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Destiny

Discuss all things Destiny.
Edited by Dutchify: 10/23/2014 3:30:51 PM
36

This game is NOT RNG.

Alright time to do some math for the people who keep telling me this game is RNG only. RNG always consists of uniform distribution, that means the chances to get an item is ALWAYS equal. For example: I have a cup filled with a red, green, blue and yellow ball in it. The chances I will grab a green ball is always the same as a yellow ball. Now, this theory does not apply to Destiny because: In all my raid gear loot so far I got: 7x Helmet 0x Gloves 5x Armor 11x Legs The chance that I will get a raid gear piece 23x and none of them are gloves is: 0,75 ^ 23 • 100 = 0,13% I'm not the only one who keeps getting the same gear, lots of people do. So what kind of lootdropsystem is it then? You tell me. All I can think of is some lootingsystem which is character or account based, where some people get loads of the same item, others get other items in big numbers. EDIT: The REASON I made this post is because I see LOADS of people have the same problem as I have. I just wanted to hear the community's opinion about it, but thats too hard for some peeps.

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  • [quote]RNG always consists of uniform distribution, that means the chances to get an item is ALWAYS equal.[/quote] Well no that's not true at all. A proper random number generator generates numbers without any pattern. So ideally if you generate a number between 1-10 then you have an equal probability of each number in that range. However using that generator you would would skew the probability in the favor of a certain outcome to create on odds based system. For example you would say event 1 gets numbers 1-5, event 2 gets numbers 6-8 and event 3 gets 9-10. Now event 1 has a weight of 5, 2 a weight of 3 and event 3 a weight of 2. The probability of a given event occurring is it's weight/the entire weight of the system. So event 1 has a probability of 5/10 or 50%. The item generation probably works (Or should work) similar to this. That being said I agree with you that something is off about the system. It seems like the weights aren't completely set and vary based off of some unseen factors. I personally think that something is wrong with the system in place because some people seem to get showered with rare loot while others are in a 'loot drought' so to speak.

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