Here is a brand new set of exotics that I though of:
Black Eye - Exotic Hand Cannon
3 Round Magazine.
First Perk: Firefly
First Tree: various ballistics
Second tree:
•Flared Magwell
•Send It
•High Caliber Rounds
Second Perk:
Blinding Light: Headshots with this weapon cause temporary blindness.
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Sabertooth: Exotic Scout Rifle
Sports a kick ass bayonet
Perk 1: Cascade
First column: various ballistics
Second column:
•Field Scout
•Armor Piercing Rounds
•Fitted Stock
Perk 2:
Sabertooth: While this weapon is equipped, your basic melee is replaced with a more powerful melee that deals additional damage from behind.
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Irregular Trigon- Exotic Pulse Rifle
First Perk: Headseeker
Second Tree:
•Fitted Stock
•Flared Magwell
•QuickDraw
Second Perk:
Round Three: Hitting the same three target with all three rounds of a burst will cause the third round to explode, dealing bonus damage.
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Angel on my Shoulder - Exotic Auto Rifle
This auto rifle is equipped in the special weapon slot. This weapon may be equipped at the same time as an exotic primary weapon. This weapon deals arc damage.
First Perk: Persistence
Second Tree:
•Single Point Sling
•Quickdraw
•Flared Magwell
Second Perk:
Saving Grace: Kill with this weapon cause instant health regeneration and reduce incoming damage for a short time.
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Hell's Janitor-Exotic Shotgun
A double-barreled shotgun(stacked vertically) with high impact and decent range. Magazine of 2. Fast reload speed. Deals Solar Damage.
Perk 1: Bonus accuracy when firing from the hip.
Second Tree:
•Send It
•Quickdraw
•Explosive Rounds
Perk 2:
Cleanup: Pulling the trigger while aiming down sights will fire both rounds at once.
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Athenian Ray-Exotic Fusion Rifle
This Weapon deals Void damage. Instead of a burst, this weapon fires a single, devastating beam. Magazine of 1, longer than optimal charge time.
First Perk: Rangefinder
Second tree:
•Accelerated Coils
•Send It
•Flarred Magwell
Second Perk:
Athenian Ray: This weapon's burst can penetrate through any number of targets. Kills with this weapon drastically reduce the cooldown of grenades and melee.
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The Huntsman: Exotic Sniper Rifle
4 round magazine, short ranged scope, slow fire rate but good reload.
This weapon deals arc damage.
First Perk: Radar stays active when aiming down sights.
Second Tree:
•Field Scout
•Quickdraw
•High Caliber Rounds
Second Perk:
Apex Predator: No glare given off when scoped. Enemies killed by this weapon always drop special ammo. These drops disappear if the user equips a different special weapon.
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Bombardier-Exotic Rocket Launcher
Deals Solar Damage
This weapon's shells fire in an arced trajectory, and explode a few seconds after contact. Relatively low blast radius and velocity. Magazine of 5.
Perk 1: Horseshoes and Grenades
Second Tree:
•Field Scout
•Heavy Payload
•Flared Magwell
Perk 2:
Blitzkrieg: Killing multiple enemies without reloading fully recharges your grenade.
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Wall of Darkness-Exotic Machine Gun
A machine gun with a high fire rate and poor stability.
This weapon stores all of its reserve ammo in a single magazine. This weapon deals
First Perk: Expect to find more ammo for this weapon.
Second Tree:
•Single-Point Sling
•Send It
•Skip Rounds
Second Perk:
Throwback: While this weapon is being fired, any damage the user takes causes additional reserve rounds to be added.
Feel free to add more. The original suggestions from the OP have been placed in a comment.
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Edited by ExpiredCowz: 10/23/2014 2:32:09 AM[b]Malice[/b] - Exotic Handcannon [i]"They say that this gun slaughtered hordes of Vex. No one was wielding it." - Commander Zavala[/i] [u]Bloodshed[/u] Shots from this weapon explode and kills increase damage and reload speed. *This weapon uses the special weapon slot" [b]Glitch[/b] - Exotic Fusion Rifle [i]"ERROR_SCORPION 783290-SL92 ERROR_"[/i] [u]ERROR_REPORT[/u] This weapon has greatly improved stability and range when aiming down sights. [b]The Master[/b] - Exotic Shotgun [i]"Don't try to understand. Don't ask questions. Just obey." [u]Subjugation[/u] When equipped, the player does 2x more melee damage for one hit, then must recharge.
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ZF-1. It's light. Handle's adjustable for easy carrying; good for righties and lefties. Breaks down into 4 parts, undetectable by x-ray; ideal for quick, discreet interventions. A word on firepower. Three thousand round clip with bursts of 3 to 300. With the Replay button it's even easier. One shot, and Replay sends every following shot to the same location. And to finish the job, all the Zorg oldies but goldies. Rocket launcher. Arrow launcher, with explodin' and poisonous gas heads. Very practical. Our famous net launcher. The ALWAYS efficient flame-thrower. My favorite. And for the Grand Finale, the all new "Ice Cube System!"
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[b]Glitch - Exotic Scout Rifle[/b] [i]"The greatest inventions are accidental. The greatest inventions are accidental.[/i]" Perk 1 - Misfire - Each bullet has a random chance to be fired twice. Perk 2 - Improved Glitch - Offensive abilities have a chance to be cast twice while this weapon is equipped. (Perk 2 would exclude supers, aka works for grenades and melee) Also the animation for the second ability would start as soon as the first lands so the character appears to be glitched.
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On the note of the fragmaster, they should just make a grenade launcher Heavy. Give it the option of using some utility grenades like flash, silence and burn, maybe even sticky and your good as gold for a new heavy weapon that adds some more uniqueness to the heavy weapon slot.
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Edited by I0 Darkness 0I: 10/23/2014 5:52:20 AMThe Spear of Light - Exotic Sniper Rifle "Pierce the Darkness with your light, leave enemies in awe of your power." A sniper rifle with one shot it the clip. It would have a golden spear like effect like thorns bullets do except golden. Very high damage but very little reserve ammo and is a guaranteed stagger. Special Perk - Cleansing Light - Enemies hit by this weapon are blinded for a short time (around 5 seconds)
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I like this topic! "Fancy Footwork"-Hunter boots While reloading your movement speed is increased, but not as fast as sprinting. While sprinting, your melee recharge speed is increased. Appearance: embroidered leather boots with silver spurs, also when you land from a fall they make a "clink" sound.
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Edited by Olórin: 10/23/2014 4:04:43 AM[i][b]The Mantal of Confluence[/b][/i] - A [i]Sword[/i]; the hilt is made from the inner pieces of a vex warrior, the material from the blade highlights bright like neon blue, unknown resources are known to create the blade itself but without the hilt to maintain the blades fierce heat, the blade will melt any flesh that even attempts to touch it. [i]Primary slot[/i] [i]300/ Damage[/i] [i][b]User is unable to use Heavy Weapons whilst this weapon is selected in inventory[/b][/i] Atributes: [b]Solar[/b] Damage Unlock Tree: • = Weapon ability unlock * = Weapon damage increase •Movement speed increased *[i]Damage increase[/i] (Main Abilities selection) •Resistance to melee attacks are increased extremely ^or •Secondary attack causes a shockwave across the ground with directional damage towards nerby enemies ^or •each [b]charged[/b] melee with this sword creates a temporary systematic surface that inflames each enemy unfortunate enough to step inside. *[i]Damage increase[/i] *[i]Damage increase[/i] *[i]Damage increase[/i] *[i]Damage increase[/i] [spoiler][i][b]"Hurts more than a papercut" - Unfortunate enough to touch sharp objects.[/b][/i][/spoiler]
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**Time-Forgotten(Exotic 2 handed sword, While equipped, no gun can be used as back-up): Primary attack: Downward strike, to Upward stroke(No dash mechanic unless enemy is within 7m) Special attack: Horizontal swipe which projects a crescent shaped projectile of arc light, effective up to 15m (recharges after 10 seconds) Jump+Primary attack: Downward strike ground pound which leaves a vertical crescent projectile of arc light, effective up to 15m. Jump+Special attack: While aiming below, attack will thrust downward blade first, creating an immense damage within a 5m radius. (Ground pierce) Super attack: Players agility is doubled, each kill instantly recovers a portion of health, special attack is blink strike(Instant kill). Duration(30 seconds total) Base Damage:280 Total damage:320+30(Way of the sword perk damage boost) First upgrade perk: "Meditation"=Each kill replenishes special attack. Second upgrade perk: "Way of the Sword":After a kill, damage is increased for a short time. or Third upgrade perk:"Deaths Creator": After death, using your Super attack will revive you. Special upgrade perk: "Ancient Warrior":Special attack fully replenishes on each kill. I love this game, just wish it had melee weapons that could be used as only melee, keeping the warriors from the gunslingers.
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Oh just thought of another one: "L-1F-AN7 Rifle" Primary slot sniper rifle. Has no scope, high impact, and slow ROF. Appearance: A polished steel barrel with scroll detail and a wooden stock with tally marks etched into the butt.
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[b]Extreme Barrelmaster[/b] Exotic shotgun Void damage "When light is born darkness is freed."- the speaker When this weapon damages enemies, it increases grenade and melee damage for a period of time
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"Bolt Puthon" - Hand Cannon Special Effect: Fires as fast as you can pull the trigger, reloads near instantly, but only has seven shots. Appearance: A traditional styled revolver, blued steel, and a solid round cylinder. "Midas Weave" - Hunter Gauntlets Special Effect: Golden Gun shots create a beam, and linger in the air for a short time damaging those who cross them. Appearance: Form fitting woven cloth, with golden thread in intricate patterns from finger tips to shoulder.
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The Xenomorph - spits acid
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Edited by GhostlyHarp005: 10/23/2014 4:40:30 AMHere is my idea
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Actually, I think it would be cool to have Exotic class items that actually do something. Perhaps have only one really good affect since you are opting out of an actual armor piece. One such idea is a Hunter cloak that increases the duration and effectiveness of invisibility. It would essentially make the moving amount of invis match the normal stationary levels, while the new stationary amount is is practically completely gone. The cloak itself would appear to ripple slightly and fade in and out of sight as it did so.
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The noisy cricket
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Brick layer-rocket luncher Carpet bomb-Rockets fired lunch mini rockets from all directions (rockets fired up arc and come back down) along the path if the rocket up to a total of 24 mini rockets. Rockets not lunched upon impact increase damage as if these rockets hit target.
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I think we all know that our dreams won't be realized by Bungie, cuz you know, they're dickwads
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MAN I WAS HOPING FOR THIS THREAD Alpha and Omega-White an Black Hand Cannons with Alpha and Omega greek Letter son the insides of the guns "The End and Beginning, or something like that..." Perks Commando-Primary consists of 2 hand cannons with 8 rounds each and are fired from both triggers. There is no ads on this weapon Nutcracker-A random shot from Alpha magazine will cause massive damage to shields of all types, and little damage to health 3 tree-increased ammunition (16-20), increased stability for hipfire, or explosive rounds End of the Tunnel-There is a chance that shots from Omega will cause blinding to the target Hooverbot XK300-Exotic Shotgun "What a Suckup" Oscillator-The more kills that this weapon has in one life, the more damage it does. When a streak of 5 is achieved, damage begins to decrease below base for next 5 kills Suction-Each hit with this weapon steals random ammo taken from victim Perks-Increased reload, increased stability, ads tighter spread Insurance Policy-Exotic Chest Warlock "Good time to take one out" Increased grenade throw distance More energy for super from primary damage Generates overshield when super is activated (Voidwalker mainly)
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Edited by Negatoree: 10/23/2014 3:53:52 AM[u][b]1981 Mode[/b][/u] - Auto Rifle "[i]Holding this gun in your hands feels almost...Nostalgic. The initials W.B. are engraved on the side, lending an air of mystery to the origin of this archaic gun.[/i]" The ability [b]Pin-Point Perfection[/b] allows for near perfect alignment of your bullet trajectory with your crosshairs, at the expense of an increased recoil and inability to aim down the sights. The ability [b]1981 Mode[/b] allows for this gun to be fired continuously without needing a magazine switch, with the cost of an incredibly low amount of maximum ammo. With only so many bullets to work with, you'll have to make each and every one count as well as scouring for any and all ammunition drops. [b][u]Negative Space[/u][/b] - Pulse Rifle "[i]It's not about what's there...It's about what's not there.[/i]" The ability [b]Ionization[/b] allows this Pulse Rifle to take out enemy shields more quickly than others of its kind. The ability [b]Negativity[/b] grants the wielder the ability to see invisible enemies with no effort, negating the efficient use of invisibility tactics. In addition, enemies you've hit, but not killed, will be marked on your screen. Well there are my two ideas. I had fun writing them, at least.
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Hi Target, Bye Target- Pulse Rifle Low Impact, Rate of fire, and accuracy. Large clip with decent reload, and large ammo capacity. Exotic Perk- Bullets track enemies based on proximity, with a chance to deal precision damage. Eye's Up, Guardian- Scout Rifle High Impact, terrible fire rate, small clip size. Exotic Perk- Precision kills have a chance to heal your Fireteam.
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Edited by A Fat Chimp: 10/23/2014 12:07:47 AMI'd like a rock. Just a standard sized rock that fits in the players hand. I would happily play through the story mode with said rock. It would be my companion. I would call him Bob. PS: I'm not joking.
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A shotgun. But it's actually a sword that one hits or massive damages everything in its radius. I would be an awesome concept especially if they designed it of an Odachi and have it a cyberpunk look. I guess you could name it Cyber Masamune.
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The way point for the handcannon should increase damage dealt to the target and have a set chance to appear.
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I like the double rainbow. That would be great for a damage buff and an enemy with a shield of a different type.
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My Ex Fast-firing machine gun with a chance to confuse enemies on each hit ... Damn that gun would be annoying.
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Edited by TooRaww: 10/23/2014 2:55:25 AMSkittle - "Taste my rainbow". Rounds change colour at random.