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Destiny

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Edited by VIC: 10/23/2014 12:29:40 AM
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NERF TITANS, SO OP!!!!!!!

Recently i play a lot in pvp and in that time the major players that are using a titán get a lot of advantage over the other classes especially over the hunters. I think that the súper of the titans dont need and overshield while they are activating its really hard to get down By put and example if a hunter active the gunslinger the enemy player can take down during the activation and if a titan active his súper they jump in front of you and no mater how long you shoot him they dont get damage so NERF THE -blam!-ING TITANS ARE SO OP
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  • Edited by DxFox: 10/23/2014 6:53:50 AM
    Is this post serious? Health is standardised in Crucible, so Hunters and Warlocks have as much damage resist as any Titan, despite the fact that we're in 80~90% armour and you're wearing [i]fabulous[/i] capes. Titans' movement options are limited compared to the other two, who I've seem blink around the maps wielding only shotguns. This would be alright if catapult worked as intended but it doesn't. FoH can be stupid but in order for it to be nigh un-killable a Striker has to sacrifice shoulder charge or juggernaut, which FYI never happens. Shoulder charge can be beaten by shotguns, fusion rifles and not standing in the open like an obvious target. It also requires sprinting for 4~5 seconds and disappears a short time afterwards, requiring that the striker stop and sprint again in order to activate it again. Even our regular melee is worse than the other two classes, who can both melee from a distance. And don't even get me started about the Defender subclass. Tl:dr version- learn the nuances of the classes and adapt before you scream for Bungie to nerf things. Statistically we're the least played class and if anything we could use some buffs. Looking at you Defender subclass.

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