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Edited by tmc92502: 10/28/2014 1:32:41 AM
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Name: Jorge Race: Human +1 intellect Skill points:10 (Format Of Skills) [u]Intellect:[/u] ( 1) [u]Melee:[/u] ( 1) [u]Stealth:[/u] ( 3 [u]Damage:[/u] ( 1) [u]Health;[/u] ( 1) [u]Range:[/u] ( 2) [u]Agility:[/u] ( 1) [u]Human Bonus:[/u] (+1 Intellect ) Weapon: Snake Bow (arrows made with venom on the arrow head. Poisons enemies) Iron Shield Iron Dagger Throwing Knife x8 Iron Sword Iron Mace Other things: 50 Gold Coins 1 Day of Food Prison map Tattered Note Power: Health, Flame *Slowly roams around the room trying to stay in the shadows.*
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  • I'll go mess hall

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  • You made your way to the mess hall. You open the door to peak inside, there are at least a dozen long tables. There are food carts scattered throughout the hall, you see 2 waiters walking around the hall. It appears they are getting ready to serve a feast. Along one of the walls you see the restrooms. Across from those is a double door and at the far end is another small door. Both of these doors will lead to the drawbridge.

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  • *Try to Sneak round the waiters and have a throwing knife in each hand just in case they see me *

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  • Your sneak is successful. You go through one of the double, quietly shutting it as to not make any noise. You can now see the drawbridge. There is a level a half-story above you, there is one guard at the lever, 2 at the lower level guarding the stairs up to the lever.

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  • Set the two guarding the stairs on fire and throw a throwing knife at the one by the lever.

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  • As you set the guards on fire the one guarding the lever jumps and barely dodges your knife. It clanks behind him off the wall, he picks it up and throws it towards you but you dodge it and it gets stuck in the door behind you. The guard is now charging down the stairs toward you.

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  • Pull out my sword and keep it pointing forward and charge at him. Loot the body if possible

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  • You pull out your dagger and charge towards him. As the guard is charging he swipes toward your feet but you jump out of the way and plunge your dagger deep into his neck. From the guards you get; 16 Gold Coins Iron Sword Iron Mace Throwing Knife x4 Tattered Note You examine the note, it says, "Orders from the King, Celdamor, do not let the human escape, we need him, do not under any circumstances let him leave until I have talked to him." You run up to the lever and pull it, the drawbridge is open, you may escape now.

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  • Escape.

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  • You have escaped the prison, you quickly glance back to make sure no patrol is headed after you. The coast is clear. On the horizon you can see a small village, Riverkreet. Upon your arrival you see that they're is a merchant shop to your right, an Inn in the middle of the village and a blacksmith at the end of the village. Houses are crowded in between each of these places.

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  • Go to the merchant

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  • You wander into the merchant and are greeted by an old man. "Well hello, friend, you're not from these parts eh? A traveller of this land, are we? Well on your travels you will need some food, I can sell you 2 days worth for 10 coins. Whaddya say?" *overpriced*

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  • How about 6 coins and you have yourself a deal ? [spoiler] Did you put overpriced because my intellect level ?[/spoiler]

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  • Merchant agrees and gives you the food. That is all he has to offer at this time. Maybe the Inn or blacksmith have something of more use. [spoiler]yea, I'll give little hints depending on your stats. [/spoiler]

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  • Blacksmith

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  • You walk into the blacksmith and are greeted by an Orc forger. "Goo'day sir, I buy and sell all weapons and armour. I craft these myself." You can buy; [u]Weapons[/u] Steel Throwing Knife (3 each) Steel Sword (10) Steel Axe (10) Steel Dagger (8) Steel Knife (8) Steel Battle Axe (15) Steel Broadsword (2-handed) (15) [u]Armour[/u] Steel Armour (20) Steel Shield (15) [u]Special[/u] Snake Quiver (faster reload, stronger poison) (100) [spoiler]number in brackets is gold coins[/spoiler]

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  • Ok I think I'll pass for now but trust me you'll see me again.* Leaves and goes to inn*

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  • "Ok friend, take care" You leave and head to the Inn. You walk inside and can see a bar, you walk in and sit at the bar. Barkeep, "well hello friend, you look like you could use a drink." He offers a beer. "Looks like you have had quite the journey. Anything we could help you with?"

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  • Can I have a Beer ?

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  • You gather your items off the table, lurk in the shadows of the dark room. You hear a guard coming into the room. His hand is turning the doorknob.

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  • *Draws weapon ready to fire*

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  • Edited by GramOfJolly: 10/26/2014 3:31:00 AM
    The door opens, a guard appears holding a sword, he sees your battle stance but it's to late to act. You fire an arrow straight at his gullet. The guard is dead, his sword *clanks* on the ground as he falls down. You hear that the *clank* made an echo run down the hallway outside the room. You hear footsteps but are unsure of the direction and where they are coming from. You can either go left or right down the hallway

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  • *Go Left with my bow drawn *

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  • You enter the hallway and start to head left, the footsteps are getting louder. "HALT prisoner!!" Someone behind you shouts. You notice at the end of the hallway is a staircase, there is also a door further up on your left. You can choose either of these, or turn around for confrontation.

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  • *Use my magic to give him a heart attack and sprint for the staircase*

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