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10/22/2014 3:18:17 PM
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Am I crazy? We didn't notice the random teleport at all last night, it still grabbed our three furthest people. There was a couple of times a wrong person went through, but those were times not everyone was where they were supposed to be and mistakes might have been made. Are you guys absolutely sure they made the change? If they did, it seems to be mostly non-random. The occasional curveball to shake things up a little isn't a bad thing.
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  • The update hasn't been pushed yet. As far as the curveball, it's not fair to the groups just learning the fight. Switching mechanics, especially in the normal mode, because teams are progressing is a lame attempt to make things harder. Yeah anyone commenting who has beat the fight with a solid six won't have a whole lot of issues, but the group of players who are trying to figure out their team and push content are completely looked over. The solution isn't to make current content more difficult, but new harder content. Most of the groups who have beat atheon will still kill him with the change, it will drastically hurt any team that was close to downing him or teams that take 8-9 attempts each week. I've downed him 3 times now so I would imagine I'm somewhere between the super hardcore groups that got him in week 1-2 and the groups still learning. Most of that is because I can't get a solid six person team. Been 29 since the queen whenever that was.

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  • I believe that the only reason to make something harder after release is if it's trivial, or broken. Say they underestimated boss health or damage internally, then when it gets in our hands we blow through it on day 1. I could see them increasing health/damage it to add length to the fight. That may not be the best example, but something along those lines. But I agree with you, make future content harder. Learn from the previous experiences.

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  • Edited by TSCIGAR: 10/22/2014 4:44:47 PM
    Ah, from the OPs "change it back" and other posts I thought it must have gone through. And a small element of randomization would not be as big a deal as you say. If there were, say, a 20% chance that he snags one person at random from the front, then that wouldn't- or shouldn't- break your team, and it's good training for when someone dies. It just becomes another element to plan for, and I can see the level of initial panic and scramble to change up tactics a little enriching the experience. It's key that it doesn't teleport at random every time though, it has to be unusual or it loses its oomph. Given that it has always been a little spotty on who it ports (seemed like if you stood at a portal he was opening to he would swipe you instead sometimes), I could actually believe that this is in fact a glitch in his coding if that's what they intend to do.

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  • When i wrote this i thought it had been patched on Tuesday. Sorry for the confusion.

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  • I don't disagree that it's good training, and it might not even be that difficult. In my original post, i said this may be a small matter, but it's principle. I don't agree that the mechanic should now be randomized, and remove player choice. Player choice is exciting and has it's own rewards, removing that was a mistake IMO. I feel that making it randomized was something of a knee-jerk reaction, and the change was uninspired. Make it fun and interesting!

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  • I think they are all just preemptive posts thinking it was going to happen yesterday. I think it would have been fine if it was random from the beginning. However now you have groups that learned the fight with a perceived easier fight mechanism, got their drops and have done the fight 1-6(7?) times plus hard mode if you want to count that(per guardian). To let a group of probably better players beat the boss on an easier mode then change it to make it harder just doesn't seem like a fair approach. Now this isn't too say don't fix the bumping him off exploit, that's gamebreaking and should be fixed. But to change something that has been a real mechanic (not an exploit) since the raid release to make the fight harder just seems like a way to prolong Bungies raid content until the dlc while adding no value to the player. While benefiting players who completed the raid early and punishing those who didn't. Personally it won't bother me too much, I don't agree with the change but will figure it out. I've just been through several learning curves in several different mmo type boss fights and changing a mechanic like that is pretty lame because it can completely alter strategies. Again not opposed to hard content just lame to change mechanics like that after the raid has been out for awhile.

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