone who has spent a day or two on their class.

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            • Blade dance is kind of worthless in my opinion, but gun slinger is da bomb in the raid. Golden Gun can smoke oracles and save yourself or someone else's ass if you get over ran by a minotaur. Not to mention with the 2 stackable bonuses for reload speed and stability you turn into a vex killing machine.

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            • Hard mode golden gunning oracles is pretty much it also invis through the gorgons makes things easier. In normal raid/nightfall/any mission the hunters invisibility is big as a key way to get easy revives. But over all I agree hunters are pretty useless in hard mode raid

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            • Oracles with golden gun. And simply agility. Agility is the greatest thing in this game to have. You can use whatever super/ weapon/ or anything else, and I can dodge it most of the time haha. you never get shot, you never die. Pretty sweet !

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            • If you use hand cannons then they are the best class geared towards hand cannons. Gunslinger owns oracles and supplicants for raid. Invisibility owns the nightfall when you need to secretly revive someone. Only until you run a three man squad with one Titan, warlock and hunter will you be able to see how important all three are in correlation to one another to get the job done.

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            • Edited by ScarletShinobody: 10/30/2014 4:00:01 PM
              Gunslinger imo is the best class in both aspects of Destiny (pvp&pve) if you're looking for consistency. GG one shots oracles on normal mode, in hard mode you might have to be Lvl 30. I'm not sure if OHKO has been confirmed by anyone in this thread yet, but below that it takes two shots. (Edit: 2 GG shots kills oracles in the time gate portals during atheon's boss fight. templar's oracles unknown.) GG keeps you ranged from mobs/opponents Gunslinger's land mine grenade does a ton of damage if you can stick it. Just be careful not to be close to it as it can OHKO in higher levels to you, smaller enemies, and a huge portion of health on majors/ultras. This makes boss fights little easier if you're continuously using your grenade cd(cool down). Throwing knives are great, it's a ranged melee and has instant cd reset if you precision kill. Damage is mediocre but with practice you can get kills(both PVP and PVE) real quick with the right execution. It works in conjunction with Chain of Woe and Gunslingers trance. Three abilities can activate with a good throwing knife, and you can carry two if you'd like! GG is a good counter on some supers. Takes 3 shots to destroy Defender bubble and two to kill a sun singer warlock. If you're running the achlyophage symbiote helmet you can use 4 GG shots, so the highest kill streak while in super is 4. Unless you're running the perk that explodes enemies or pierce through targets (two seperate class perks) and your opponents are cluttered together. Gunslinger can have more hops than blade dancer, as well as armor and agility stats I believe. These are all the the points of gunslinger I like over blade dancer. Arcblade I think looks good on paper, and may just be more of a class that is flashy and requires a lot more precise execution to get in quickly and get out. A guerrilla tactic or assasin style of play. I only see this viable in PVP but I haven't seen much else brought to the table by the blade dancer besides the sticky grenade, which may or may not stick. For me personally the blade dancer is just a fun class for me to go around with a lightning charged knife sticking my foes. But maybe we've just been seeing people use the class wrong (in PVP) at least. EDIT 1: I meant Gunslinger is the best subclass for hunter, not the best class in Destiny among all the classes. EDIT 2: Confirmed by YapperFlapper GG kills oracles with two shots at Lvl 30 in raid in the time gate portals fighting Atheon.

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              • Edited by Talon: 10/30/2014 1:45:39 PM
                [quote]Hi all, I'm curious to hear others opinion, especially high level hunters (I'm a hunter). Since I started the raid I've noticed a few things: 1) special on both classes are basically useless. 2) every other class has something that deals plenty of damage to help. 3) all we can do is run and jump fast. So for raid, how do you find your Hunter excels? What are the advantages of being one in the raid, if any? Would be great to hear everyone's opinion. Cheers![/quote] Dude, in the raid there's this part where it's a maze, and if some kind of ghost harpy sees you, your 6 man team gets stared to oblivion. (In other words, 6 man fireteam, 1 is seen, everyone dies with him.) but hunters? They can become invisible. [i]Blam-ing invisible.[/i] [spoiler]I wish my titan could do that..[/spoiler]

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                • A leveled up bladedancer has two ways of gaining invisibility. One is to melee an enemy. The other is by crouching for a short time. These become very useful when doing high level strikes or the raid. The blade dancer arc blade super is actually very useful if used correctly...and at the right times. For instance, my brother has a titan so on the Nexus boss, we would wait until the adds spawned and he would use his shield that gives us all an individual shield for a short time by passing through it. I, being the Hunter, would activate my arc blade, get my shield on me, and then lay waste to several Goblins with my arc blade. Arc blade is overall underpowered in pve, but it's still useful when done correctly and with strategy.

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                • Edited by Cobalt: 10/30/2014 3:49:28 PM
                  They have full cloaks/capes. None of this buttcape business Titans have to put up with. One of my favorite things is invisibility. Keeps you off the sensors that people rely on so dearly. Also really great for reviving. I'm basically the team medic.

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                  • One word: camouflage More words: when an ally is dead, you just sit or hit someone to get invisible, run to the place where you ally died and revive him. Usefull in nightfall and raids. Otherwise everything is weak with the hunter when you compare to others, except for the supers.

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                  • Edited by Reaper3354: 10/30/2014 4:00:22 AM
                    For me, and this is just generally how I think of the Hunter and how my experiences have been, I find the Hunter has 'subtle' uses that differentiate it from the others, just as Warlocks are subtly different than either, as well as Titans. All three classes generally do the same thing, at their core. They kill things. They all have generally the same styles of grenades, they all have a certain Melee ability, and their supers, generally, can be either useless or useful in the Raid depending on the circumstances. Titan, Hunter, and Warlock all have a 'I press button kill things fast' type of Super. Gunslinger, Voidwalker, Striker, all are pretty equal, however Warlock and Hunter have ranged 'kill things' supers. With Hunters having generally the longest range. While Arcblade does have about the same range as a Striker, it can be modified with Razor's Edge to include some range on it. To justify 'my' Hunter: I have the longest range one hit kill super of all the classes (generally one hit, I know more than one shot is required to kill Minos and the like). Unlike the other classes I also have a long range Melee Special (my throwing knife, which if used properly extends my 'melee' range far beyond the other classes). While fairly tricky to use, my Proximity Mine packs quite a punch, which can clear out a clustered path quite reliably. If I need to, I can swap to my Invisi-dancer which when used right, will allow me to stay out of aggro while picking off key targets. Most take Invisibility for granted and don't use it to its full potential. I can also use invisibility to revive someone in a tricky spot without fear of getting slaughtered, in those 'rare' occasions. While I'm on my 'Invisi-dancer' I can throw out my Razor's Edge Arcblade to fling some wide arced crowd killers if things get heavy, not to mention the general dodge-and-cut of the super that, if the right target is chosen, can take out a possible threat with relative ease. As someone below me stated, all of the subclasses have tools, and it's more about how you use those tools, than what tools are provided. I don't consider any subclass worse than another, they're all equal in my book. There may be more 'perceived' uses from one super or another, but upon proper analysis, they're all on even terms.

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                    • I like hunters for pvp, specifically blade dancer. I'm leveling one now to help with coin farming and focus on crucible with it. Feels like a potato chip in pve though.

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                    • I only get to My hard raid group because im good and level 30 :D

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                    • Edited by A Lone Ghost: 10/30/2014 3:19:24 PM
                      I run a "Wrecking Ball Rush" class [spoiler]Blade dancer QuickDraw (All weapons drawn immediately) Agility + Toughness Shotgun (+2 Agility) Auto Rifle (+2 Agility) Rocket Launcher (Fast reload) Arc grenade [/spoiler] In PvP this gives you ultimate control of CQC, and let's you hold objectives or even rush enemy snipers down. And for PvE I run reg golden gun. XD

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                      • Hunters got a cape = instant win Skeedskeedskeed kkthxbye

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                      • In raid? Gg can almost kill a praetorian when no void ammo around

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